Player Matchup

Nemesis
Nemesis
Jackson Spears
Nemesis
Level 89
God Stats
1W - 2L
1,535 SR
Queue Stats
446W - 415L
1,525 Elo+
Party 1
Tiamat
Tiamat
Wizard Of Boz18
Tiamat
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
307W - 293L
1,508 Elo+
Party 1
Terra
Terra
atabIecIoth
Terra
Level 99
God Stats
5W - 8L
1,132 SR
Queue Stats
245W - 248L
1,404 Elo+
Solo
Chiron
Chiron
paskontin
Chiron
Level 101
God Stats
3W - 4L
1,487 SR
Queue Stats
14W - 26L
1,311 Elo+
Solo
Xing Tian
Xing Tian
silentjack
Xing Tian
Level 116
God Stats
11W - 4L
1,265 SR
Queue Stats
173W - 187L
1,407 Elo+
Solo
Team Averages
Level 102
1,384 SR
1,431 Elo+

VS

Team Averages
Level 105
1,407 SR
1,460 Elo+
Tiamat
Tiamat
CptGrizzly01
Tiamat
Level 109
God Stats
50W - 33L
1,259 SR
Queue Stats
349W - 336L
1,544 Elo+
Solo
Danzaburou
Danzaburou
Gravity San
Danzaburou
Level 121
God Stats
8W - 10L
1,411 SR
Queue Stats
58W - 54L
1,374 Elo+
Party 3
Cerberus
Cerberus
WorstFriend3V3R
Cerberus
Level 148
God Stats
12W - 7L
1,513 SR
Queue Stats
306W - 371L
1,481 Elo+
Party 3
Bellona
Bellona
faze_thotbot
Bellona
Level 82
God Stats
28W - 33L
1,307 SR
Queue Stats
653W - 698L
1,359 Elo+
Party 2
Thanatos
Thanatos
zMxri-
Thanatos
Level 67
God Stats
8W - 9L
1,546 SR
Queue Stats
314W - 331L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,326
488
5,460
10,254
4,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 6 / 1
6,217
414
4,703
7,893
4,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 3
6,277
418
6,498
10,803
9,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
paskontin
Chiron
11
1 / 7 / 0
6,828
455
2,915
11,026
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
silentjack
Xing Tian
8
0 / 6 / 1
5,515
368
5,816
12,712
7,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
10 / 0 / 7
8,889
593
11,162
6,667
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Gravity San
Danzaburou
13
9 / 0 / 2
8,358
557
7,526
6,654
2,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
11
1 / 2 / 14
7,452
497
4,589
9,287
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bellona
faze_thotbot
Bellona
13
4 / 1 / 5
7,616
508
6,972
7,419
5,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
zMxri-
Thanatos
13
3 / 1 / 12
7,838
523
8,307
11,492
6,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
67
4
Kills
27
27
Deaths
4
5
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tiamat
10
0
7
13.5
W
Danzaburou
Gravity San
Danzaburou
9
0
2
10
L
3
4
0
0.75
L
0
6
1
0.08
W
Cerberus
1
2
14
4
L
0
4
3
0.38
W
Bellona
faze_thotbot
Bellona
4
1
5
6.5
L
Chiron
paskontin
Chiron
1
7
0
0.14
L
Xing Tian
silentjack
Xing Tian
0
6
1
0.08
W
Thanatos
zMxri-
Thanatos
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,392
Damage
38,556
52,688
Taken
41,519
29,841
Mitigated
23,331
10,196
Healing
21,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
11,162
1,301
124
3,315
6,667
5,008
168
3,881
2,499
44,366
0
W
Danzaburou
Gravity San
Danzaburou
7,526
2,286
219
2,378
6,654
2,173
2,891
1,306
5,248
0
46,849
L
5,460
2,719
0
978
10,254
4,860
0
2,607
7,647
0
50,074
L
4,703
634
0
1,184
7,893
4,445
0
3,270
4,623
29,641
0
W
Cerberus
4,589
438
0
3,793
9,287
3,795
498
4,030
4,870
22,536
0
L
6,498
1,250
232
2,082
10,803
9,686
0
3,397
7,406
20,136
1,782
W
Bellona
faze_thotbot
Bellona
6,972
2,854
0
2,128
7,419
5,975
672
3,419
3,987
0
29,754
L
Chiron
paskontin
Chiron
2,915
1,454
324
2,882
11,026
2,937
24
2,293
8,733
0
47,565
L
Xing Tian
silentjack
Xing Tian
5,816
659
382
2,132
12,712
7,913
320
4,184
8,528
18,556
0
W
Thanatos
zMxri-
Thanatos
8,307
2,101
0
9,097
11,492
6,380
280
3,200
8,030
0
49,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,163
Gold Earned
40,153
315
Minions Killed
330
0
Camps Cleared
0
1,252,112
Distance Traveled
1,397,279
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,889
593
73
5
0
270,414
1
W
Danzaburou
8,358
557
80
5
0
276,935
2
L
Nemesis
7,326
488
93
6
0
283,417
2
L
Tiamat
6,217
414
75
5
0
240,068
2
W
Cerberus
7,452
497
41
3
0
289,906
5
L
Terra
6,277
418
43
3
0
258,768
6
W
Bellona
7,616
508
56
4
0
279,573
4
L
Chiron
6,828
455
82
5
0
220,236
5
L
Xing Tian
5,515
368
22
1
0
249,623
4
W
Thanatos
7,838
523
80
5
0
280,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role