Player Matchup

Tiamat
Tiamat
Annihilator593
Tiamat
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 133L
1,680 Elo+
Party 2
Agni
Agni
BleedingRice88
Agni
Level 99
God Stats
47W - 35L
1,559 SR
Queue Stats
397W - 357L
1,424 Elo+
Solo
Jormungandr
Jormungandr
Dragon Yuko
Jormungandr
Level 155
God Stats
2W - 1L
1,715 SR
Queue Stats
251W - 227L
1,658 Elo+
Party 2
Sun Wukong
Sun Wukong
RobertLP97
Sun Wukong
Level 148
God Stats
5W - 6L
1,422 SR
Queue Stats
278W - 273L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
Xv RaPiD
Danzaburou
Level 106
God Stats
5W - 4L
1,500 SR
Queue Stats
96W - 80L
1,520 Elo+
Party 2
Team Averages
Level 130
1,539 SR
1,571 Elo+

VS

Team Averages
Level 71
1,518 SR
1,409 Elo+
Cthulhu
Cthulhu
DrWaIrus
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,296 Elo+
Solo
Hun Batz
Hun Batz
SMCxShweat
Hun Batz
Level 58
God Stats
6W - 8L
1,473 SR
Queue Stats
50W - 63L
1,412 Elo+
Solo
Hel
Hel
SW0RD N PeN
Hel
Level 105
God Stats
4W - 5L
1,609 SR
Queue Stats
319W - 390L
1,436 Elo+
Solo
Sobek
Sobek
Tigron_Shane
Sobek
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 198L
1,456 Elo+
Party 1
Eset
Eset
arrow4532
Eset
Level 69
God Stats
75W - 73L
1,510 SR
Queue Stats
418W - 445L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
4,684
586
1,455
5,194
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 0 / 0
5,393
674
2,657
3,284
1,168
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
Dragon Yuko
Jormungandr
7
0 / 0 / 7
4,851
606
3,997
4,352
1,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RobertLP97
Sun Wukong
10
7 / 1 / 2
6,257
782
5,015
5,314
1,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Xv RaPiD
Danzaburou
8
4 / 0 / 1
4,936
617
3,014
4,322
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrWaIrus
Cthulhu
8
1 / 0 / 0
5,032
629
1,593
3,853
1,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
SMCxShweat
Hun Batz
7
0 / 1 / 2
4,332
542
536
4,142
1,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 3 / 1
3,579
447
2,458
4,107
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 2 / 0
3,494
437
1,485
5,127
2,302
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Eset
7
1 / 7 / 0
4,158
520
2,717
5,885
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
2
2
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
0
0
0
0
L
Cthulhu
DrWaIrus
Cthulhu
1
0
0
1
W
Jormungandr
Dragon Yuko
Jormungandr
0
0
7
3.5
W
Sun Wukong
RobertLP97
Sun Wukong
7
1
2
8
L
Hun Batz
SMCxShweat
Hun Batz
0
1
2
1
L
0
3
1
0.17
L
0
2
0
0
W
Danzaburou
Xv RaPiD
Danzaburou
4
0
1
4.5
L
Eset
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,138
Damage
8,789
22,466
Taken
23,114
8,683
Mitigated
7,584
10,405
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,455
151
0
2,715
5,194
2,605
0
1,131
3,985
17,584
0
W
2,657
116
0
2,384
3,284
1,168
224
955
2,179
28,669
0
L
Cthulhu
DrWaIrus
Cthulhu
1,593
245
0
1,696
3,853
1,801
0
2,542
1,311
18,963
0
W
Jormungandr
Dragon Yuko
Jormungandr
3,997
1,586
0
2,384
4,352
1,688
138
1,609
2,569
13,582
0
W
Sun Wukong
RobertLP97
Sun Wukong
5,015
1,378
0
840
5,314
1,984
372
2,192
2,744
0
30,800
L
Hun Batz
SMCxShweat
Hun Batz
536
317
0
1,422
4,142
1,037
0
975
3,167
0
13,130
L
2,458
375
961
1,185
4,107
994
0
1,806
2,301
8,566
0
L
1,485
141
232
1,859
5,127
2,302
0
2,535
2,592
6,145
0
W
Danzaburou
Xv RaPiD
Danzaburou
3,014
1,166
0
2,082
4,322
1,238
46
1,520
2,736
0
18,887
L
Eset
2,717
135
213
640
5,885
1,450
0
251
5,634
14,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,121
Gold Earned
20,595
211
Minions Killed
111
0
Camps Cleared
0
728,507
Distance Traveled
661,052
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,684
586
35
4
0
149,042
1
W
Agni
5,393
674
71
9
0
140,575
1
L
Cthulhu
5,032
629
39
5
0
162,262
0
W
Jormungandr
4,851
606
22
3
0
145,297
0
W
Sun Wukong
6,257
782
56
7
0
159,059
0
L
Hun Batz
4,332
542
26
3
0
103,174
1
L
Hel
3,579
447
12
2
0
132,599
0
L
Sobek
3,494
437
8
1
0
107,530
0
W
Danzaburou
4,936
617
27
3
0
134,534
0
L
Eset
4,158
520
26
3
0
155,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role