Player Matchup

Tiamat
Tiamat
BeeEater
Tiamat
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 22L
1,385 Elo+
Solo
Discordia
Discordia
FuRy_pharali
Discordia
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,182 Elo+
Party 1
Artemis
Artemis
Zeusfr13
Artemis
Level 15
God Stats
1W - 0L
1,290 SR
Queue Stats
4W - 11L
1,222 Elo+
Party 1
Team Averages
Level 19
1,430 SR
1,263 Elo+

VS

Team Averages
Level 58
1,485 SR
1,311 Elo+
Bellona
Bellona
HouhenHeim
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,201 Elo+
Solo
Fenrir
Fenrir
STROTEG
Fenrir
Level 28
God Stats
19W - 19L
1,555 SR
Queue Stats
149W - 205L
1,390 Elo+
Solo
Tiamat
Tiamat
UltarEZ
Tiamat
Level 141
God Stats
10W - 6L
1,400 SR
Queue Stats
82W - 89L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BeeEater
Tiamat
19
14 / 3 / 7
15,212
845
23,626
15,412
10,910
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
FuRy_pharali
Discordia
15
2 / 9 / 15
12,581
699
11,949
12,561
4,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Zeusfr13
Artemis
14
6 / 13 / 9
12,992
722
12,980
16,854
4,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HouhenHeim
Bellona
14
0 / 9 / 13
10,657
592
3,503
16,509
9,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
STROTEG
Fenrir
17
12 / 8 / 7
14,164
787
15,543
20,632
8,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
UltarEZ
Tiamat
17
13 / 5 / 8
13,677
760
18,667
18,166
11,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
53
22
Kills
25
25
Deaths
22
31
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BeeEater
Tiamat
14
3
7
5.83
W
Discordia
FuRy_pharali
Discordia
2
9
15
1.06
L
Bellona
HouhenHeim
Bellona
0
9
13
0.72
L
Fenrir
STROTEG
Fenrir
12
8
7
1.94
L
Tiamat
UltarEZ
Tiamat
13
5
8
3.4
W
Artemis
Zeusfr13
Artemis
6
13
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,555
Damage
37,713
44,827
Taken
55,307
20,088
Mitigated
29,461
9,772
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BeeEater
Tiamat
23,626
773
0
7,133
15,412
10,910
700
4,460
10,667
75,235
0
W
Discordia
FuRy_pharali
Discordia
11,949
1,669
102
1,530
12,561
4,260
380
6,336
5,819
42,043
0
L
Bellona
HouhenHeim
Bellona
3,503
1,192
138
3,611
16,509
9,454
0
10,273
6,045
0
19,088
L
Fenrir
STROTEG
Fenrir
15,543
4,080
0
3,315
20,632
8,560
0
12,125
8,259
0
39,979
L
Tiamat
UltarEZ
Tiamat
18,667
976
0
4,539
18,166
11,447
0
12,613
5,311
55,307
0
W
Artemis
Zeusfr13
Artemis
12,980
6,885
0
1,007
16,854
4,918
177
6,759
9,646
0
30,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,785
Gold Earned
38,498
197
Minions Killed
153
0
Camps Cleared
0
831,286
Distance Traveled
835,105
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,212
845
103
6
0
327,788
4
W
Discordia
12,581
699
65
4
0
273,984
2
L
Bellona
10,657
592
21
1
0
227,574
0
L
Fenrir
14,164
787
47
3
0
309,644
3
L
Tiamat
13,677
760
85
5
0
297,887
2
W
Artemis
12,992
722
29
2
0
229,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role