Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
MarksHBHJ
Freya
Level 13
God Stats
1W - 1L
1,732 SR
Queue Stats
22W - 15L
1,796 Elo+
Party 2
Horus
Horus
PedreiroAnto
Horus
Level 16
God Stats
17W - 8L
1,783 SR
Queue Stats
35W - 21L
1,670 Elo+
Party 3
Hercules
Hercules
PopulistStone37
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,895 Elo+
Solo
Hades
Hades
Teanna_x_Trump
Hades
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,796 Elo+
Party 2
Team Averages
Level 18
1,603 SR
1,731 Elo+

VS

Team Averages
Level 14
1,501 SR
1,727 Elo+
Ra
Ra
Killiam999
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,668 Elo+
Solo
Pele
Pele
McSaucepan
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,903 Elo+
Party 1
Osiris
Osiris
MilkyGoatNuts
Osiris
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 10L
1,789 Elo+
Party 1
Rama
Rama
PebbleSnatch
Rama
Level 27
God Stats
7W - 8L
1,505 SR
Queue Stats
161W - 113L
1,713 Elo+
Party 1
Aphrodite
Aphrodite
o Viintage o
Aphrodite
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
649W - 651L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 1 / 1
4,803
480
1,234
4,933
1,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Freya
MarksHBHJ
Freya
12
2 / 1 / 3
6,982
698
2,869
6,364
1,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 0 / 2
5,540
554
4,613
5,634
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
10
7 / 1 / 2
6,351
635
6,479
6,297
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 0 / 1
7,019
702
4,112
3,586
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,297
430
1,059
4,028
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 1
5,762
576
2,518
8,309
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 1
5,318
532
4,538
7,547
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 2 / 0
5,665
567
3,268
5,241
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
o Viintage o
Aphrodite
7
0 / 4 / 0
4,481
448
1,054
3,508
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
16
Kills
3
3
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
1
0.5
L
0
4
0
0
W
Freya
MarksHBHJ
Freya
2
1
3
3.5
L
1
4
1
0.38
L
0
2
1
0.25
L
2
2
0
1
W
1
0
2
2
W
Hercules
7
1
2
8
W
6
0
1
6.5
L
Aphrodite
o Viintage o
Aphrodite
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,307
Damage
12,437
26,814
Taken
28,633
11,847
Mitigated
10,492
15,426
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,234
426
0
2,553
4,933
1,203
0
0
4,933
0
21,099
L
1,059
182
36
23
4,028
1,081
27
1,704
2,324
12,824
0
W
Freya
MarksHBHJ
Freya
2,869
1,096
0
3,852
6,364
1,796
0
34
6,330
39,253
0
L
2,518
1,177
0
2,609
8,309
2,234
0
1,710
6,599
0
29,914
L
4,538
1,738
0
2,891
7,547
3,840
0
0
7,547
0
26,434
L
3,268
2,412
0
1,406
5,241
2,198
0
2,623
2,618
0
28,698
W
4,613
2,113
0
3,610
5,634
3,186
92
562
5,037
0
22,886
W
Hercules
6,479
2,947
0
2,779
6,297
3,836
0
643
5,603
0
24,091
W
4,112
122
158
2,474
3,586
1,826
370
784
2,798
42,303
0
L
Aphrodite
o Viintage o
Aphrodite
1,054
281
633
864
3,508
1,139
0
944
2,564
10,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,695
Gold Earned
25,523
303
Minions Killed
235
0
Camps Cleared
0
1,025,328
Distance Traveled
937,740
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,803
480
49
5
0
209,885
0
L
Ra
4,297
430
22
2
0
169,946
0
W
Freya
6,982
698
79
8
0
198,108
3
L
Pele
5,762
576
71
7
0
214,265
1
L
Osiris
5,318
532
54
5
0
182,428
2
L
Rama
5,665
567
65
7
0
184,062
3
W
Horus
5,540
554
41
4
0
203,058
0
W
Hercules
6,351
635
45
5
0
226,944
5
W
Hades
7,019
702
89
9
0
187,333
0
L
Aphrodite
4,481
448
23
2
0
187,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role