Player Matchup

Ymir
Ymir
GPapipkins1
Ymir
Level 27
God Stats
35W - 24L
1,689 SR
Queue Stats
59W - 68L
1,516 Elo+
Party 3
Mercury
Mercury
berzerkerbeast
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 44L
1,535 Elo+
Solo
Bellona
Bellona
bladerunner720
Bellona
Level 29
God Stats
1W - 1L
1,402 SR
Queue Stats
90W - 100L
1,486 Elo+
Party 3
King Arthur
King Arthur
jamonster2837
King Arthur
Level 19
God Stats
3W - 1L
1,797 SR
Queue Stats
46W - 57L
1,386 Elo+
Party 3
Zeus
Zeus
youngdaggercliq7
Zeus
Level 27
God Stats
3W - 5L
1,385 SR
Queue Stats
75W - 95L
1,438 Elo+
Party 3
Team Averages
Level 25
1,555 SR
1,472 Elo+

VS

Team Averages
Level 23
1,562 SR
1,572 Elo+
Skadi
Skadi
Apoc122
Skadi
Level 29
God Stats
0W - 1L
1,817 SR
Queue Stats
26W - 34L
1,606 Elo+
Party 1
Vamana
Vamana
AuE XoX AuE
Vamana
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,480 Elo+
Party 2
Erlang Shen
Erlang Shen
Gucch Slayer
Erlang Shen
Level 46
God Stats
9W - 16L
1,405 SR
Queue Stats
52W - 51L
1,495 Elo+
Party 2
Yemoja
Yemoja
RoamingQuasar87
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,673 Elo+
Solo
Janus
Janus
SirPanda695038
Janus
Level 28
God Stats
14W - 6L
1,587 SR
Queue Stats
28W - 28L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 6
9,060
503
5,326
15,686
6,959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 2 / 6
11,498
639
4,342
9,634
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 1 / 2
10,841
602
11,200
11,643
12,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
jamonster2837
King Arthur
12
3 / 4 / 4
8,324
462
4,598
10,672
4,196
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
6 / 9 / 1
8,885
494
10,093
9,408
2,278
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Apoc122
Skadi
11
1 / 6 / 4
7,417
412
5,129
9,705
3,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
15
14 / 6 / 7
9,941
552
17,500
20,991
12,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Gucch Slayer
Erlang Shen
16
9 / 2 / 5
10,307
573
7,327
9,954
7,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 5 / 2
5,745
319
527
4,720
1,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 6 / 2
8,843
491
4,692
9,559
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
24
Kills
25
25
Deaths
25
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Skadi
Apoc122
Skadi
1
6
4
0.5
L
Vamana
14
6
7
2.92
W
3
9
6
0.67
L
Erlang Shen
Gucch Slayer
Erlang Shen
9
2
5
5.75
L
0
5
2
0.2
L
1
6
2
0.33
W
3
2
6
3
W
9
1
2
10
W
King Arthur
jamonster2837
King Arthur
3
4
4
1.25
W
6
9
1
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,559
Damage
35,175
57,043
Taken
54,929
29,025
Mitigated
27,908
12,305
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Apoc122
Skadi
5,129
2,464
0
1,008
9,705
3,034
962
1,775
7,930
0
28,666
L
Vamana
17,500
8,302
0
6,914
20,991
12,340
751
8,859
12,132
0
53,704
W
5,326
1,413
366
2,369
15,686
6,959
564
1,357
14,329
18,476
0
L
Erlang Shen
Gucch Slayer
Erlang Shen
7,327
3,219
0
1,871
9,954
7,619
0
3,162
6,792
0
62,021
L
527
253
101
215
4,720
1,615
0
369
4,351
4,173
0
L
4,692
1,096
0
0
9,559
3,300
1,856
1,254
8,305
64,093
0
W
4,342
1,864
0
3,749
9,634
3,444
1,801
943
8,691
0
76,527
W
11,200
4,809
0
4,288
11,643
12,148
1,865
1,013
10,630
0
74,513
W
King Arthur
jamonster2837
King Arthur
4,598
415
0
801
10,672
4,196
195
1,039
9,633
0
34,892
W
10,093
2,266
0
732
9,408
2,278
1,199
867
8,541
33,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,608
Gold Earned
42,253
406
Minions Killed
351
0
Camps Cleared
0
1,604,380
Distance Traveled
1,293,774
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,417
412
52
3
0
292,132
3
L
Vamana
9,941
552
88
5
0
321,440
0
W
Ymir
9,060
503
21
1
0
323,284
4
L
Erlang Shen
10,307
573
88
5
0
300,053
0
L
Yemoja
5,745
319
5
0
0
123,515
0
L
Janus
8,843
491
118
7
0
256,634
0
W
Mercury
11,498
639
161
9
0
359,266
2
W
Bellona
10,841
602
120
7
0
359,459
3
W
King Arthur
8,324
462
43
2
0
279,105
0
W
Zeus
8,885
494
61
3
0
283,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role