Player Matchup

Tiamat
Tiamat
Liberatewarrior
Tiamat
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,408 Elo+
Party 1
Ymir
Ymir
PK_Rules46
Ymir
Level 82
God Stats
5W - 4L
1,553 SR
Queue Stats
33W - 52L
1,452 Elo+
Party 1
Hachiman
Hachiman
Schron90
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,384 Elo+
Party 1
Team Averages
Level 78
1,518 SR
1,415 Elo+

VS

Team Averages
Level 94
1,621 SR
1,555 Elo+
Artemis
Artemis
Demolish6663563
Artemis
Level 109
God Stats
3W - 1L
1,327 SR
Queue Stats
197W - 155L
1,559 Elo+
Party 2
Hercules
Hercules
Tyger Lizard
Hercules
Level 68
God Stats
21W - 14L
1,679 SR
Queue Stats
323W - 236L
1,565 Elo+
Party 2
Tiamat
Tiamat
Y so bad8666
Tiamat
Level 105
God Stats
9W - 5L
1,858 SR
Queue Stats
648W - 492L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
8,202
586
5,364
10,084
6,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 4 / 3
10,377
741
5,604
20,818
21,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Schron90
Hachiman
12
3 / 5 / 3
8,894
635
9,060
12,039
4,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 7
10,343
739
12,909
10,732
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Tyger Lizard
Hercules
12
3 / 4 / 9
10,165
726
7,948
14,961
13,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
13
3 / 1 / 8
9,511
679
15,306
6,564
7,051
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
6
Kills
12
13
Deaths
6
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
0
4
6
0.75
L
3
4
3
1.13
L
Hachiman
Schron90
Hachiman
3
5
3
0.9
W
Hercules
Tyger Lizard
Hercules
3
4
9
1.88
W
Tiamat
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,028
Damage
36,163
42,941
Taken
32,257
32,962
Mitigated
24,691
7,034
Healing
15,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,909
7,065
0
6,833
10,732
4,162
2,145
3,177
7,375
0
48,844
L
5,364
492
0
1,768
10,084
6,795
0
3,317
6,767
27,234
0
L
5,604
863
528
3,037
20,818
21,456
0
7,536
13,282
26,438
0
L
Hachiman
Schron90
Hachiman
9,060
5,541
1,077
624
12,039
4,711
15
4,508
7,531
0
29,463
W
Hercules
Tyger Lizard
Hercules
7,948
1,990
437
5,492
14,961
13,478
31
5,450
9,115
0
23,307
W
Tiamat
15,306
2,123
0
2,574
6,564
7,051
465
1,732
4,733
52,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,473
Gold Earned
30,019
151
Minions Killed
180
0
Camps Cleared
0
690,016
Distance Traveled
694,646
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,343
739
66
5
0
185,508
2
L
Tiamat
8,202
586
62
4
0
228,335
0
L
Ymir
10,377
741
30
2
0
252,811
1
L
Hachiman
8,894
635
59
4
0
208,870
0
W
Hercules
10,165
726
32
2
0
257,040
1
W
Tiamat
9,511
679
82
6
0
252,098
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role