Player Matchup

Nemesis
Nemesis
Failing_Ace
Nemesis
Level 46
God Stats
1W - 1L
1,705 SR
Queue Stats
60W - 50L
1,700 Elo+
Solo
Terra
Terra
Harmonisdiabetes
Terra
Level 89
God Stats
5W - 7L
1,522 SR
Queue Stats
10W - 13L
1,395 Elo+
Party 1
Nu Wa
Nu Wa
MaHrooM-21
Nu Wa
Level 46
God Stats
3W - 6L
1,500 SR
Queue Stats
285W - 293L
1,525 Elo+
Solo
Ratatoskr
Ratatoskr
Markazoid_
Ratatoskr
Level 32
God Stats
1W - 3L
1,337 SR
Queue Stats
6W - 11L
1,295 Elo+
Solo
Cernunnos
Cernunnos
NOTWRRATH
Cernunnos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,223 Elo+
Party 1
Team Averages
Level 48
1,513 SR
1,428 Elo+

VS

Team Averages
Level 70
1,592 SR
1,448 Elo+
Kuzenbo
Kuzenbo
Cpt Cannabis227
Kuzenbo
Level 154
God Stats
2W - 0L
1,839 SR
Queue Stats
3W - 2L
1,599 Elo+
Party 3
Nemesis
Nemesis
Sad Drag
Nemesis
Level 68
God Stats
1W - 0L
1,686 SR
Queue Stats
98W - 26L
1,807 Elo+
Party 3
Ra
Ra
TLD_DPARINI-CR-
Ra
Level 53
God Stats
65W - 47L
1,438 SR
Queue Stats
128W - 150L
1,279 Elo+
Party 2
Izanami
Izanami
TLD_LuKas-CR
Izanami
Level 45
God Stats
28W - 23L
1,496 SR
Queue Stats
360W - 412L
1,243 Elo+
Party 2
Apollo
Apollo
YenaUrf
Apollo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 2L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Failing_Ace
Nemesis
14
3 / 1 / 4
8,016
534
10,983
10,024
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 5 / 2
5,204
347
2,186
9,800
4,056
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
13
4 / 7 / 2
7,989
533
7,588
8,722
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
Markazoid_
Ratatoskr
11
1 / 6 / 2
6,626
442
3,112
10,217
3,709
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
NOTWRRATH
Cernunnos
9
0 / 7 / 0
5,643
376
1,994
7,903
1,908
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 9
8,222
548
6,851
10,890
13,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Sad Drag
Nemesis
15
5 / 3 / 7
9,048
603
8,047
13,006
7,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 2 / 5
8,191
546
4,045
6,053
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
TLD_LuKas-CR
Izanami
14
4 / 1 / 5
8,741
583
6,085
7,369
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
YenaUrf
Apollo
16
11 / 1 / 4
10,143
676
8,817
11,378
6,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
8
Kills
26
26
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Nemesis
Failing_Ace
Nemesis
3
1
4
5
L
0
5
2
0.2
L
Nu Wa
4
7
2
0.71
L
Ratatoskr
Markazoid_
Ratatoskr
1
6
2
0.33
L
Cernunnos
NOTWRRATH
Cernunnos
0
7
0
0
W
Nemesis
Sad Drag
Nemesis
5
3
7
2.83
W
2
2
5
2.25
W
Izanami
TLD_LuKas-CR
Izanami
4
1
5
6.5
W
Apollo
YenaUrf
Apollo
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,863
Damage
33,845
46,666
Taken
48,696
16,159
Mitigated
31,068
5,572
Healing
17,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,851
3,364
0
1,227
10,890
13,552
218
1,916
8,884
23,493
0
L
Nemesis
Failing_Ace
Nemesis
10,983
6,430
0
1,441
10,024
3,775
0
2,813
7,113
0
57,636
L
2,186
380
176
395
9,800
4,056
0
2,180
7,573
12,803
0
L
Nu Wa
7,588
1,252
0
0
8,722
2,711
0
2,231
6,254
34,653
0
L
Ratatoskr
Markazoid_
Ratatoskr
3,112
1,032
95
2,581
10,217
3,709
554
2,186
7,919
0
26,686
L
Cernunnos
NOTWRRATH
Cernunnos
1,994
1,212
0
884
7,903
1,908
0
992
6,911
0
23,365
W
Nemesis
Sad Drag
Nemesis
8,047
3,999
0
4,524
13,006
7,043
133
2,087
10,819
0
56,817
W
4,045
270
763
1,955
6,053
1,875
128
1,920
3,939
35,560
0
W
Izanami
TLD_LuKas-CR
Izanami
6,085
3,793
0
3,642
7,369
2,379
1,052
1,400
5,871
0
48,193
W
Apollo
YenaUrf
Apollo
8,817
4,412
0
5,399
11,378
6,219
4,103
1,851
9,409
0
75,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,478
Gold Earned
44,345
290
Minions Killed
437
0
Camps Cleared
0
1,384,948
Distance Traveled
1,415,631
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,222
548
36
2
0
295,073
5
L
Nemesis
8,016
534
112
7
0
326,313
3
L
Terra
5,204
347
11
1
0
294,886
1
L
Nu Wa
7,989
533
63
4
0
230,120
0
L
Ratatoskr
6,626
442
55
4
0
307,484
6
L
Cernunnos
5,643
376
49
3
0
226,145
1
W
Nemesis
9,048
603
103
7
0
298,981
4
W
Ra
8,191
546
79
5
0
292,393
0
W
Izanami
8,741
583
101
7
0
265,212
0
W
Apollo
10,143
676
118
8
0
263,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role