Player Matchup

Cerberus
Cerberus
Afrobuffalo
Cerberus
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,622 Elo+
Party 1
Fenrir
Fenrir
AniReita
Fenrir
Level 82
God Stats
2W - 3L
1,776 SR
Queue Stats
18W - 23L
1,635 Elo+
Party 1
Hercules
Hercules
Christian30488
Hercules
Level 28
God Stats
0W - 1L
2,152 SR
Queue Stats
10W - 3L
1,751 Elo+
Party 1
Discordia
Discordia
Wayet
Discordia
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,590 Elo+
Party 1
Cernunnos
Cernunnos
XxMosinskixX
Cernunnos
Level 84
God Stats
1W - 1L
1,914 SR
Queue Stats
21W - 25L
1,622 Elo+
Party 1
Team Averages
Level 102
1,768 SR
1,644 Elo+

VS

Team Averages
Level 74
1,537 SR
1,490 Elo+
Set
Set
DraMaWo
Set
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Emileitorh
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
ImNoBodyForYou
Erlang Shen
Level 60
God Stats
12W - 14L
1,565 SR
Queue Stats
399W - 390L
1,550 Elo+
Party 3
Cerberus
Cerberus
PepinilloElPillo
Cerberus
Level 25
God Stats
6W - 3L
1,643 SR
Queue Stats
18W - 21L
1,483 Elo+
Party 2
Tiamat
Tiamat
totopelle
Tiamat
Level 20
God Stats
2W - 0L
1,479 SR
Queue Stats
78W - 87L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Afrobuffalo
Cerberus
13
2 / 0 / 3
7,719
515
4,303
6,597
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Fenrir
AniReita
Fenrir
16
8 / 1 / 3
9,291
619
9,865
9,281
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
13
0 / 2 / 0
7,698
513
3,203
9,048
8,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Wayet
Discordia
14
3 / 0 / 3
8,426
562
4,123
3,956
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
XxMosinskixX
Cernunnos
14
2 / 1 / 3
7,865
524
7,404
8,794
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
14
1 / 2 / 1
8,268
551
5,175
8,172
5,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
11
1 / 5 / 0
6,900
460
6,504
8,902
2,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ImNoBodyForYou
Erlang Shen
13
2 / 2 / 1
7,590
506
4,206
9,935
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 0 / 1
6,103
407
548
7,951
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
totopelle
Tiamat
12
0 / 6 / 1
7,157
477
1,207
7,726
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Afrobuffalo
Cerberus
2
0
3
3.5
L
Fenrir
AniReita
Fenrir
8
1
3
9.5
L
Hercules
0
2
0
0
W
Set
1
2
1
0.75
W
Anhur
1
5
0
0.2
W
Erlang Shen
ImNoBodyForYou
Erlang Shen
2
2
1
1.25
W
0
0
1
0.5
L
Discordia
Wayet
Discordia
3
0
3
4.5
L
Cernunnos
XxMosinskixX
Cernunnos
2
1
3
3.5
W
Tiamat
totopelle
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,898
Damage
17,640
37,676
Taken
42,686
20,906
Mitigated
16,355
17,338
Healing
13,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Afrobuffalo
Cerberus
4,303
117
0
2,162
6,597
3,467
0
146
6,451
34,975
0
L
Fenrir
AniReita
Fenrir
9,865
2,489
0
4,785
9,281
3,824
0
462
8,718
0
72,995
L
Hercules
3,203
969
0
4,068
9,048
8,925
0
0
8,673
0
33,451
W
Set
5,175
2,412
0
2,836
8,172
5,247
0
124
7,748
0
44,456
W
Anhur
6,504
3,213
0
1,654
8,902
2,310
0
1,613
7,289
0
42,167
W
Erlang Shen
ImNoBodyForYou
Erlang Shen
4,206
2,118
0
4,957
9,935
3,652
0
1,634
8,181
0
46,830
W
548
29
0
2,372
7,951
2,623
0
1,507
6,444
13,780
0
L
Discordia
Wayet
Discordia
4,123
750
0
1,315
3,956
1,041
0
708
3,102
50,409
0
L
Cernunnos
XxMosinskixX
Cernunnos
7,404
3,378
0
5,008
8,794
3,649
0
267
8,527
0
57,708
W
Tiamat
totopelle
Tiamat
1,207
281
0
1,552
7,726
2,523
124
3,260
4,252
37,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,999
Gold Earned
36,018
472
Minions Killed
412
0
Camps Cleared
0
1,522,516
Distance Traveled
1,418,432
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,719
515
55
4
0
322,018
5
L
Fenrir
9,291
619
105
7
0
340,523
3
L
Hercules
7,698
513
95
6
0
294,155
2
W
Set
8,268
551
104
7
0
234,663
3
W
Anhur
6,900
460
80
5
0
248,698
7
W
Erlang Shen
7,590
506
109
7
0
345,866
13
W
Cerberus
6,103
407
29
2
0
309,367
4
L
Discordia
8,426
562
107
7
0
305,210
3
L
Cernunnos
7,865
524
110
7
0
260,610
4
W
Tiamat
7,157
477
90
6
0
279,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role