Player Matchup

Sylvanus
Sylvanus
DøckZ
Sylvanus
Level 67
God Stats
10W - 3L
1,527 SR
Queue Stats
40W - 32L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
Hàkken
Danzaburou
Level 65
God Stats
18W - 6L
1,797 SR
Queue Stats
43W - 35L
1,432 Elo+
Party 2
Achilles
Achilles
IhmeHiippari
Achilles
Level 109
God Stats
4W - 3L
1,311 SR
Queue Stats
91W - 76L
1,546 Elo+
Party 3
Pele
Pele
JMasalsky
Pele
Level 85
God Stats
12W - 7L
1,676 SR
Queue Stats
63W - 54L
1,522 Elo+
Solo
Olorun
Olorun
Zuijari
Olorun
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 90
1,562 SR
1,483 Elo+

VS

Team Averages
Level 91
1,581 SR
1,582 Elo+
Kumbhakarna
Kumbhakarna
CrazyGman
Kumbhakarna
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 259L
1,578 Elo+
Party 1
Anubis
Anubis
GodOfWarRha
Anubis
Level 65
God Stats
62W - 56L
1,504 SR
Queue Stats
139W - 157L
1,501 Elo+
Solo
Tiamat
Tiamat
Vandergid
Tiamat
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,790 Elo+
Solo
Fenrir
Fenrir
killerwolf19
Fenrir
Level 45
God Stats
11W - 13L
1,901 SR
Queue Stats
41W - 43L
1,570 Elo+
Party 1
Hachiman
Hachiman
mscns
Hachiman
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 93L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DøckZ
Sylvanus
12
1 / 0 / 6
7,388
528
4,472
6,742
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Hàkken
Danzaburou
13
5 / 0 / 1
7,711
551
7,658
9,096
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
IhmeHiippari
Achilles
13
3 / 2 / 1
7,732
552
4,593
8,996
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
14
7 / 3 / 4
8,858
633
9,404
11,812
3,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
Zuijari
Olorun
13
0 / 0 / 4
7,944
567
5,016
8,075
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CrazyGman
Kumbhakarna
8
0 / 1 / 0
5,469
391
2,808
7,917
3,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
14
3 / 6 / 0
7,918
566
10,159
12,735
5,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
Vandergid
Tiamat
14
2 / 3 / 0
8,160
583
5,210
8,693
5,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
10
0 / 3 / 1
6,177
441
2,532
9,370
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
mscns
Hachiman
10
0 / 3 / 0
6,154
440
5,103
8,050
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
5
5
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CrazyGman
Kumbhakarna
0
1
0
0
W
Sylvanus
DøckZ
Sylvanus
1
0
6
4
L
Anubis
3
6
0
0.5
W
Danzaburou
Hàkken
Danzaburou
5
0
1
5.5
W
Achilles
IhmeHiippari
Achilles
3
2
1
1.75
W
Pele
7
3
4
3
L
Tiamat
Vandergid
Tiamat
2
3
0
0.67
W
Olorun
Zuijari
Olorun
0
0
4
2
L
Fenrir
0
3
1
0.17
L
Hachiman
mscns
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,143
Damage
25,812
44,721
Taken
46,765
22,922
Mitigated
18,102
21,292
Healing
17,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CrazyGman
Kumbhakarna
2,808
226
0
1,330
7,917
3,178
0
2,630
5,262
16,142
0
W
Sylvanus
DøckZ
Sylvanus
4,472
1,479
3,252
4,235
6,742
4,692
642
2,015
4,727
19,902
0
L
Anubis
10,159
860
0
5,985
12,735
5,313
0
980
11,455
52,782
0
W
Danzaburou
Hàkken
Danzaburou
7,658
3,188
0
4,349
9,096
3,642
1,681
1,234
7,862
0
49,155
W
Achilles
IhmeHiippari
Achilles
4,593
1,002
0
1,700
8,996
7,834
159
5,129
3,867
0
27,452
W
Pele
9,404
2,630
0
2,637
11,812
3,679
114
5,455
6,201
0
48,131
L
Tiamat
Vandergid
Tiamat
5,210
452
0
3,348
8,693
5,073
0
3,780
4,913
50,963
0
W
Olorun
Zuijari
Olorun
5,016
2,202
134
4,985
8,075
3,075
1,303
3,826
3,887
51,482
0
L
Fenrir
2,532
346
0
5,020
9,370
2,757
0
894
8,476
0
33,960
L
Hachiman
mscns
Hachiman
5,103
1,917
0
2,038
8,050
1,781
0
1,204
6,846
0
30,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,633
Gold Earned
33,878
352
Minions Killed
394
0
Camps Cleared
0
1,291,513
Distance Traveled
1,181,499
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,469
391
31
2
0
258,506
4
W
Sylvanus
7,388
528
26
2
0
249,850
5
L
Anubis
7,918
566
113
8
0
193,536
1
W
Danzaburou
7,711
551
83
6
0
246,353
1
W
Achilles
7,732
552
57
4
0
234,160
7
W
Pele
8,858
633
80
6
0
307,665
4
L
Tiamat
8,160
583
126
9
0
258,694
1
W
Olorun
7,944
567
106
8
0
253,485
5
L
Fenrir
6,177
441
54
4
0
248,332
0
L
Hachiman
6,154
440
70
5
0
222,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role