Player Matchup

Baron Samedi
Baron Samedi
Lemon Jesus2890
Baron Samedi
Level 64
God Stats
72W - 44L
1,725 SR
Queue Stats
282W - 250L
1,591 Elo+
Party 2
Nemesis
Nemesis
Mjh_greengang
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Sol Novo
Ymir
Level 17
God Stats
3W - 3L
1,205 SR
Queue Stats
15W - 13L
1,594 Elo+
Party 2
Team Averages
Level 28
1,477 SR
1,562 Elo+

VS

Team Averages
Level 137
1,408 SR
1,459 Elo+
Cupid
Cupid
AnitaLupin89
Cupid
Level 147
God Stats
28W - 28L
1,454 SR
Queue Stats
251W - 342L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
Grimrefer3153
Cthulhu
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 166L
1,431 Elo+
Party 1
Tiamat
Tiamat
xLast1x
Tiamat
Level 145
God Stats
0W - 11L
1,269 SR
Queue Stats
209W - 264L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lemon Jesus2890
Baron Samedi
20
14 / 5 / 7
21,651
677
40,859
34,200
18,012
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
5
0 / 1 / 1
13,690
428
38
720
176
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
20
8 / 3 / 11
19,729
617
18,474
38,521
48,236
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 2
19,160
599
13,051
22,095
10,253
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
19
2 / 13 / 5
18,006
563
18,501
36,149
60,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
xLast1x
Tiamat
20
3 / 4 / 4
19,226
601
19,857
21,156
21,069
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
22
Kills
9
9
Deaths
23
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
Cthulhu
2
13
5
0.35
W
Baron Samedi
Lemon Jesus2890
Baron Samedi
14
5
7
3.5
W
Nemesis
0
1
1
0.5
W
Ymir
8
3
11
4.5
L
Tiamat
xLast1x
Tiamat
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,371
Damage
51,409
73,441
Taken
79,400
66,424
Mitigated
91,538
29,796
Healing
19,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,051
6,137
723
6,429
22,095
10,253
3,992
16,927
5,168
0
116,077
L
Cthulhu
18,501
1,718
1,004
3,331
36,149
60,216
58
27,052
9,097
63,010
2,636
W
Baron Samedi
Lemon Jesus2890
Baron Samedi
40,859
3,025
4,369
17,526
34,200
18,012
2,282
20,675
13,525
190,890
0
W
Nemesis
38
38
0
0
720
176
0
210
510
0
38
W
Ymir
18,474
4,910
429
7,472
38,521
48,236
1,098
17,073
21,448
82,555
0
L
Tiamat
xLast1x
Tiamat
19,857
1,827
498
7,479
21,156
21,069
999
15,465
5,691
119,621
10,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,070
Gold Earned
56,392
277
Minions Killed
308
0
Camps Cleared
0
1,139,747
Distance Traveled
1,497,557
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
19,160
599
129
4
0
490,836
3
L
Cthulhu
18,006
563
63
2
0
492,786
0
W
Baron Samedi
21,651
677
190
6
0
540,085
2
W
Nemesis
13,690
428
0
0
0
15,928
0
W
Ymir
19,729
617
87
3
0
583,734
0
L
Tiamat
19,226
601
116
4
0
513,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role