Player Matchup

Ymir
Ymir
Biaydr
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,536 Elo+
Party 1
Thanatos
Thanatos
Fleuret88
Thanatos
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 129L
1,555 Elo+
Solo
Hades
Hades
ZX_MO_SA
Hades
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,791 Elo+
Party 1
Merlin
Merlin
anubispt421
Merlin
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,465 Elo+
Solo
Guan Yu
Guan Yu
killerkingaftw
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,616 Elo+
Solo
Team Averages
Level 11
1,500 SR
1,592 Elo+

VS

Team Averages
Level 23
1,757 SR
1,548 Elo+
Cthulhu
Cthulhu
Nooops
Cthulhu
Level 28
God Stats
21W - 16L
1,876 SR
Queue Stats
144W - 131L
1,522 Elo+
Solo
Apollo
Apollo
Timoboef
Apollo
Level 19
God Stats
8W - 4L
1,867 SR
Queue Stats
53W - 58L
1,523 Elo+
Solo
Scylla
Scylla
Toubbibe
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,682 Elo+
Solo
Cabrakan
Cabrakan
dorkmuffin
Cabrakan
Level 29
God Stats
8W - 5L
1,834 SR
Queue Stats
147W - 121L
1,651 Elo+
Solo
Fenrir
Fenrir
Харсаг
Fenrir
Level 13
God Stats
2W - 0L
1,707 SR
Queue Stats
4W - 5L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Biaydr
Ymir
5
1 / 6 / 0
4,216
468
2,794
6,396
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Fleuret88
Thanatos
8
2 / 4 / 0
5,000
556
3,106
6,463
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
ZX_MO_SA
Hades
3
0 / 6 / 0
3,560
396
400
4,036
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
7
1 / 3 / 0
4,625
514
2,780
3,916
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 7 / 0
3,895
433
1,188
7,587
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nooops
Cthulhu
9
4 / 0 / 8
5,962
662
2,988
3,731
1,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Timoboef
Apollo
9
10 / 0 / 2
6,018
669
5,677
3,547
1,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Toubbibe
Scylla
9
4 / 4 / 3
5,517
613
2,737
4,438
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
dorkmuffin
Cabrakan
11
5 / 0 / 7
6,711
746
5,097
4,456
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
8
3 / 0 / 4
5,476
608
3,936
4,352
1,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
4
Kills
26
26
Deaths
4
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
Biaydr
Ymir
1
6
0
0.17
L
Thanatos
Fleuret88
Thanatos
2
4
0
0.5
W
Cthulhu
Nooops
Cthulhu
4
0
8
8
W
Apollo
Timoboef
Apollo
10
0
2
11
W
Scylla
Toubbibe
Scylla
4
4
3
1.38
L
Hades
ZX_MO_SA
Hades
0
6
0
0
L
Merlin
1
3
0
0.33
W
Cabrakan
dorkmuffin
Cabrakan
5
0
7
8.5
L
0
7
0
0
W
Fenrir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,268
Damage
20,435
28,398
Taken
20,524
8,921
Mitigated
7,554
5,937
Healing
7,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Biaydr
Ymir
2,794
1,108
0
120
6,396
2,155
0
2,674
3,638
4,928
0
L
Thanatos
Fleuret88
Thanatos
3,106
1,145
0
4,587
6,463
1,715
0
1,282
5,077
0
21,424
W
Cthulhu
Nooops
Cthulhu
2,988
428
0
504
3,731
1,477
48
1,564
2,167
16,259
0
W
Apollo
Timoboef
Apollo
5,677
3,513
0
1,579
3,547
1,106
981
1,355
2,192
0
28,959
W
Scylla
Toubbibe
Scylla
2,737
594
0
1,060
4,438
1,137
640
2,256
2,182
14,847
0
L
Hades
ZX_MO_SA
Hades
400
194
0
41
4,036
984
0
1,497
2,495
2,887
0
L
Merlin
2,780
642
0
420
3,916
997
0
2,034
1,822
15,957
0
W
Cabrakan
dorkmuffin
Cabrakan
5,097
549
0
2,311
4,456
2,450
0
513
3,871
32,313
0
L
1,188
304
99
670
7,587
3,070
0
2,833
4,544
0
10,780
W
Fenrir
3,936
1,637
0
2,088
4,352
1,384
0
286
3,993
0
19,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,296
Gold Earned
29,684
115
Minions Killed
233
0
Camps Cleared
0
777,278
Distance Traveled
873,745
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,216
468
5
1
0
149,153
1
L
Thanatos
5,000
556
51
6
0
178,959
2
W
Cthulhu
5,962
662
28
3
0
210,419
0
W
Apollo
6,018
669
49
5
0
172,854
1
W
Scylla
5,517
613
33
4
0
152,128
0
L
Hades
3,560
396
8
1
0
128,920
0
L
Merlin
4,625
514
33
4
0
155,346
1
W
Cabrakan
6,711
746
86
10
0
183,123
1
L
Guan Yu
3,895
433
18
2
0
164,900
1
W
Fenrir
5,476
608
37
4
0
155,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role