Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ButtaY0Pancakes
Nu Wa
Level 142
God Stats
9W - 5L
1,692 SR
Queue Stats
287W - 254L
1,654 Elo+
Party 2
Sylvanus
Sylvanus
T1 Banksy
Sylvanus
Level 65
God Stats
13W - 9L
1,610 SR
Queue Stats
67W - 59L
1,595 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Tangassi897
Cu Chulainn
Level 113
God Stats
0W - 1L
1,852 SR
Queue Stats
12W - 11L
1,552 Elo+
Solo
Danzaburou
Danzaburou
cocoamooo
Danzaburou
Level 85
God Stats
45W - 30L
1,680 SR
Queue Stats
111W - 127L
1,539 Elo+
Party 2
Team Averages
Level 112
1,667 SR
1,568 Elo+

VS

Team Averages
Level 142
1,579 SR
1,569 Elo+
Hun Batz
Hun Batz
LunarSovereign
Hun Batz
Level 127
God Stats
1W - 0L
1,725 SR
Queue Stats
85W - 86L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
Raizel Wife
Cthulhu
Level 129
God Stats
3W - 3L
1,686 SR
Queue Stats
110W - 126L
1,544 Elo+
Party 1
Artemis
Artemis
UltraMint7
Artemis
Level 160
God Stats
4W - 4L
1,237 SR
Queue Stats
514W - 500L
1,558 Elo+
Solo
Vamana
Vamana
eI_animaI
Vamana
Level 143
God Stats
45W - 39L
1,592 SR
Queue Stats
242W - 219L
1,572 Elo+
Solo
Sol
Sol
fkaCorey
Sol
Level 149
God Stats
5W - 9L
1,658 SR
Queue Stats
413W - 397L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 8 / 4
9,673
421
9,133
26,596
14,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 8 / 2
10,763
468
21,707
14,740
5,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
T1 Banksy
Sylvanus
16
1 / 6 / 3
9,271
403
8,376
24,988
20,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
Tangassi897
Cu Chulainn
15
1 / 9 / 2
9,198
400
7,240
16,794
13,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
cocoamooo
Danzaburou
16
3 / 8 / 4
10,801
470
9,241
22,219
8,445
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
13 / 2 / 11
14,357
624
20,638
22,485
9,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Raizel Wife
Cthulhu
16
3 / 4 / 19
11,821
514
10,053
22,575
19,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
UltraMint7
Artemis
17
6 / 2 / 11
11,898
517
17,250
16,916
6,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
eI_animaI
Vamana
20
12 / 1 / 4
16,086
699
18,627
21,352
19,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 1 / 14
12,469
542
17,491
17,963
8,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
98
10
Kills
39
39
Deaths
10
15
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
4
0.5
L
3
8
2
0.5
W
Hun Batz
13
2
11
9.25
W
Cthulhu
Raizel Wife
Cthulhu
3
4
19
3.13
L
Sylvanus
T1 Banksy
Sylvanus
1
6
3
0.42
L
Cu Chulainn
Tangassi897
Cu Chulainn
1
9
2
0.22
W
Artemis
UltraMint7
Artemis
6
2
11
5.75
L
Danzaburou
cocoamooo
Danzaburou
3
8
4
0.63
W
Vamana
eI_animaI
Vamana
12
1
4
14
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,697
Damage
84,059
105,337
Taken
101,291
62,157
Mitigated
63,659
21,609
Healing
37,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,133
2,858
0
5,485
26,596
14,526
0
7,107
19,489
0
62,409
L
21,707
3,601
0
1,653
14,740
5,387
0
3,227
11,513
82,628
0
W
Hun Batz
20,638
6,224
0
9,050
22,485
9,756
1,215
8,202
13,863
0
125,661
W
Cthulhu
Raizel Wife
Cthulhu
10,053
278
0
3,043
22,575
19,932
0
7,589
14,668
40,524
0
L
Sylvanus
T1 Banksy
Sylvanus
8,376
1,789
1,755
5,696
24,988
20,194
0
7,841
17,147
38,828
7,842
L
Cu Chulainn
Tangassi897
Cu Chulainn
7,240
1,848
0
622
16,794
13,605
0
1,427
15,367
5,344
40,021
W
Artemis
UltraMint7
Artemis
17,250
6,153
1,735
4,965
16,916
6,448
1,500
5,846
10,740
0
69,735
L
Danzaburou
cocoamooo
Danzaburou
9,241
3,884
0
6,398
22,219
8,445
0
9,639
12,580
0
59,813
W
Vamana
eI_animaI
Vamana
18,627
9,344
0
9,143
21,352
19,160
5,389
4,092
16,958
8,851
114,909
W
17,491
6,447
0
10,010
17,963
8,363
3,263
5,403
12,403
89,708
10,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,706
Gold Earned
66,631
502
Minions Killed
686
0
Camps Cleared
0
1,971,752
Distance Traveled
2,202,308
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,673
421
100
4
0
454,727
2
L
Nu Wa
10,763
468
135
6
0
369,580
9
W
Hun Batz
14,357
624
170
7
0
482,079
4
W
Cthulhu
11,821
514
54
2
0
424,147
4
L
Sylvanus
9,271
403
74
3
0
371,268
4
L
Cu Chulainn
9,198
400
89
4
0
395,370
1
W
Artemis
11,898
517
95
4
0
386,822
6
L
Danzaburou
10,801
470
104
5
0
380,807
2
W
Vamana
16,086
699
232
10
0
489,923
0
W
Sol
12,469
542
135
6
0
419,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role