Player Matchup

Achilles
Achilles
Balthumus
Achilles
Level 17
God Stats
3W - 1L
1,312 SR
Queue Stats
14W - 12L
1,143 Elo+
Party 3
Baron Samedi
Baron Samedi
BigNooNoo
Baron Samedi
Level 12
God Stats
2W - 1L
1,580 SR
Queue Stats
6W - 13L
1,073 Elo+
Party 1
Agni
Agni
Idds97
Agni
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
SammiFawkes
Jing Wei
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,106 Elo+
Party 3
Tiamat
Tiamat
TSMToes5
Tiamat
Level 17
God Stats
1W - 0L
1,321 SR
Queue Stats
16W - 23L
1,337 Elo+
Party 1
Team Averages
Level 21
1,443 SR
1,232 Elo+

VS

Team Averages
Level 13
1,447 SR
1,246 Elo+
Cerberus
Cerberus
Garnuts
Cerberus
Level 15
God Stats
11W - 7L
1,768 SR
Queue Stats
86W - 55L
1,441 Elo+
Solo
Fenrir
Fenrir
WolfDragonXD
Fenrir
Level 18
God Stats
1W - 5L
1,283 SR
Queue Stats
3W - 5L
1,260 Elo+
Solo
Nemesis
Nemesis
demotriti
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
pahntom3214
Hun Batz
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,076 Elo+
Party 2
Kukulkan
Kukulkan
quanzee
Kukulkan
Level 6
God Stats
0W - 1L
1,186 SR
Queue Stats
1W - 8L
954 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Balthumus
Achilles
20
21 / 2 / 24
15,136
1,514
18,902
12,310
7,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
BigNooNoo
Baron Samedi
17
6 / 6 / 20
10,977
1,098
11,864
9,865
4,336
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Agni
Idds97
Agni
20
11 / 3 / 25
13,687
1,369
24,336
11,061
3,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
SammiFawkes
Jing Wei
20
12 / 3 / 27
13,400
1,340
29,113
17,622
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
TSMToes5
Tiamat
19
4 / 7 / 25
11,568
1,157
13,628
12,683
10,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

211

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Garnuts
Cerberus
18
3 / 6 / 14
11,870
1,187
19,442
26,386
28,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
18
10 / 10 / 9
13,355
1,336
13,861
22,251
16,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
demotriti
Nemesis
16
6 / 13 / 4
10,880
1,088
8,339
21,813
8,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
pahntom3214
Hun Batz
16
1 / 16 / 10
10,173
1,017
7,558
22,656
8,680
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
quanzee
Kukulkan
17
1 / 9 / 9
10,204
1,020
6,556
18,508
7,371
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
67
54
Kills
21
21
Deaths
54
121
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Achilles
Balthumus
Achilles
21
2
24
16.5
W
Baron Samedi
BigNooNoo
Baron Samedi
6
6
20
2.67
L
Cerberus
Garnuts
Cerberus
3
6
14
1.67
W
Agni
Idds97
Agni
11
3
25
7.83
W
Jing Wei
SammiFawkes
Jing Wei
12
3
27
8.5
W
Tiamat
TSMToes5
Tiamat
4
7
25
2.36
L
Fenrir
10
10
9
1.45
L
Nemesis
demotriti
Nemesis
6
13
4
0.62
L
Hun Batz
pahntom3214
Hun Batz
1
16
10
0.38
L
Kukulkan
quanzee
Kukulkan
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,843
Damage
55,756
63,541
Taken
111,614
30,687
Mitigated
69,770
14,499
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Balthumus
Achilles
18,902
6,593
0
1,132
12,310
7,151
0
5,620
6,590
0
23,713
W
Baron Samedi
BigNooNoo
Baron Samedi
11,864
4,586
1,317
2,086
9,865
4,336
0
4,175
5,540
21,153
0
L
Cerberus
Garnuts
Cerberus
19,442
1,856
0
3,969
26,386
28,614
0
10,260
15,870
39,576
0
W
Agni
Idds97
Agni
24,336
2,877
821
1,396
11,061
3,820
0
3,876
7,085
51,210
0
W
Jing Wei
SammiFawkes
Jing Wei
29,113
24,672
0
5,982
17,622
5,107
0
9,348
8,174
0
35,929
W
Tiamat
TSMToes5
Tiamat
13,628
3,297
0
1,765
12,683
10,273
0
2,979
9,591
31,033
0
L
Fenrir
13,861
3,268
0
3,428
22,251
16,798
0
7,982
13,758
0
26,559
L
Nemesis
demotriti
Nemesis
8,339
2,818
0
1,928
21,813
8,307
0
11,532
10,088
0
26,204
L
Hun Batz
pahntom3214
Hun Batz
7,558
3,504
0
367
22,656
8,680
0
11,316
11,118
0
23,314
L
Kukulkan
quanzee
Kukulkan
6,556
1,383
0
0
18,508
7,371
0
8,012
10,335
18,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,768
Gold Earned
56,482
150
Minions Killed
158
3
Camps Cleared
2
843,602
Distance Traveled
886,688
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,136
1,514
16
2
0
211,148
0
W
Baron Samedi
10,977
1,098
27
3
0
90,673
0
L
Cerberus
11,870
1,187
38
4
1
208,429
0
W
Agni
13,687
1,369
59
6
1
197,224
0
W
Jing Wei
13,400
1,340
22
2
0
196,083
0
W
Tiamat
11,568
1,157
26
3
2
148,474
0
L
Fenrir
13,355
1,336
23
2
1
187,896
0
L
Nemesis
10,880
1,088
31
3
0
195,061
0
L
Hun Batz
10,173
1,017
39
4
0
169,071
0
L
Kukulkan
10,204
1,020
27
3
0
126,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role