Player Matchup

Fenrir
Fenrir
Alzuone
Fenrir
Level 38
God Stats
1W - 1L
1,712 SR
Queue Stats
185W - 158L
1,581 Elo+
Party 1
Osiris
Osiris
Strangebob
Osiris
Level 85
God Stats
0W - 6L
1,500 SR
Queue Stats
206W - 205L
1,597 Elo+
Party 1
Freya
Freya
jammydog02
Freya
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 66
1,571 SR
1,559 Elo+

VS

Team Averages
Level 106
1,665 SR
1,610 Elo+
Apollo
Apollo
Anisauara
Apollo
Level 109
God Stats
8W - 2L
1,608 SR
Queue Stats
359W - 309L
1,644 Elo+
Party 2
Tiamat
Tiamat
TheKenio
Tiamat
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
21W - 22L
1,460 Elo+
Solo
Odin
Odin
Uikraozud
Odin
Level 105
God Stats
4W - 0L
1,888 SR
Queue Stats
10W - 4L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alzuone
Fenrir
13
4 / 5 / 2
9,138
703
8,875
11,826
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
Strangebob
Osiris
13
7 / 7 / 3
10,151
781
13,326
14,647
11,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
12
1 / 7 / 5
8,421
648
5,748
13,112
5,479
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Anisauara
Apollo
13
8 / 6 / 11
10,994
846
13,623
15,956
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
TheKenio
Tiamat
15
8 / 3 / 10
10,553
812
10,891
8,064
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
13
3 / 3 / 14
9,337
718
7,077
9,110
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
12
Kills
19
19
Deaths
12
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alzuone
Fenrir
4
5
2
1
W
Apollo
Anisauara
Apollo
8
6
11
2.25
L
Osiris
Strangebob
Osiris
7
7
3
1.21
W
Tiamat
TheKenio
Tiamat
8
3
10
4.33
W
Odin
3
3
14
3.33
L
Freya
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
31,591
39,585
Taken
33,130
21,491
Mitigated
18,989
8,145
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alzuone
Fenrir
8,875
1,451
0
1,579
11,826
4,301
0
3,085
8,450
0
31,006
W
Apollo
Anisauara
Apollo
13,623
9,492
0
6,102
15,956
6,006
1,880
3,530
12,426
0
49,256
L
Osiris
Strangebob
Osiris
13,326
6,189
0
2,725
14,647
11,711
0
3,372
10,798
0
32,399
W
Tiamat
TheKenio
Tiamat
10,891
1,286
0
3,400
8,064
5,799
343
594
7,470
31,428
0
W
Odin
7,077
2,354
0
843
9,110
7,184
457
1,644
7,466
0
15,721
L
Freya
5,748
1,962
0
3,841
13,112
5,479
66
3,659
8,986
29,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,710
Gold Earned
30,884
132
Minions Killed
145
0
Camps Cleared
0
688,999
Distance Traveled
665,856
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,138
703
50
4
0
246,227
0
W
Apollo
10,994
846
66
5
0
201,531
4
L
Osiris
10,151
781
35
3
0
237,480
0
W
Tiamat
10,553
812
52
4
0
230,415
0
W
Odin
9,337
718
27
2
0
233,910
4
L
Freya
8,421
648
47
4
0
205,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role