Player Matchup

Nemesis
Nemesis
DrHiff
Nemesis
Level 145
God Stats
4W - 2L
1,910 SR
Queue Stats
77W - 66L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
Kolin180
Danzaburou
Level 74
God Stats
6W - 6L
1,601 SR
Queue Stats
50W - 48L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
KrzakiiDrzewa
Cthulhu
Level 71
God Stats
14W - 8L
1,539 SR
Queue Stats
65W - 66L
1,469 Elo+
Party 1
Ra
Ra
Melzerman
Ra
Level 144
God Stats
9W - 1L
1,714 SR
Queue Stats
34W - 27L
1,552 Elo+
Party 1
Vamana
Vamana
ossesek
Vamana
Level 149
God Stats
7W - 1L
1,637 SR
Queue Stats
340W - 320L
1,570 Elo+
Party 1
Team Averages
Level 117
1,680 SR
1,531 Elo+

VS

Team Averages
Level 96
1,544 SR
1,527 Elo+
Sun Wukong
Sun Wukong
ElnézésT
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
F4ggotOfAzeroth
Ravana
Level 98
God Stats
1W - 1L
1,304 SR
Queue Stats
43W - 28L
1,594 Elo+
Party 2
Mercury
Mercury
Qu33r0fAzeroth
Mercury
Level 64
God Stats
10W - 6L
1,789 SR
Queue Stats
106W - 87L
1,601 Elo+
Party 2
Izanami
Izanami
anaquin
Izanami
Level 82
God Stats
6W - 15L
1,272 SR
Queue Stats
76W - 92L
1,369 Elo+
Solo
Kukulkan
Kukulkan
makkaradevil
Kukulkan
Level 108
God Stats
4W - 3L
1,854 SR
Queue Stats
78W - 55L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DrHiff
Nemesis
12
6 / 0 / 3
7,454
573
6,685
7,473
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Kolin180
Danzaburou
10
0 / 0 / 1
6,492
499
1,925
5,107
1,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
10
0 / 0 / 3
6,343
488
3,841
6,151
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 2
8,135
626
4,547
4,714
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
ossesek
Vamana
12
0 / 1 / 0
6,903
531
4,302
12,584
9,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElnézésT
Sun Wukong
10
0 / 1 / 0
5,452
419
3,090
5,352
3,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 1 / 0
6,979
537
10,121
6,810
7,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 2 / 1
6,724
517
3,115
8,364
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
anaquin
Izanami
10
0 / 2 / 0
5,917
455
3,002
6,413
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
makkaradevil
Kukulkan
12
0 / 5 / 0
6,679
514
2,415
5,489
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DrHiff
Nemesis
6
0
3
7.5
L
Sun Wukong
ElnézésT
Sun Wukong
0
1
0
0
L
1
1
0
1
W
Danzaburou
Kolin180
Danzaburou
0
0
1
0.5
W
Cthulhu
0
0
3
1.5
W
5
1
2
6
L
1
2
1
0.75
L
Izanami
anaquin
Izanami
0
2
0
0
L
Kukulkan
makkaradevil
Kukulkan
0
5
0
0
W
Vamana
ossesek
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,300
Damage
21,743
36,029
Taken
32,428
18,008
Mitigated
16,670
16,524
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DrHiff
Nemesis
6,685
3,799
0
2,229
7,473
2,771
0
1,571
5,902
0
37,522
L
Sun Wukong
ElnézésT
Sun Wukong
3,090
433
0
1,080
5,352
3,572
0
2,503
2,849
0
22,893
L
10,121
2,801
0
3,260
6,810
7,373
0
0
6,810
0
41,773
W
Danzaburou
Kolin180
Danzaburou
1,925
725
0
2,505
5,107
1,414
0
0
5,107
0
33,707
W
Cthulhu
3,841
96
0
2,841
6,151
2,585
0
0
6,151
28,879
0
W
4,547
295
215
1,775
4,714
1,693
564
844
3,870
54,532
0
L
3,115
1,004
0
2,895
8,364
2,307
0
1,928
6,302
0
43,144
L
Izanami
anaquin
Izanami
3,002
2,100
0
2,232
6,413
1,784
0
1,544
4,869
0
38,964
L
Kukulkan
makkaradevil
Kukulkan
2,415
448
0
280
5,489
1,634
0
2,131
3,210
44,465
0
W
Vamana
ossesek
Vamana
4,302
2,504
0
6,959
12,584
9,545
0
0
11,984
0
41,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,327
Gold Earned
31,751
375
Minions Killed
403
0
Camps Cleared
0
1,347,917
Distance Traveled
1,254,199
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,454
573
56
4
0
306,364
4
L
Sun Wukong
5,452
419
38
3
0
271,360
2
L
Ravana
6,979
537
94
7
0
202,510
3
W
Danzaburou
6,492
499
81
6
0
233,653
4
W
Cthulhu
6,343
488
34
3
0
269,993
5
W
Ra
8,135
626
124
10
0
287,648
4
L
Mercury
6,724
517
86
7
0
325,913
0
L
Izanami
5,917
455
95
7
0
210,659
5
L
Kukulkan
6,679
514
90
7
0
243,757
4
W
Vamana
6,903
531
80
6
0
250,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role