Player Matchup

Achilles
Achilles
Azure-Ire
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,327 Elo+
Solo
Tiamat
Tiamat
DRTak
Tiamat
Level 26
God Stats
3W - 5L
1,500 SR
Queue Stats
269W - 356L
1,412 Elo+
Solo
Arachne
Arachne
DylanHz1224
Arachne
Level 28
God Stats
0W - 4L
1,297 SR
Queue Stats
104W - 104L
1,509 Elo+
Solo
Geb
Geb
Syrehks007
Geb
Level 16
God Stats
7W - 8L
1,309 SR
Queue Stats
54W - 53L
1,473 Elo+
Solo
Olorun
Olorun
TBG_SHIFT
Olorun
Level 27
God Stats
5W - 11L
1,505 SR
Queue Stats
11W - 17L
1,518 Elo+
Solo
Team Averages
Level 23
1,422 SR
1,448 Elo+

VS

Team Averages
Level 22
1,637 SR
1,571 Elo+
Apollo
Apollo
CB Linguica
Apollo
Level 12
God Stats
2W - 2L
1,583 SR
Queue Stats
106W - 117L
1,516 Elo+
Solo
Hades
Hades
Causalkiller110
Hades
Level 28
God Stats
135W - 93L
1,704 SR
Queue Stats
165W - 127L
1,614 Elo+
Solo
Nemesis
Nemesis
Horkt
Nemesis
Level 21
God Stats
13W - 9L
1,500 SR
Queue Stats
209W - 169L
1,702 Elo+
Solo
Ymir
Ymir
She18nDogyrs
Ymir
Level 29
God Stats
11W - 9L
1,808 SR
Queue Stats
441W - 403L
1,485 Elo+
Solo
Thoth
Thoth
rissm31
Thoth
Level 21
God Stats
14W - 9L
1,591 SR
Queue Stats
50W - 47L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Azure-Ire
Achilles
11
1 / 11 / 3
7,440
413
5,706
19,054
9,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
DRTak
Tiamat
12
1 / 8 / 0
8,011
445
9,083
13,905
7,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
DylanHz1224
Arachne
16
9 / 5 / 4
10,368
576
15,171
20,000
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 5 / 7
9,029
502
3,603
15,068
8,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Olorun
TBG_SHIFT
Olorun
14
3 / 3 / 2
8,980
499
7,097
13,169
5,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 4 / 10
8,922
496
10,540
14,275
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
16 / 2 / 6
12,276
682
30,171
20,267
11,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Horkt
Nemesis
15
3 / 2 / 7
9,402
522
3,643
12,027
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
9 / 4 / 4
10,536
585
9,814
17,151
14,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
rissm31
Thoth
14
2 / 3 / 4
9,094
505
6,455
6,498
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
14
Kills
32
32
Deaths
15
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
Azure-Ire
Achilles
1
11
3
0.23
W
Apollo
2
4
10
1.75
W
16
2
6
9.5
L
Tiamat
DRTak
Tiamat
1
8
0
0.13
L
Arachne
DylanHz1224
Arachne
9
5
4
2.2
W
Nemesis
Horkt
Nemesis
3
2
7
3.25
W
9
4
4
2.75
L
0
5
7
0.7
L
Olorun
TBG_SHIFT
Olorun
3
3
2
1.33
W
Thoth
rissm31
Thoth
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,660
Damage
60,623
81,196
Taken
70,218
37,483
Mitigated
38,760
20,054
Healing
32,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Azure-Ire
Achilles
5,706
1,098
0
1,743
19,054
9,667
199
10,807
8,137
0
20,983
W
Apollo
10,540
6,240
0
5,964
14,275
5,332
1,686
4,545
9,609
0
47,219
W
30,171
5,091
1,305
15,730
20,267
11,964
2,792
10,323
9,748
78,566
0
L
Tiamat
DRTak
Tiamat
9,083
1,709
0
2,081
13,905
7,284
1,614
8,141
5,703
37,645
0
L
Arachne
DylanHz1224
Arachne
15,171
10,099
0
8,493
20,000
6,627
528
8,035
11,891
0
59,413
W
Nemesis
Horkt
Nemesis
3,643
1,420
0
4,723
12,027
4,633
1,815
1,599
10,357
0
51,648
W
9,814
3,705
0
3,255
17,151
14,560
650
2,240
14,790
48,924
0
L
3,603
1,286
561
2,607
15,068
8,778
1,312
9,500
5,550
22,065
0
L
Olorun
TBG_SHIFT
Olorun
7,097
3,385
959
3,610
13,169
5,127
1,309
9,480
3,475
40,127
0
W
Thoth
rissm31
Thoth
6,455
366
0
1,094
6,498
2,271
1,751
1,076
5,422
44,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,828
Gold Earned
50,230
285
Minions Killed
492
0
Camps Cleared
0
1,513,141
Distance Traveled
1,604,837
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,440
413
37
2
0
307,773
1
W
Apollo
8,922
496
100
6
0
337,518
1
W
Hades
12,276
682
134
7
0
324,691
0
L
Tiamat
8,011
445
62
3
0
287,962
1
L
Arachne
10,368
576
90
5
0
335,495
0
W
Nemesis
9,402
522
87
5
0
361,484
0
W
Ymir
10,536
585
65
4
0
277,234
0
L
Geb
9,029
502
27
2
0
295,355
1
L
Olorun
8,980
499
69
4
0
286,556
0
W
Thoth
9,094
505
106
6
0
303,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role