Player Matchup

Chaac
Chaac
Diplessbachus29
Chaac
Level 23
God Stats
29W - 21L
1,714 SR
Queue Stats
170W - 164L
1,692 Elo+
Solo
Tiamat
Tiamat
DracosawarTV
Tiamat
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 14L
1,761 Elo+
Solo
Ymir
Ymir
Issaho90
Ymir
Level 29
God Stats
6W - 11L
1,472 SR
Queue Stats
56W - 69L
1,636 Elo+
Solo
Hou Yi
Hou Yi
Lonzo2trill
Hou Yi
Level 25
God Stats
4W - 0L
1,862 SR
Queue Stats
248W - 248L
1,608 Elo+
Solo
Nemesis
Nemesis
P ii G ii X
Nemesis
Level 27
God Stats
2W - 0L
1,696 SR
Queue Stats
164W - 150L
1,535 Elo+
Solo
Team Averages
Level 25
1,649 SR
1,646 Elo+

VS

Team Averages
Level 22
1,660 SR
1,641 Elo+
Skadi
Skadi
El J Herbo
Skadi
Level 17
God Stats
28W - 14L
1,741 SR
Queue Stats
33W - 19L
1,717 Elo+
Solo
Sun Wukong
Sun Wukong
monkeyboxmonkey7
Sun Wukong
Level 31
God Stats
17W - 18L
1,916 SR
Queue Stats
86W - 94L
1,591 Elo+
Solo
Cerberus
Cerberus
sanity_zapper2
Cerberus
Level 28
God Stats
20W - 19L
1,656 SR
Queue Stats
84W - 69L
1,684 Elo+
Solo
Arachne
Arachne
vanitas333
Arachne
Level 22
God Stats
28W - 25L
1,555 SR
Queue Stats
54W - 49L
1,554 Elo+
Solo
Olorun
Olorun
xdCLuTcHez
Olorun
Level 13
God Stats
1W - 3L
1,433 SR
Queue Stats
228W - 231L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
7,765
647
9,999
7,205
5,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
10
3 / 1 / 2
6,481
540
5,033
7,817
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
12
3 / 0 / 2
6,974
581
5,352
6,774
4,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hou Yi
10
1 / 4 / 1
5,668
472
5,025
7,292
2,109
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
P ii G ii X
Nemesis
10
1 / 2 / 1
5,923
494
2,800
6,978
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
5 / 2 / 1
7,270
606
7,578
7,360
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
monkeyboxmonkey7
Sun Wukong
10
0 / 3 / 0
5,314
443
2,508
7,937
3,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
9
2 / 1 / 1
5,901
492
2,841
5,898
2,585
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
vanitas333
Arachne
9
0 / 2 / 0
5,517
460
2,412
10,718
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
xdCLuTcHez
Olorun
10
0 / 5 / 1
5,742
479
1,648
7,794
2,623
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
13
Kills
7
7
Deaths
13
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
Tiamat
3
1
2
4
L
Skadi
5
2
1
2.75
W
Ymir
3
0
2
4
W
Hou Yi
1
4
1
0.38
W
Nemesis
P ii G ii X
Nemesis
1
2
1
0.75
L
Sun Wukong
monkeyboxmonkey7
Sun Wukong
0
3
0
0
L
Cerberus
2
1
1
2.5
L
Arachne
vanitas333
Arachne
0
2
0
0
L
Olorun
xdCLuTcHez
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,209
Damage
16,987
36,066
Taken
39,707
18,434
Mitigated
13,477
10,484
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,999
1,080
0
3,911
7,205
5,174
548
0
7,205
0
51,573
W
Tiamat
5,033
755
0
1,867
7,817
4,794
361
2,017
5,800
19,528
0
L
Skadi
7,578
3,447
306
3,019
7,360
2,226
2,715
1,665
5,695
0
46,616
W
Ymir
5,352
1,236
0
1,673
6,774
4,458
380
1,659
5,115
42,306
2,187
W
Hou Yi
5,025
1,556
99
470
7,292
2,109
0
735
6,557
0
26,811
W
Nemesis
P ii G ii X
Nemesis
2,800
1,102
0
2,464
6,978
1,899
0
78
6,900
0
29,623
L
Sun Wukong
monkeyboxmonkey7
Sun Wukong
2,508
308
0
2,731
7,937
3,128
0
0
7,637
0
18,175
L
Cerberus
2,841
117
250
1,763
5,898
2,585
154
2,068
3,830
17,417
0
L
Arachne
vanitas333
Arachne
2,412
1,373
0
4,027
10,718
2,915
0
1,672
8,796
0
20,860
L
Olorun
xdCLuTcHez
Olorun
1,648
698
146
949
7,794
2,623
1,208
4,926
2,868
25,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,811
Gold Earned
29,744
326
Minions Killed
253
0
Camps Cleared
0
1,084,752
Distance Traveled
988,250
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,765
647
109
9
0
221,505
2
W
Tiamat
6,481
540
43
4
0
207,439
3
L
Skadi
7,270
606
83
7
0
221,119
3
W
Ymir
6,974
581
72
6
0
218,178
0
W
Hou Yi
5,668
472
41
3
0
204,347
0
W
Nemesis
5,923
494
61
5
0
233,283
4
L
Sun Wukong
5,314
443
38
3
0
150,843
0
L
Cerberus
5,901
492
39
3
0
214,756
2
L
Arachne
5,517
460
48
4
0
210,027
0
L
Olorun
5,742
479
45
4
0
191,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role