Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
AFCA_30_AFCA
Vamana
Level 34
God Stats
23W - 17L
1,529 SR
Queue Stats
148W - 150L
1,510 Elo+
Solo
Danzaburou
Danzaburou
Puro24
Danzaburou
Level 109
God Stats
5W - 2L
1,894 SR
Queue Stats
150W - 142L
1,602 Elo+
Party 1
Baron Samedi
Baron Samedi
UnusedClover90
Baron Samedi
Level 59
God Stats
10W - 7L
1,561 SR
Queue Stats
271W - 282L
1,570 Elo+
Party 1
Set
Set
plata5o6
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 177L
1,452 Elo+
Party 1
Team Averages
Level 63
1,597 SR
1,527 Elo+

VS

Team Averages
Level 82
1,519 SR
1,499 Elo+
Jing Wei
Jing Wei
HiimExpir
Jing Wei
Level 18
God Stats
4W - 9L
1,651 SR
Queue Stats
14W - 14L
1,564 Elo+
Party 2
Fenrir
Fenrir
SNOW-WOLF95
Fenrir
Level 83
God Stats
3W - 1L
1,243 SR
Queue Stats
243W - 215L
1,442 Elo+
Party 3
Erlang Shen
Erlang Shen
WowiHurtYourKD
Erlang Shen
Level 17
God Stats
0W - 2L
1,244 SR
Queue Stats
274W - 291L
1,437 Elo+
Party 3
Tiamat
Tiamat
huardillero
Tiamat
Level 137
God Stats
0W - 1L
1,648 SR
Queue Stats
42W - 38L
1,519 Elo+
Party 2
Khepri
Khepri
opglp
Khepri
Level 156
God Stats
1W - 1L
1,807 SR
Queue Stats
17W - 23L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 7 / 8
10,876
494
8,141
16,652
10,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
20
6 / 2 / 2
13,463
612
21,010
20,482
11,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Puro24
Danzaburou
20
21 / 3 / 3
14,580
663
31,507
21,833
9,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
UnusedClover90
Baron Samedi
15
0 / 5 / 10
10,431
474
10,876
17,516
13,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 4 / 7
11,058
503
5,255
15,764
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HiimExpir
Jing Wei
19
12 / 4 / 2
13,849
630
17,335
17,039
7,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
16
5 / 7 / 3
10,498
477
8,456
23,477
12,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
WowiHurtYourKD
Erlang Shen
15
0 / 7 / 2
9,326
424
6,150
22,705
9,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
15
1 / 11 / 4
9,419
428
14,940
16,962
11,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
opglp
Khepri
15
1 / 4 / 12
11,063
503
7,398
21,713
16,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
42
33
Kills
19
21
Deaths
33
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
7
8
0.86
W
Vamana
6
2
2
3.5
L
Jing Wei
HiimExpir
Jing Wei
12
4
2
3.25
W
Danzaburou
Puro24
Danzaburou
21
3
3
7.5
L
Fenrir
5
7
3
0.93
W
Baron Samedi
UnusedClover90
Baron Samedi
0
5
10
1
L
Erlang Shen
WowiHurtYourKD
Erlang Shen
0
7
2
0.14
L
Tiamat
1
11
4
0.27
L
Khepri
opglp
Khepri
1
4
12
1.75
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,789
Damage
54,279
92,247
Taken
101,896
50,931
Mitigated
56,687
26,206
Healing
24,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,141
767
0
4,355
16,652
10,166
97
5,226
11,426
48,453
0
W
Vamana
21,010
10,650
0
3,704
20,482
11,473
5,850
1,829
18,653
0
96,996
L
Jing Wei
HiimExpir
Jing Wei
17,335
15,663
0
3,934
17,039
7,235
3,187
5,149
11,686
0
81,026
W
Danzaburou
Puro24
Danzaburou
31,507
16,606
0
7,438
21,833
9,455
47
6,664
15,169
0
91,578
L
Fenrir
8,456
1,386
0
6,377
23,477
12,160
0
4,415
18,830
0
63,012
W
Baron Samedi
UnusedClover90
Baron Samedi
10,876
1,268
2,339
4,871
17,516
13,434
573
4,356
13,160
60,687
0
L
Erlang Shen
WowiHurtYourKD
Erlang Shen
6,150
3,389
0
5,471
22,705
9,973
450
0
22,705
93
43,461
L
Tiamat
14,940
554
0
2,034
16,962
11,018
195
3,955
12,763
56,034
0
L
Khepri
opglp
Khepri
7,398
230
0
6,712
21,713
16,301
540
4,788
16,895
34,374
0
W
5,255
1,826
0
3,499
15,764
6,403
890
4,700
11,064
0
66,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,408
Gold Earned
54,155
528
Minions Killed
452
0
Camps Cleared
0
2,065,054
Distance Traveled
2,030,509
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,876
494
89
4
0
369,821
3
W
Vamana
13,463
612
167
8
0
409,996
1
L
Jing Wei
13,849
630
139
6
0
417,116
2
W
Danzaburou
14,580
663
93
4
0
432,005
1
L
Fenrir
10,498
477
101
5
0
422,334
1
W
Baron Samedi
10,431
474
81
4
0
400,618
2
L
Erlang Shen
9,326
424
83
4
0
353,574
4
L
Tiamat
9,419
428
90
4
0
378,186
2
L
Khepri
11,063
503
39
2
0
459,299
4
W
Set
11,058
503
98
4
0
452,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role