Player Matchup

Achilles
Achilles
PwD Fanzell
Achilles
Level 58
God Stats
10W - 1L
1,607 SR
Queue Stats
27W - 20L
1,667 Elo+
Party 1
Tiamat
Tiamat
b3k0ffmeJnkz
Tiamat
Level 84
God Stats
14W - 12L
1,678 SR
Queue Stats
46W - 51L
1,522 Elo+
Party 1
Cerberus
Cerberus
xGhostTamerx
Cerberus
Level 28
God Stats
11W - 9L
1,666 SR
Queue Stats
41W - 52L
1,587 Elo+
Party 1
Team Averages
Level 57
1,650 SR
1,592 Elo+

VS

Team Averages
Level 35
1,561 SR
1,466 Elo+
Danzaburou
Danzaburou
CAPTIN CRISP
Danzaburou
Level 27
God Stats
50W - 40L
1,597 SR
Queue Stats
125W - 140L
1,510 Elo+
Solo
Pele
Pele
DarkPhantom00420
Pele
Level 17
God Stats
5W - 7L
1,584 SR
Queue Stats
94W - 141L
1,442 Elo+
Party 2
Tiamat
Tiamat
RayX_the_Dragon
Tiamat
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 146L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PwD Fanzell
Achilles
13
10 / 3 / 6
10,543
811
8,069
7,928
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
13
3 / 0 / 11
9,446
727
7,175
6,406
5,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
xGhostTamerx
Cerberus
13
5 / 1 / 8
9,473
729
4,720
9,002
6,468
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CAPTIN CRISP
Danzaburou
9
2 / 5 / 1
8,140
626
4,824
6,784
2,211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
2 / 5 / 1
8,278
637
3,470
8,033
2,554
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 8 / 2
7,922
609
3,864
10,059
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
4
4
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CAPTIN CRISP
Danzaburou
2
5
1
0.5
L
2
5
1
0.5
W
Achilles
PwD Fanzell
Achilles
10
3
6
4.33
L
0
8
2
0.13
W
Tiamat
3
0
11
8.5
W
Cerberus
xGhostTamerx
Cerberus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,964
Damage
12,158
23,336
Taken
24,876
16,814
Mitigated
11,374
5,282
Healing
3,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CAPTIN CRISP
Danzaburou
4,824
1,720
458
1,085
6,784
2,211
0
2,890
3,756
0
16,004
L
3,470
580
0
1,166
8,033
2,554
0
4,313
3,602
0
15,273
W
Achilles
PwD Fanzell
Achilles
8,069
5,058
0
858
7,928
4,606
57
1,184
6,744
0
39,891
L
3,864
98
0
970
10,059
6,609
0
4,159
5,564
22,162
0
W
Tiamat
7,175
523
0
1,626
6,406
5,740
1,140
1,381
5,025
42,160
0
W
Cerberus
xGhostTamerx
Cerberus
4,720
230
0
2,798
9,002
6,468
218
1,570
7,432
26,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,462
Gold Earned
24,340
176
Minions Killed
82
0
Camps Cleared
0
710,270
Distance Traveled
560,060
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,140
626
29
2
0
128,585
0
L
Pele
8,278
637
22
2
0
232,749
1
W
Achilles
10,543
811
52
4
0
238,126
0
L
Tiamat
7,922
609
31
2
0
198,726
4
W
Tiamat
9,446
727
69
5
0
224,536
2
W
Cerberus
9,473
729
55
4
0
247,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role