Player Matchup

Tiamat
Tiamat
ADisabledChild
Tiamat
Level 47
God Stats
5W - 1L
1,907 SR
Queue Stats
127W - 14L
2,216 Elo+
Party 1
Yemoja
Yemoja
Jawswhite
Yemoja
Level 155
God Stats
82W - 26L
1,823 SR
Queue Stats
635W - 227L
1,683 Elo+
Party 1
Danzaburou
Danzaburou
ScarySceptile
Danzaburou
Level 144
God Stats
30W - 20L
1,608 SR
Queue Stats
197W - 94L
1,691 Elo+
Party 1
Hera
Hera
Takashiin
Hera
Level 139
God Stats
4W - 3L
1,464 SR
Queue Stats
223W - 110L
1,699 Elo+
Party 1
Pele
Pele
keshavramsumer
Pele
Level 146
God Stats
18W - 5L
1,713 SR
Queue Stats
649W - 243L
1,619 Elo+
Party 1
Team Averages
Level 126
1,703 SR
1,781 Elo+

VS

Team Averages
Level 96
1,560 SR
1,543 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Aiente
Tiamat
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 65L
1,516 Elo+
Party 3
Artio
Artio
Kylester101
Artio
Level 109
God Stats
3W - 2L
1,632 SR
Queue Stats
57W - 57L
1,528 Elo+
Party 3
Bellona
Bellona
MertensJ
Bellona
Level 28
God Stats
2W - 2L
1,667 SR
Queue Stats
155W - 107L
1,656 Elo+
Party 2
Jing Wei
Jing Wei
iTzWabyzzz
Jing Wei
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
7,757
646
7,055
5,237
6,373
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Jawswhite
Yemoja
10
2 / 0 / 5
6,596
550
3,595
5,439
2,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
ScarySceptile
Danzaburou
12
3 / 1 / 1
7,397
616
6,798
7,288
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
12
0 / 1 / 3
6,821
568
5,931
4,180
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 6
6,834
570
5,810
7,426
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 3 / 1
5,976
498
4,358
10,670
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Aiente
Tiamat
10
1 / 4 / 1
5,703
475
2,149
6,778
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 1 / 2
5,825
485
2,539
7,968
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
MertensJ
Bellona
11
0 / 1 / 0
6,014
501
4,541
11,747
8,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
iTzWabyzzz
Jing Wei
9
0 / 3 / 0
5,380
448
1,629
7,300
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
1
0.83
W
4
0
1
4.5
L
Tiamat
Aiente
Tiamat
1
4
1
0.38
W
Yemoja
Jawswhite
Yemoja
2
0
5
4.5
L
0
1
2
1
L
Bellona
MertensJ
Bellona
0
1
0
0
W
Danzaburou
ScarySceptile
Danzaburou
3
1
1
3.5
W
Hera
0
1
3
1.5
L
Jing Wei
iTzWabyzzz
Jing Wei
0
3
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,189
Damage
15,216
29,570
Taken
44,463
15,200
Mitigated
19,957
16,828
Healing
16,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,358
3,401
0
2,886
10,670
3,267
0
2,954
7,620
0
22,495
W
7,055
983
0
4,437
5,237
6,373
0
13
5,224
46,588
0
L
Tiamat
Aiente
Tiamat
2,149
227
0
2,188
6,778
2,893
0
3,251
3,423
22,615
0
W
Yemoja
Jawswhite
Yemoja
3,595
1,001
660
3,264
5,439
2,537
240
937
4,462
16,345
0
L
2,539
442
880
3,218
7,968
4,158
0
2,579
5,331
16,015
0
L
Bellona
MertensJ
Bellona
4,541
973
0
5,405
11,747
8,115
0
6,993
4,700
0
36,532
W
Danzaburou
ScarySceptile
Danzaburou
6,798
3,559
0
4,708
7,288
2,448
715
1,681
5,607
0
49,602
W
Hera
5,931
530
0
250
4,180
1,414
598
1,047
2,871
50,563
0
L
Jing Wei
iTzWabyzzz
Jing Wei
1,629
1,098
0
2,077
7,300
1,524
0
492
6,808
0
34,356
W
5,810
1,076
0
3,509
7,426
2,428
0
596
6,718
0
40,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,405
Gold Earned
28,898
439
Minions Killed
281
0
Camps Cleared
0
1,197,208
Distance Traveled
1,185,491
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,976
498
48
4
0
236,757
3
W
Tiamat
7,757
646
114
10
0
234,579
1
L
Tiamat
5,703
475
50
4
0
193,008
1
W
Yemoja
6,596
550
27
2
0
223,405
1
L
Artio
5,825
485
29
2
0
257,642
2
L
Bellona
6,014
501
81
7
0
255,081
0
W
Danzaburou
7,397
616
102
9
0
213,126
3
W
Hera
6,821
568
108
9
0
241,322
1
L
Jing Wei
5,380
448
73
6
0
243,003
2
W
Pele
6,834
570
88
7
0
284,776
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role