Player Matchup

Cerberus
Cerberus
Alemdark
Cerberus
Level 29
God Stats
58W - 66L
1,206 SR
Queue Stats
570W - 641L
1,377 Elo+
Solo
Anhur
Anhur
AndreTheNingen
Anhur
Level 22
God Stats
2W - 1L
1,756 SR
Queue Stats
25W - 20L
1,545 Elo+
Solo
Thor
Thor
JohnnyFry
Thor
Level 2
God Stats
2W - 7L
1,500 SR
Queue Stats
369W - 373L
1,500 Elo+
Solo
Tiamat
Tiamat
YuriBink2000
Tiamat
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 122L
1,560 Elo+
Solo
Chernobog
Chernobog
fuLordJack
Chernobog
Level 16
God Stats
29W - 18L
1,493 SR
Queue Stats
49W - 51L
1,369 Elo+
Solo
Team Averages
Level 16
1,491 SR
1,470 Elo+

VS

Team Averages
Level 19
1,449 SR
1,328 Elo+
Tyr
Tyr
Atliepausis
Tyr
Level 3
God Stats
6W - 0L
1,500 SR
Queue Stats
50W - 32L
1,258 Elo+
Solo
Apollo
Apollo
BrainHeadz
Apollo
Level 8
God Stats
9W - 15L
1,230 SR
Queue Stats
12W - 23L
1,111 Elo+
Solo
Pele
Pele
JosefBoclive
Pele
Level 27
God Stats
13W - 14L
1,449 SR
Queue Stats
71W - 76L
1,418 Elo+
Party 1
Artemis
Artemis
Novrt25
Artemis
Level 29
God Stats
6W - 5L
1,566 SR
Queue Stats
104W - 88L
1,454 Elo+
Party 1
Ganesha
Ganesha
PevaSoul
Ganesha
Level 28
God Stats
76W - 133L
1,498 SR
Queue Stats
134W - 226L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alemdark
Cerberus
4
0 / 1 / 0
3,389
565
1,051
4,816
1,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
0 / 1 / 0
3,282
547
1,261
2,033
306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
1
0 / 1 / 0
2,727
455
95
703
117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
7
0 / 1 / 0
3,800
633
1,427
2,108
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
fuLordJack
Chernobog
6
1 / 1 / 0
3,580
597
3,317
3,642
1,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,234
706
1,782
4,311
1,933
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
BrainHeadz
Apollo
6
1 / 0 / 0
3,869
645
606
2,541
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

6
0 / 1 / 2
3,919
653
1,331
4,214
818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Novrt25
Artemis
6
3 / 0 / 0
4,043
674
2,180
1,995
883
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ganesha
PevaSoul
Ganesha
5
0 / 0 / 3
3,992
665
1,688
1,754
603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
5
5
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alemdark
Cerberus
0
1
0
0
L
0
1
0
0
W
1
0
0
1
W
Apollo
BrainHeadz
Apollo
1
0
0
1
L
Thor
0
1
0
0
W
0
1
2
1
W
Artemis
Novrt25
Artemis
3
0
0
3
W
Ganesha
PevaSoul
Ganesha
0
0
3
1.5
L
Tiamat
0
1
0
0
L
Chernobog
fuLordJack
Chernobog
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,151
Damage
7,587
13,302
Taken
14,815
4,589
Mitigated
4,870
2,918
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alemdark
Cerberus
1,051
0
0
1,386
4,816
1,381
0
1,248
3,568
11,524
0
L
1,261
774
0
570
2,033
306
0
365
1,668
0
10,360
W
1,782
118
0
2,299
4,311
1,933
0
0
4,311
0
18,289
W
Apollo
BrainHeadz
Apollo
606
373
0
1,241
2,541
633
425
1,265
1,114
0
12,342
L
Thor
95
95
0
0
703
117
0
75
628
0
657
W
1,331
439
0
2,206
4,214
818
0
193
4,021
0
13,912
W
Artemis
Novrt25
Artemis
2,180
1,458
0
786
1,995
883
0
547
1,448
0
12,518
W
Ganesha
PevaSoul
Ganesha
1,688
300
210
1,010
1,754
603
0
311
1,443
7,529
0
L
Tiamat
1,427
147
0
412
2,108
1,063
0
0
2,108
15,525
0
L
Chernobog
fuLordJack
Chernobog
3,317
2,129
0
550
3,642
1,722
0
0
3,642
0
12,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,778
Gold Earned
20,057
110
Minions Killed
146
0
Camps Cleared
0
464,206
Distance Traveled
549,337
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,389
565
27
5
0
114,078
1
L
Anhur
3,282
547
27
5
0
104,417
0
W
Tyr
4,234
706
47
8
0
107,105
1
W
Apollo
3,869
645
31
5
0
89,309
4
L
Thor
2,727
455
2
0
0
35,835
0
W
Pele
3,919
653
32
5
0
126,415
0
W
Artemis
4,043
674
36
6
0
90,476
0
W
Ganesha
3,992
665
0
0
0
136,032
0
L
Tiamat
3,800
633
32
5
0
109,082
2
L
Chernobog
3,580
597
22
4
0
100,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role