Player Matchup

Ymir
Ymir
JoanaJoestar
Ymir
Level 14
God Stats
3W - 2L
1,564 SR
Queue Stats
29W - 30L
1,483 Elo+
Solo
Danzaburou
Danzaburou
MainSkadii
Danzaburou
Level 30
God Stats
5W - 1L
1,665 SR
Queue Stats
21W - 13L
1,821 Elo+
Solo
Sun Wukong
Sun Wukong
SolracV96
Sun Wukong
Level 5
God Stats
1W - 1L
1,779 SR
Queue Stats
2W - 4L
1,198 Elo+
Solo
Fenrir
Fenrir
THmarconha
Fenrir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,547 Elo+
Solo
Agni
Agni
Waltyz
Agni
Level 18
God Stats
9W - 3L
1,757 SR
Queue Stats
107W - 114L
1,452 Elo+
Solo
Team Averages
Level 17
1,653 SR
1,500 Elo+

VS

Team Averages
Level 19
1,520 SR
1,551 Elo+
Merlin
Merlin
ATKBLADE
Merlin
Level 29
God Stats
21W - 20L
1,574 SR
Queue Stats
686W - 944L
1,494 Elo+
Solo
Xbalanque
Xbalanque
Enemigo269
Xbalanque
Level 16
God Stats
1W - 1L
1,729 SR
Queue Stats
88W - 58L
1,596 Elo+
Solo
Nemesis
Nemesis
PanConDulce14
Nemesis
Level 28
God Stats
1W - 1L
1,732 SR
Queue Stats
96W - 71L
1,609 Elo+
Solo
Yemoja
Yemoja
SkyeArch
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,701 Elo+
Solo
Ne Zha
Ne Zha
iswiDz
Ne Zha
Level 17
God Stats
0W - 5L
1,065 SR
Queue Stats
5W - 8L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 9
11,024
501
5,257
12,517
12,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Danzaburou
MainSkadii
Danzaburou
17
6 / 4 / 12
11,634
529
16,582
12,746
4,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
SolracV96
Sun Wukong
15
1 / 7 / 5
9,883
449
3,575
17,224
11,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
THmarconha
Fenrir
19
11 / 6 / 4
13,153
598
18,219
23,726
12,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
Waltyz
Agni
16
7 / 4 / 7
11,599
527
10,062
16,829
7,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ATKBLADE
Merlin
4
0 / 0 / 0
6,475
294
528
929
212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Xbalanque
Enemigo269
Xbalanque
20
12 / 4 / 6
13,785
627
22,855
24,258
9,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
19
13 / 6 / 1
12,868
585
23,213
18,454
9,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
SkyeArch
Yemoja
10
0 / 7 / 3
8,412
382
3,255
11,876
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
iswiDz
Ne Zha
14
1 / 11 / 5
9,430
429
10,655
20,509
7,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
28
Kills
26
27
Deaths
28
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
ATKBLADE
Merlin
0
0
0
0
L
Xbalanque
Enemigo269
Xbalanque
12
4
6
3.75
W
3
6
9
1.25
W
Danzaburou
MainSkadii
Danzaburou
6
4
12
3
L
Nemesis
13
6
1
2.25
L
Yemoja
SkyeArch
Yemoja
0
7
3
0.21
W
Sun Wukong
SolracV96
Sun Wukong
1
7
5
0.5
W
Fenrir
THmarconha
Fenrir
11
6
4
2.17
W
Agni
Waltyz
Agni
7
4
7
2.63
L
Ne Zha
iswiDz
Ne Zha
1
11
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,695
Damage
60,506
83,042
Taken
76,026
49,965
Mitigated
32,893
20,597
Healing
19,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ATKBLADE
Merlin
528
193
0
361
929
212
0
405
524
3,885
0
L
Xbalanque
Enemigo269
Xbalanque
22,855
13,927
0
11,184
24,258
9,572
1,365
4,922
19,336
0
102,232
W
5,257
432
0
887
12,517
12,981
431
1,558
10,959
24,292
0
W
Danzaburou
MainSkadii
Danzaburou
16,582
7,990
0
4,820
12,746
4,817
4,952
1,283
11,463
0
79,642
L
Nemesis
23,213
13,674
0
2,138
18,454
9,070
3,853
2,279
15,850
0
82,792
L
Yemoja
SkyeArch
Yemoja
3,255
933
562
537
11,876
6,597
810
2,920
8,931
22,831
0
W
Sun Wukong
SolracV96
Sun Wukong
3,575
1,138
0
4,426
17,224
11,192
1,052
0
17,224
0
37,564
W
Fenrir
THmarconha
Fenrir
18,219
5,004
0
7,148
23,726
12,992
0
265
23,461
0
92,029
W
Agni
Waltyz
Agni
10,062
1,199
0
3,316
16,829
7,983
1,407
677
16,152
53,485
0
L
Ne Zha
iswiDz
Ne Zha
10,655
3,475
0
5,077
20,509
7,442
0
4,793
15,716
0
55,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,293
Gold Earned
50,970
462
Minions Killed
429
0
Camps Cleared
0
1,886,825
Distance Traveled
1,449,241
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,475
294
7
0
0
40,168
0
L
Xbalanque
13,785
627
161
7
0
378,866
5
W
Ymir
11,024
501
26
1
0
359,162
4
W
Danzaburou
11,634
529
131
6
0
390,377
7
L
Nemesis
12,868
585
141
6
0
432,278
1
L
Yemoja
8,412
382
37
2
0
224,429
2
W
Sun Wukong
9,883
449
71
3
0
324,275
3
W
Fenrir
13,153
598
130
6
0
416,312
0
W
Agni
11,599
527
104
5
0
396,699
2
L
Ne Zha
9,430
429
83
4
0
373,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role