Player Matchup

Pele
Pele
GeorgeFloyddlol
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
367W - 464L
1,355 Elo+
Solo
Janus
Janus
M0PC
Janus
Level 28
God Stats
6W - 6L
1,478 SR
Queue Stats
182W - 211L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
W-e-s-t-h-a-u-n
Sun Wukong
Level 25
God Stats
6W - 4L
1,461 SR
Queue Stats
225W - 287L
1,342 Elo+
Party 1
Ymir
Ymir
malinowy_piotr
Ymir
Level 23
God Stats
8W - 10L
1,325 SR
Queue Stats
69W - 69L
1,349 Elo+
Solo
Danzaburou
Danzaburou
tatavar
Danzaburou
Level 8
God Stats
0W - 2L
1,228 SR
Queue Stats
69W - 70L
1,380 Elo+
Solo
Team Averages
Level 22
1,398 SR
1,395 Elo+

VS

Team Averages
Level 20
1,357 SR
1,366 Elo+
Danzaburou
Danzaburou
IkseL
Danzaburou
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,355 Elo+
Solo
Vamana
Vamana
ItzTrollOclock
Vamana
Level 29
God Stats
1W - 1L
1,292 SR
Queue Stats
105W - 83L
1,617 Elo+
Solo
Cerberus
Cerberus
Stickson
Cerberus
Level 16
God Stats
8W - 10L
1,334 SR
Queue Stats
13W - 23L
1,249 Elo+
Solo
Medusa
Medusa
TheDarkEnygma
Medusa
Level 26
God Stats
9W - 10L
1,180 SR
Queue Stats
28W - 22L
1,226 Elo+
Solo
Da Ji
Da Ji
natior2
Da Ji
Level 18
God Stats
22W - 21L
1,479 SR
Queue Stats
31W - 27L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,995
411
3,765
9,034
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
M0PC
Janus
15
1 / 5 / 1
8,450
497
5,430
7,827
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
W-e-s-t-h-a-u-n
Sun Wukong
14
1 / 5 / 0
8,417
495
4,579
10,761
4,990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 7 / 1
6,797
400
2,223
15,945
10,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
tatavar
Danzaburou
11
1 / 8 / 0
7,399
435
7,646
13,663
4,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IkseL
Danzaburou
13
4 / 1 / 7
8,368
492
5,683
8,878
2,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
11 / 1 / 1
10,729
631
13,529
12,912
6,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Stickson
Cerberus
14
1 / 2 / 3
8,250
485
3,381
9,280
6,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 1 / 3
8,900
524
5,236
8,900
3,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
natior2
Da Ji
15
10 / 0 / 2
9,283
546
12,085
9,171
3,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
4
Kills
28
28
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Danzaburou
IkseL
Danzaburou
4
1
7
7.5
W
11
1
1
11.5
L
Janus
M0PC
Janus
1
5
1
0.3
W
Cerberus
Stickson
Cerberus
1
2
3
1.25
W
2
1
3
3.5
L
Sun Wukong
W-e-s-t-h-a-u-n
Sun Wukong
1
5
0
0.2
L
0
7
1
0.07
W
Da Ji
natior2
Da Ji
10
0
2
11
L
Danzaburou
tatavar
Danzaburou
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,643
Damage
39,914
57,230
Taken
49,141
24,394
Mitigated
21,803
8,555
Healing
14,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,765
1,411
0
2,289
9,034
2,420
0
178
8,856
0
24,487
W
Danzaburou
IkseL
Danzaburou
5,683
1,404
0
3,238
8,878
2,974
1,027
1,597
7,281
0
28,565
W
13,529
9,375
0
3,339
12,912
6,175
136
527
12,385
0
98,810
L
Janus
M0PC
Janus
5,430
47
0
890
7,827
2,429
99
0
7,827
52,525
0
W
Cerberus
Stickson
Cerberus
3,381
274
0
3,265
9,280
6,384
1,394
395
8,885
35,604
0
W
5,236
1,463
0
2,862
8,900
3,248
1,529
4,778
3,734
0
55,775
L
Sun Wukong
W-e-s-t-h-a-u-n
Sun Wukong
4,579
1,321
0
1,981
10,761
4,990
454
3,203
7,558
263
46,775
L
2,223
762
0
1,207
15,945
10,392
31
0
15,945
16,262
0
W
Da Ji
natior2
Da Ji
12,085
4,172
0
1,302
9,171
3,022
0
231
8,940
0
46,419
L
Danzaburou
tatavar
Danzaburou
7,646
4,021
204
1,984
13,663
4,163
542
0
13,663
0
42,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,058
Gold Earned
45,530
356
Minions Killed
456
0
Camps Cleared
0
1,362,920
Distance Traveled
1,568,708
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,995
411
57
3
0
254,812
0
W
Danzaburou
8,368
492
47
3
0
308,844
0
W
Vamana
10,729
631
154
9
0
368,028
0
L
Janus
8,450
497
108
6
0
330,230
4
W
Cerberus
8,250
485
79
5
0
277,516
2
W
Medusa
8,900
524
112
7
0
298,454
1
L
Sun Wukong
8,417
495
83
5
0
289,010
3
L
Ymir
6,797
400
22
1
0
237,206
3
W
Da Ji
9,283
546
64
4
0
315,866
5
L
Danzaburou
7,399
435
86
5
0
251,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role