Player Matchup

Neith
Neith
Light15
Neith
Level 118
God Stats
5W - 5L
1,564 SR
Queue Stats
117W - 118L
1,524 Elo+
Solo
Hun Batz
Hun Batz
Mαstεr
Hun Batz
Level 156
God Stats
3W - 1L
1,297 SR
Queue Stats
205W - 216L
1,460 Elo+
Solo
Ares
Ares
Taco4u23alpha
Ares
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
1,606W - 1,625L
1,540 Elo+
Solo
Olorun
Olorun
chiefcreampie
Olorun
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
innerbubble5757
Horus
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 60L
1,735 Elo+
Solo
Team Averages
Level 114
1,472 SR
1,552 Elo+

VS

Team Averages
Level 57
1,514 SR
1,440 Elo+
Fenrir
Fenrir
BigJewNose
Fenrir
Level 74
God Stats
14W - 11L
1,803 SR
Queue Stats
728W - 700L
1,549 Elo+
Party 1
Ares
Ares
Caul
Ares
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,346 Elo+
Party 2
Jing Wei
Jing Wei
GravityMD
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,402 Elo+
Party 2
Zeus
Zeus
Zerkliener
Zeus
Level 49
God Stats
0W - 2L
1,265 SR
Queue Stats
9W - 12L
1,402 Elo+
Party 2
He Bo
He Bo
hueheuheuheuh
He Bo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Light15
Neith
19
10 / 4 / 18
12,692
1,154
26,592
16,027
8,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Mαstεr
Hun Batz
17
4 / 3 / 16
11,108
1,010
14,601
12,996
8,951
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 7 / 17
11,699
1,064
11,079
21,978
25,832
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
9 / 2 / 16
12,612
1,147
18,020
13,999
7,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 0 / 26
11,991
1,090
10,967
12,224
17,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

200

VS

Team 2 Tickets

87

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigJewNose
Fenrir
16
9 / 8 / 5
12,156
1,105
16,513
24,847
15,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
Caul
Ares
17
1 / 7 / 10
11,270
1,025
7,754
21,264
29,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
GravityMD
Jing Wei
16
0 / 4 / 8
9,667
879
9,167
13,409
6,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 7 / 8
10,711
974
17,811
11,950
5,838
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 8 / 10
11,060
1,005
18,536
16,041
6,905
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
57
34
Kills
16
16
Deaths
34
93
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigJewNose
Fenrir
9
8
5
1.44
L
Ares
Caul
Ares
1
7
10
0.86
L
Jing Wei
GravityMD
Jing Wei
0
4
8
1
W
Neith
Light15
Neith
10
4
18
4.75
W
Hun Batz
Mαstεr
Hun Batz
4
3
16
4
W
7
7
17
2.21
L
3
7
8
1
W
9
2
16
8.5
L
3
8
10
1
W
4
0
26
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,259
Damage
69,781
77,224
Taken
87,511
67,742
Mitigated
64,195
29,097
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigJewNose
Fenrir
16,513
4,571
0
1,058
24,847
15,307
0
8,503
16,069
0
25,634
L
Ares
Caul
Ares
7,754
736
0
1,274
21,264
29,947
0
6,970
14,119
15,284
0
L
Jing Wei
GravityMD
Jing Wei
9,167
6,587
0
2,255
13,409
6,198
0
4,252
9,057
0
29,825
W
Neith
Light15
Neith
26,592
13,127
1,663
4,809
16,027
8,353
0
8,310
7,237
0
53,060
W
Hun Batz
Mαstεr
Hun Batz
14,601
5,700
0
993
12,996
8,951
0
5,456
7,540
233
35,895
W
11,079
519
0
301
21,978
25,832
0
14,655
7,323
20,443
0
L
17,811
2,225
1,083
1,387
11,950
5,838
0
4,346
7,529
56,017
0
W
18,020
8,692
2,329
3,595
13,999
7,391
0
7,157
6,842
44,918
0
L
18,536
665
0
309
16,041
6,905
0
5,235
10,731
39,984
0
W
10,967
3,953
7,220
8,187
12,224
17,215
0
8,523
3,701
60
14,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,102
Gold Earned
54,864
195
Minions Killed
203
8
Camps Cleared
5
1,002,252
Distance Traveled
957,684
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,156
1,105
11
1
2
204,638
0
L
Ares
11,270
1,025
10
1
0
182,482
0
L
Jing Wei
9,667
879
38
3
0
211,156
0
W
Neith
12,692
1,154
68
6
1
186,093
0
W
Hun Batz
11,108
1,010
45
4
5
191,939
1
W
Ares
11,699
1,064
22
2
1
209,464
1
L
Zeus
10,711
974
96
9
2
160,721
0
W
Olorun
12,612
1,147
49
4
0
191,377
0
L
He Bo
11,060
1,005
48
4
1
198,687
0
W
Horus
11,991
1,090
11
1
1
223,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role