Player Matchup

Set
Set
Chiron2024
Set
Level 24
God Stats
7W - 2L
1,670 SR
Queue Stats
27W - 16L
1,612 Elo+
Solo
Artio
Artio
Herpdederpde
Artio
Level 17
God Stats
6W - 2L
1,770 SR
Queue Stats
20W - 7L
1,722 Elo+
Solo
Fenrir
Fenrir
NB_Thunders
Fenrir
Level 100
God Stats
7W - 1L
1,307 SR
Queue Stats
412W - 367L
1,520 Elo+
Party 1
Tiamat
Tiamat
NightcoreJona297
Tiamat
Level 27
God Stats
9W - 12L
1,500 SR
Queue Stats
387W - 399L
1,565 Elo+
Solo
Skadi
Skadi
Toupinator
Skadi
Level 8
God Stats
6W - 5L
1,679 SR
Queue Stats
15W - 14L
1,547 Elo+
Party 1
Team Averages
Level 35
1,585 SR
1,593 Elo+

VS

Team Averages
Level 21
1,489 SR
1,579 Elo+
Neith
Neith
RodRondo
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Arachne
Arachne
SwiftFawn456610
Arachne
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 6L
1,617 Elo+
Solo
Fenrir
Fenrir
angelcruz9
Fenrir
Level 28
God Stats
0W - 2L
1,308 SR
Queue Stats
57W - 57L
1,507 Elo+
Solo
Tiamat
Tiamat
ltsFrosty
Tiamat
Level 29
God Stats
6W - 6L
1,500 SR
Queue Stats
92W - 48L
1,681 Elo+
Solo
Tsukuyomi
Tsukuyomi
pteusch2
Tsukuyomi
Level 25
God Stats
32W - 28L
1,638 SR
Queue Stats
98W - 93L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
6,121
612
4,586
5,986
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 3
5,324
532
1,584
4,897
4,541
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
10
5 / 0 / 4
6,174
617
4,512
5,979
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 2
5,296
530
1,560
4,172
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
9
1 / 1 / 2
5,316
532
2,717
4,500
1,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RodRondo
Neith
9
1 / 1 / 0
5,377
538
5,265
4,649
1,317
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 1
4,636
464
1,073
4,324
2,388
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
angelcruz9
Fenrir
6
0 / 4 / 0
4,198
420
2,009
7,883
2,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
ltsFrosty
Tiamat
8
0 / 2 / 0
4,681
468
2,877
4,095
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
pteusch2
Tsukuyomi
8
1 / 2 / 0
4,841
484
2,217
5,812
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
12
Kills
3
3
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
1
0
3
2.5
W
Fenrir
5
0
4
7
W
1
2
2
1
L
Neith
RodRondo
Neith
1
1
0
1
L
1
3
1
0.5
W
Skadi
1
1
2
2
L
Fenrir
angelcruz9
Fenrir
0
4
0
0
L
Tiamat
ltsFrosty
Tiamat
0
2
0
0
L
Tsukuyomi
pteusch2
Tsukuyomi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,959
Damage
13,441
25,534
Taken
26,763
13,048
Mitigated
9,216
8,663
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,586
1,868
0
2,604
5,986
3,559
0
1,259
4,727
0
27,891
W
1,584
118
82
537
4,897
4,541
513
0
4,897
12,382
0
W
Fenrir
4,512
1,101
0
3,326
5,979
2,220
300
578
5,401
0
27,685
W
1,560
430
0
923
4,172
1,556
75
1,504
2,668
18,513
0
L
Neith
RodRondo
Neith
5,265
1,486
0
1,154
4,649
1,317
0
1,219
3,430
0
30,536
L
1,073
609
0
199
4,324
2,388
0
550
3,739
5,334
5,302
W
Skadi
2,717
1,527
0
1,191
4,500
1,172
511
0
4,500
0
27,453
L
Fenrir
angelcruz9
Fenrir
2,009
690
0
1,536
7,883
2,389
0
365
7,468
0
16,210
L
Tiamat
ltsFrosty
Tiamat
2,877
358
0
1,172
4,095
1,563
476
588
3,321
20,962
0
L
Tsukuyomi
pteusch2
Tsukuyomi
2,217
792
0
1,374
5,812
1,559
0
230
5,415
0
19,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,231
Gold Earned
23,733
231
Minions Killed
208
0
Camps Cleared
0
893,081
Distance Traveled
864,009
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,121
612
64
6
0
185,096
3
W
Artio
5,324
532
30
3
0
166,548
3
W
Fenrir
6,174
617
50
5
0
208,009
2
W
Tiamat
5,296
530
42
4
0
170,012
0
L
Neith
5,377
538
68
7
0
148,288
3
L
Arachne
4,636
464
27
3
0
168,185
0
W
Skadi
5,316
532
45
5
0
163,416
2
L
Fenrir
4,198
420
26
3
0
189,128
0
L
Tiamat
4,681
468
47
5
0
162,687
3
L
Tsukuyomi
4,841
484
40
4
0
195,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role