Player Matchup

Ares
Ares
GUIGUIDESALPES
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,767 Elo+
Solo
Mulan
Mulan
Kvng_Kuda
Mulan
Level 21
God Stats
4W - 2L
1,500 SR
Queue Stats
288W - 330L
1,558 Elo+
Solo
Tiamat
Tiamat
Yaguras_Wrath
Tiamat
Level 7
God Stats
72W - 68L
1,124 SR
Queue Stats
809W - 778L
1,681 Elo+
Solo
Nemesis
Nemesis
YellastoneWolf
Nemesis
Level 16
God Stats
5W - 0L
1,810 SR
Queue Stats
35W - 40L
1,578 Elo+
Solo
Danzaburou
Danzaburou
ZombieSlayerCLF
Danzaburou
Level 29
God Stats
1W - 0L
1,824 SR
Queue Stats
13W - 12L
1,513 Elo+
Solo
Team Averages
Level 17
1,551 SR
1,620 Elo+

VS

Team Averages
Level 21
1,472 SR
1,574 Elo+
Arachne
Arachne
 
Arachne
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
JamesyBoiiXD23
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,759 Elo+
Solo
Cthulhu
Cthulhu
Order_69_
Cthulhu
Level 26
God Stats
9W - 12L
1,542 SR
Queue Stats
95W - 96L
1,597 Elo+
Solo
Cernunnos
Cernunnos
Z_odiackiller
Cernunnos
Level 20
God Stats
6W - 4L
1,286 SR
Queue Stats
53W - 48L
1,617 Elo+
Solo
Chaac
Chaac
bubba9285
Chaac
Level 14
God Stats
9W - 12L
1,529 SR
Queue Stats
17W - 34L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
7,164
551
4,600
6,020
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Kvng_Kuda
Mulan
13
4 / 2 / 0
7,795
600
5,332
9,158
4,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 1 / 5
7,709
593
6,226
6,205
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
8 / 0 / 5
8,508
654
8,169
7,756
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
ZombieSlayerCLF
Danzaburou
10
0 / 1 / 5
6,559
505
4,584
6,245
1,914
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 3 / 0
7,498
577
6,620
10,258
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 6 / 1
5,783
445
2,014
9,245
4,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Order_69_
Cthulhu
10
2 / 5 / 0
6,162
474
5,162
9,538
3,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Z_odiackiller
Cernunnos
11
1 / 3 / 1
6,251
481
5,348
9,848
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
bubba9285
Chaac
3
0 / 3 / 0
4,222
325
224
2,120
525
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
19
Kills
5
5
Deaths
20
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
0
0.67
W
4
1
5
6.5
L
0
6
1
0.08
W
Mulan
Kvng_Kuda
Mulan
4
2
0
2
L
Cthulhu
Order_69_
Cthulhu
2
5
0
0.4
W
3
1
5
5.5
W
8
0
5
10.5
L
Cernunnos
Z_odiackiller
Cernunnos
1
3
1
0.5
W
Danzaburou
ZombieSlayerCLF
Danzaburou
0
1
5
2.5
L
Chaac
bubba9285
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,911
Damage
19,368
35,384
Taken
41,009
17,083
Mitigated
16,038
10,084
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,620
4,309
0
4,741
10,258
4,290
100
0
10,258
0
48,076
W
4,600
95
0
658
6,020
4,243
0
1,558
4,462
12,836
0
L
2,014
187
0
1,738
9,245
4,410
0
5,541
3,448
25,402
0
W
Mulan
Kvng_Kuda
Mulan
5,332
614
0
2,897
9,158
4,526
40
254
8,904
0
41,841
L
Cthulhu
Order_69_
Cthulhu
5,162
318
102
253
9,538
3,656
198
2,092
7,299
18,567
0
W
6,226
897
0
3,309
6,205
3,604
1,092
2,086
4,119
38,915
0
W
8,169
4,235
0
747
7,756
2,796
0
1,960
5,796
0
56,173
L
Cernunnos
Z_odiackiller
Cernunnos
5,348
2,786
0
4,021
9,848
3,157
819
2,302
7,500
0
39,672
W
Danzaburou
ZombieSlayerCLF
Danzaburou
4,584
2,233
111
2,362
6,245
1,914
564
1,318
4,927
0
35,025
L
Chaac
bubba9285
Chaac
224
65
0
231
2,120
525
234
358
1,678
0
1,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,735
Gold Earned
29,916
340
Minions Killed
246
0
Camps Cleared
0
1,260,717
Distance Traveled
977,499
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,498
577
98
8
0
243,707
5
W
Ares
7,164
551
13
1
0
270,507
3
L
Tiamat
5,783
445
48
4
0
211,494
0
W
Mulan
7,795
600
88
7
0
221,816
1
L
Cthulhu
6,162
474
19
1
0
231,628
2
W
Tiamat
7,709
593
77
6
0
238,985
2
W
Nemesis
8,508
654
100
8
0
289,153
0
L
Cernunnos
6,251
481
77
6
0
214,920
1
W
Danzaburou
6,559
505
62
5
0
240,256
5
L
Chaac
4,222
325
4
0
0
75,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role