Player Matchup

Set
Set
 
Set
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Fleet_Admiral786
King Arthur
Level 107
God Stats
158W - 113L
1,587 SR
Queue Stats
864W - 869L
1,423 Elo+
Party 1
Hachiman
Hachiman
Insiiiidiious
Hachiman
Level 85
God Stats
2W - 3L
1,354 SR
Queue Stats
107W - 109L
1,465 Elo+
Party 1
Scylla
Scylla
Larabee02
Scylla
Level 89
God Stats
6W - 1L
1,690 SR
Queue Stats
327W - 372L
1,517 Elo+
Party 1
Ares
Ares
XplodingSushi-
Ares
Level 127
God Stats
15W - 10L
1,588 SR
Queue Stats
624W - 584L
1,468 Elo+
Party 1
Team Averages
Level 111
1,544 SR
1,475 Elo+

VS

Team Averages
Level 57
1,521 SR
1,636 Elo+
Bellona
Bellona
Lethean__
Bellona
Level 24
God Stats
4W - 3L
1,938 SR
Queue Stats
11W - 8L
1,850 Elo+
Party 2
Terra
Terra
chkstng
Terra
Level 46
God Stats
0W - 1L
1,263 SR
Queue Stats
10W - 11L
1,684 Elo+
Party 2
Ra
Ra
leobardo29
Ra
Level 88
God Stats
12W - 15L
1,421 SR
Queue Stats
253W - 204L
1,551 Elo+
Party 3
Pele
Pele
omes35
Pele
Level 88
God Stats
17W - 23L
1,305 SR
Queue Stats
165W - 148L
1,574 Elo+
Party 3
Anhur
Anhur
t_Bleez_1
Anhur
Level 37
God Stats
18W - 14L
1,676 SR
Queue Stats
332W - 291L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
1 / 0 / 5
7,334
489
2,225
6,923
2,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Fleet_Admiral786
King Arthur
15
6 / 0 / 1
9,094
606
8,801
11,215
6,968
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Insiiiidiious
Hachiman
12
2 / 1 / 7
7,510
501
6,879
6,381
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Larabee02
Scylla
12
3 / 2 / 1
7,553
504
4,301
6,520
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 2 / 4
7,645
510
5,584
9,037
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lethean__
Bellona
12
0 / 4 / 0
6,352
423
3,830
10,547
8,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
chkstng
Terra
9
2 / 4 / 0
6,532
435
2,240
9,827
5,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 0 / 2
8,669
578
6,413
5,761
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
omes35
Pele
11
1 / 5 / 1
6,657
444
4,557
10,131
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
t_Bleez_1
Anhur
11
0 / 4 / 0
6,160
411
3,363
7,542
2,104
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
5
5
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
0
5
3.5
W
King Arthur
Fleet_Admiral786
King Arthur
6
0
1
6.5
W
Hachiman
Insiiiidiious
Hachiman
2
1
7
5.5
W
Scylla
Larabee02
Scylla
3
2
1
1.75
L
Bellona
Lethean__
Bellona
0
4
0
0
W
4
2
4
3
L
Terra
chkstng
Terra
2
4
0
0.5
L
2
0
2
3
L
Pele
omes35
Pele
1
5
1
0.3
L
Anhur
t_Bleez_1
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
20,403
40,076
Taken
43,808
19,417
Mitigated
20,775
11,835
Healing
12,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
2,225
582
0
512
6,923
2,608
0
1,811
4,974
0
43,729
W
King Arthur
Fleet_Admiral786
King Arthur
8,801
437
0
4,373
11,215
6,968
165
312
10,903
0
58,997
W
Hachiman
Insiiiidiious
Hachiman
6,879
3,541
0
1,962
6,381
1,848
697
776
5,605
0
44,384
W
Scylla
Larabee02
Scylla
4,301
114
0
1,680
6,520
2,269
1,104
2,973
3,275
39,246
0
L
Bellona
Lethean__
Bellona
3,830
1,132
0
2,582
10,547
8,479
0
439
9,942
0
30,612
W
5,584
266
0
3,308
9,037
5,724
795
2,276
6,666
21,167
0
L
Terra
chkstng
Terra
2,240
330
224
2,174
9,827
5,250
0
2,391
7,228
13,182
0
L
6,413
631
289
3,133
5,761
2,151
0
2,639
2,942
60,936
0
L
Pele
omes35
Pele
4,557
1,278
0
3,133
10,131
2,791
0
2,236
7,855
0
39,783
L
Anhur
t_Bleez_1
Anhur
3,363
2,145
0
1,407
7,542
2,104
954
1,876
5,608
0
30,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,136
Gold Earned
34,370
406
Minions Killed
331
0
Camps Cleared
0
1,387,304
Distance Traveled
1,331,395
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,334
489
81
5
0
312,990
3
W
King Arthur
9,094
606
119
8
0
277,492
3
W
Hachiman
7,510
501
85
6
0
238,796
2
W
Scylla
7,553
504
92
6
0
265,332
0
L
Bellona
6,352
423
56
4
0
248,629
2
W
Ares
7,645
510
29
2
0
292,694
7
L
Terra
6,532
435
23
2
0
267,314
6
L
Ra
8,669
578
139
9
0
300,510
6
L
Pele
6,657
444
70
5
0
271,575
1
L
Anhur
6,160
411
43
3
0
243,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role