Player Matchup

Cupid
Cupid
BULLET2TOOTH
Cupid
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
217W - 232L
1,427 Elo+
Solo
Ymir
Ymir
Jaaqo_
Ymir
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
23W - 29L
1,561 Elo+
Solo
Chang'e
Chang'e
SealGuardian
Chang'e
Level 24
God Stats
31W - 39L
1,401 SR
Queue Stats
39W - 43L
1,287 Elo+
Solo
King Arthur
King Arthur
itsZusa
King Arthur
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 58L
1,815 Elo+
Solo
Thor
Thor
justiink
Thor
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,466 Elo+
Solo
Team Averages
Level 17
1,480 SR
1,511 Elo+

VS

Team Averages
Level 21
1,573 SR
1,536 Elo+
Tiamat
Tiamat
Boosh_420
Tiamat
Level 18
God Stats
48W - 32L
1,500 SR
Queue Stats
114W - 85L
1,640 Elo+
Solo
Neith
Neith
Locobando
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Loki
Loki
Theorocksafe
Loki
Level 7
God Stats
7W - 5L
1,572 SR
Queue Stats
14W - 6L
1,676 Elo+
Solo
Nemesis
Nemesis
babo-aissi
Nemesis
Level 49
God Stats
3W - 4L
1,450 SR
Queue Stats
3W - 4L
1,225 Elo+
Party 1
Cerberus
Cerberus
pablopr66
Cerberus
Level 29
God Stats
3W - 0L
1,844 SR
Queue Stats
105W - 79L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 2
7,145
397
5,552
10,879
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Jaaqo_
Ymir
12
2 / 6 / 3
7,877
438
4,198
15,549
11,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
SealGuardian
Chang'e
8
0 / 6 / 0
6,297
350
1,998
9,387
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
itsZusa
King Arthur
16
4 / 3 / 1
10,070
559
11,239
22,467
13,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
14
2 / 4 / 0
8,119
451
4,178
10,920
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Boosh_420
Tiamat
16
5 / 1 / 4
10,028
557
11,377
6,456
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Locobando
Neith
12
1 / 7 / 3
7,722
429
5,479
9,544
3,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
12 / 1 / 6
10,712
595
16,326
9,813
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
babo-aissi
Nemesis
14
6 / 0 / 3
8,864
492
5,453
9,332
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
pablopr66
Cerberus
16
2 / 2 / 2
9,227
513
8,699
12,616
10,953
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
11
Kills
26
26
Deaths
11
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
W
Tiamat
Boosh_420
Tiamat
5
1
4
7
L
Ymir
Jaaqo_
Ymir
2
6
3
0.58
W
Neith
Locobando
Neith
1
7
3
0.36
L
Chang'e
SealGuardian
Chang'e
0
6
0
0
W
12
1
6
15
W
Nemesis
babo-aissi
Nemesis
6
0
3
7.5
L
King Arthur
itsZusa
King Arthur
4
3
1
1.5
L
Thor
2
4
0
0.5
W
Cerberus
pablopr66
Cerberus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,165
Damage
47,334
69,202
Taken
47,761
37,521
Mitigated
25,659
12,900
Healing
19,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,552
2,958
395
1,286
10,879
2,908
1,748
891
9,947
0
34,538
W
Tiamat
Boosh_420
Tiamat
11,377
1,353
0
2,468
6,456
4,341
3,079
1,261
5,080
56,583
0
L
Ymir
Jaaqo_
Ymir
4,198
1,810
0
1,068
15,549
11,708
127
3,131
12,312
14,070
0
W
Neith
Locobando
Neith
5,479
2,984
0
919
9,544
3,221
1,037
2,847
6,697
0
27,612
L
Chang'e
SealGuardian
Chang'e
1,998
481
0
2,009
9,387
2,696
464
5,428
3,371
18,825
0
W
16,326
6,208
0
2,802
9,813
4,021
1,756
1,359
8,381
0
65,048
W
Nemesis
babo-aissi
Nemesis
5,453
2,617
243
6,174
9,332
3,123
390
501
8,791
0
46,094
L
King Arthur
itsZusa
King Arthur
11,239
1,968
0
5,425
22,467
13,772
0
8,755
13,631
0
63,532
L
Thor
4,178
2,100
0
2,717
10,920
6,437
340
1,040
9,865
0
59,102
W
Cerberus
pablopr66
Cerberus
8,699
596
0
6,749
12,616
10,953
85
0
12,616
60,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
46,553
372
Minions Killed
506
0
Camps Cleared
0
1,374,443
Distance Traveled
1,566,090
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,145
397
65
4
0
236,501
1
W
Tiamat
10,028
557
111
6
0
288,766
2
L
Ymir
7,877
438
21
1
0
334,630
2
W
Neith
7,722
429
55
3
0
233,455
0
L
Chang'e
6,297
350
55
3
0
169,859
0
W
Loki
10,712
595
108
6
0
384,800
0
W
Nemesis
8,864
492
66
4
0
354,233
1
L
King Arthur
10,070
559
128
7
0
324,431
2
L
Thor
8,119
451
103
6
0
309,022
4
W
Cerberus
9,227
513
166
9
0
304,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role