Player Matchup

Fenrir
Fenrir
Brewtish
Fenrir
Level 29
God Stats
19W - 9L
1,748 SR
Queue Stats
198W - 197L
1,601 Elo+
Solo
Achilles
Achilles
Oblivx
Achilles
Level 13
God Stats
8W - 4L
1,590 SR
Queue Stats
18W - 14L
1,604 Elo+
Solo
Tiamat
Tiamat
Vikiyra
Tiamat
Level 46
God Stats
49W - 12L
1,500 SR
Queue Stats
617W - 199L
1,868 Elo+
Party 1
Ymir
Ymir
marco72005
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,563 Elo+
Solo
Danzaburou
Danzaburou
Ψωελταλ
Danzaburou
Level 6
God Stats
3W - 2L
1,269 SR
Queue Stats
63W - 20L
1,793 Elo+
Party 1
Team Averages
Level 25
1,521 SR
1,686 Elo+

VS

Team Averages
Level 25
1,772 SR
1,742 Elo+
Fenrir
Fenrir
Pruz420
Fenrir
Level 28
God Stats
21W - 19L
1,651 SR
Queue Stats
169W - 154L
1,605 Elo+
Solo
Kukulkan
Kukulkan
Shambles37
Kukulkan
Level 19
God Stats
2W - 6L
1,541 SR
Queue Stats
59W - 43L
1,748 Elo+
Solo
Camazotz
Camazotz
VlakoffVODKA
Camazotz
Level 27
God Stats
13W - 6L
1,859 SR
Queue Stats
185W - 145L
2,099 Elo+
Solo
Anhur
Anhur
XxCoolHwipxX
Anhur
Level 22
God Stats
4W - 8L
1,876 SR
Queue Stats
314W - 289L
1,701 Elo+
Solo
Ymir
Ymir
smollppboy
Ymir
Level 29
God Stats
3W - 1L
1,930 SR
Queue Stats
49W - 45L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brewtish
Fenrir
20
5 / 5 / 14
15,940
569
13,701
24,022
16,230
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
Oblivx
Achilles
20
3 / 7 / 15
13,982
499
10,280
22,067
20,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
Vikiyra
Tiamat
20
21 / 5 / 9
18,975
678
43,217
19,970
19,398
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 5 / 18
14,319
511
11,671
35,523
30,238
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
Ψωελταλ
Danzaburou
20
15 / 4 / 16
18,644
666
28,973
31,323
19,107
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pruz420
Fenrir
17
1 / 11 / 9
11,595
414
13,618
26,601
17,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Shambles37
Kukulkan
20
7 / 5 / 5
14,104
504
31,427
17,597
7,605
Camazotz
VlakoffVODKA
Camazotz
20
12 / 7 / 1
14,391
514
24,141
33,488
20,765
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 11 / 4
12,552
448
12,851
24,534
7,572
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 13 / 10
11,639
416
12,358
30,622
31,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
55
47
Kills
26
26
Deaths
47
72
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Brewtish
Fenrir
5
5
14
2.4
W
Achilles
Oblivx
Achilles
3
7
15
1.5
L
Fenrir
Pruz420
Fenrir
1
11
9
0.5
L
Kukulkan
Shambles37
Kukulkan
7
5
5
1.9
W
Tiamat
Vikiyra
Tiamat
21
5
9
5.1
L
Camazotz
VlakoffVODKA
Camazotz
12
7
1
1.79
L
4
11
4
0.55
W
3
5
18
2.4
L
2
13
10
0.54
W
Danzaburou
Ψωελταλ
Danzaburou
15
4
16
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,842
Damage
94,395
132,905
Taken
132,842
105,177
Mitigated
84,537
49,730
Healing
26,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Brewtish
Fenrir
13,701
4,381
0
5,891
24,022
16,230
1,274
5,302
18,578
0
124,396
W
Achilles
Oblivx
Achilles
10,280
3,716
0
3,703
22,067
20,204
445
6,042
15,839
0
62,700
L
Fenrir
Pruz420
Fenrir
13,618
2,868
0
5,443
26,601
17,340
232
11,677
14,566
0
71,088
L
Kukulkan
Shambles37
Kukulkan
31,427
1,069
205
2,582
17,597
7,605
234
7,533
9,698
108,070
0
W
Tiamat
Vikiyra
Tiamat
43,217
4,409
534
7,627
19,970
19,398
875
8,555
11,125
128,456
0
L
Camazotz
VlakoffVODKA
Camazotz
24,141
8,299
0
12,734
33,488
20,765
334
11,057
22,307
0
107,823
L
12,851
5,107
0
4,464
24,534
7,572
1,999
8,805
15,541
0
78,523
W
11,671
1,771
0
15,092
35,523
30,238
308
15,234
18,854
40,103
0
L
12,358
1,346
0
1,069
30,622
31,255
0
14,852
15,551
35,598
0
W
Danzaburou
Ψωελταλ
Danzaburou
28,973
16,696
0
16,883
31,323
19,107
4,628
9,587
21,581
0
175,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,860
Gold Earned
64,281
658
Minions Killed
603
0
Camps Cleared
0
2,576,135
Distance Traveled
2,276,735
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,940
569
148
5
0
543,499
4
W
Achilles
13,982
499
97
3
0
499,349
7
L
Fenrir
11,595
414
97
3
0
460,497
6
L
Kukulkan
14,104
504
177
6
0
491,763
4
W
Tiamat
18,975
678
179
6
0
512,604
2
L
Camazotz
14,391
514
171
6
0
468,018
3
L
Anhur
12,552
448
122
4
0
400,947
10
W
Ymir
14,319
511
61
2
0
513,657
1
L
Ymir
11,639
416
36
1
0
455,510
4
W
Danzaburou
18,644
666
173
6
0
507,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role