Player Matchup

Thor
Thor
Devocyrus
Thor
Level 137
God Stats
15W - 10L
1,671 SR
Queue Stats
235W - 241L
1,571 Elo+
Solo
Chaac
Chaac
DrMcLemon
Chaac
Level 157
God Stats
1W - 2L
1,624 SR
Queue Stats
9W - 9L
1,544 Elo+
Party 1
Amaterasu
Amaterasu
Marcosia
Amaterasu
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 67L
1,683 Elo+
Solo
Thoth
Thoth
RivalBrandon14
Thoth
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
Volkrem
Tiamat
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 27L
1,460 Elo+
Solo
Team Averages
Level 133
1,559 SR
1,551 Elo+

VS

Team Averages
Level 94
1,472 SR
1,677 Elo+
Eset
Eset
Maynaer
Eset
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,689 Elo+
Party 2
King Arthur
King Arthur
Voregeoisie2
King Arthur
Level 57
God Stats
7W - 7L
1,486 SR
Queue Stats
60W - 56L
1,553 Elo+
Solo
Jing Wei
Jing Wei
calmest32
Jing Wei
Level 114
God Stats
1W - 10L
1,372 SR
Queue Stats
93W - 103L
1,492 Elo+
Solo
Tiamat
Tiamat
chillPiel
Tiamat
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,964 Elo+
Solo
Jormungandr
Jormungandr
doomlord288
Jormungandr
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
10 / 8 / 5
16,710
983
22,368
31,993
24,424
Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

Chaac
DrMcLemon
Chaac
20
1 / 6 / 16
15,776
928
20,732
43,402
58,158
Sundering Axe

Sundering Axe

+30
Physical Protection
+30
Magical Protection
+250
Health

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Amaterasu
Marcosia
Amaterasu
20
4 / 9 / 11
15,289
899
20,491
40,129
38,301
Hero's Axe

Hero's Axe

+35
Physical Protection
+35
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 8s.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+20
Mp 5
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

20
2 / 1 / 13
15,289
899
30,150
11,002
4,333
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Volkrem
Tiamat
20
3 / 5 / 11
15,704
924
30,671
25,242
21,413
Archmage's Gem

Archmage's Gem

+120
Magical Power
+25
Mp 5

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+4%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Maynaer
Eset
20
2 / 6 / 15
14,446
850
14,475
18,157
8,782
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+80
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+4%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

King Arthur
Voregeoisie2
King Arthur
20
6 / 3 / 21
17,945
1,056
33,536
42,909
71,975
Sentinel's Embrace

Sentinel's Embrace

+20
Physical Protection
+20
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Jing Wei
calmest32
Jing Wei
20
11 / 4 / 12
16,994
1,000
30,418
19,616
8,415
Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
chillPiel
Tiamat
20
6 / 3 / 22
16,984
999
36,072
17,836
20,221
Sacrificial Shroud

Sacrificial Shroud

+100
Magical Power
+20
Physical Protection
+100
Health
+15%
Magical Lifesteal

PASSIVE - Your abilities deal 15% more damage, but cost 5% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+12%
Magical Lifesteal
+10
Magical Penetration

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Jormungandr
doomlord288
Jormungandr
20
4 / 4 / 22
16,590
976
31,584
31,882
46,956
Sundering Axe

Sundering Axe

+30
Physical Protection
+30
Magical Protection
+250
Health

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+90
Magical Power
+200
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
121
20
Kills
29
29
Deaths
20
56
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Thor
10
8
5
1.56
L
Chaac
DrMcLemon
Chaac
1
6
16
1.5
L
Amaterasu
Marcosia
Amaterasu
4
9
11
1.06
W
Eset
Maynaer
Eset
2
6
15
1.58
L
2
1
13
8.5
L
Tiamat
Volkrem
Tiamat
3
5
11
1.7
W
King Arthur
Voregeoisie2
King Arthur
6
3
21
5.5
W
Jing Wei
calmest32
Jing Wei
11
4
12
4.25
W
Tiamat
chillPiel
Tiamat
6
3
22
5.67
W
Jormungandr
doomlord288
Jormungandr
4
4
22
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,412
Damage
146,085
151,768
Taken
130,400
146,629
Mitigated
156,349
30,969
Healing
28,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
22,368
3,802
0
740
31,993
24,424
0
20,065
11,392
0
33,686
L
Chaac
DrMcLemon
Chaac
20,732
4,031
0
18,659
43,402
58,158
0
23,490
19,098
0
63,351
L
Amaterasu
Marcosia
Amaterasu
20,491
10,628
0
5,774
40,129
38,301
0
19,121
20,311
1,170
32,466
W
Eset
Maynaer
Eset
14,475
147
3,414
1,927
18,157
8,782
0
8,224
9,700
24,133
0
L
30,150
569
0
488
11,002
4,333
0
6,470
4,189
63,267
0
L
Tiamat
Volkrem
Tiamat
30,671
2,612
0
5,308
25,242
21,413
0
13,399
11,090
77,717
0
W
King Arthur
Voregeoisie2
King Arthur
33,536
3,782
0
11,379
42,909
71,975
0
18,808
22,462
6,311
71,259
W
Jing Wei
calmest32
Jing Wei
30,418
24,012
0
1,209
19,616
8,415
0
10,603
8,786
0
70,586
W
Tiamat
chillPiel
Tiamat
36,072
3,813
180
7,892
17,836
20,221
0
8,174
9,188
71,424
0
W
Jormungandr
doomlord288
Jormungandr
31,584
4,615
0
2,307
31,882
46,956
0
14,953
15,356
56,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,768
Gold Earned
82,959
367
Minions Killed
352
12
Camps Cleared
9
1,772,228
Distance Traveled
1,749,460
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
16,710
983
22
1
2
340,964
0
L
Chaac
15,776
928
114
7
5
359,235
1
L
Amaterasu
15,289
899
34
2
3
323,626
0
W
Eset
14,446
850
25
1
0
330,205
0
L
Thoth
15,289
899
92
5
0
379,807
0
L
Tiamat
15,704
924
105
6
2
368,596
4
W
King Arthur
17,945
1,056
85
5
1
330,869
3
W
Jing Wei
16,994
1,000
86
5
8
410,419
4
W
Tiamat
16,984
999
92
5
0
322,018
2
W
Jormungandr
16,590
976
64
4
0
355,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role