Player Matchup

Artemis
Artemis
Bronze I
Voltank
Artemis
Bronze I
Level 83
God Stats
27W - 23L
1,500 SR
Queue Stats
174W - 169L
975 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,500 SR
975 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 51
1,579 SR
941 MMR
Apollo
Apollo
Silver III
xXxLeCosmosxXx
Apollo
Silver III
Level 51
God Stats
13W - 13L
1,579 SR
Queue Stats
69W - 66L
941 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Voltank
Artemis
18
0 / 5 / 0
10,713
630
19,571
23,882
8,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ChernobogSkadiFafnirTsukuyomiUllr

VS

Bans
Ah Muzen CabSetAnubisBaba YagaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 0
14,231
837
18,400
25,894
13,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
Voltank
Artemis
0
5
0
0
L
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,571
Damage
18,400
23,882
Taken
25,894
8,787
Mitigated
13,037
8,021
Healing
17,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Voltank
Artemis
19,571
9,594
0
8,021
23,882
8,787
0
100
23,782
0
84,638
L
18,400
9,434
0
17,777
25,894
13,037
1,978
61
25,833
0
138,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,713
Gold Earned
14,231
107
Minions Killed
185
0
Camps Cleared
0
260,874
Distance Traveled
296,362
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,713
630
107
6
0
260,874
6
L
Apollo
14,231
837
185
11
0
296,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role