Player Matchup

Hercules
Hercules
Alvinorino
Hercules
Level 13
God Stats
0W - 5L
1,182 SR
Queue Stats
36W - 33L
1,653 Elo+
Party 2
Scylla
Scylla
Isobue
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 10L
1,646 Elo+
Party 2
Ares
Ares
SakurasCream
Ares
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 46L
1,615 Elo+
Party 2
Thanatos
Thanatos
SaradasCream
Thanatos
Level 15
God Stats
15W - 14L
1,591 SR
Queue Stats
58W - 51L
1,593 Elo+
Party 2
Anhur
Anhur
Vehicular_Zebra
Anhur
Level 29
God Stats
6W - 8L
1,528 SR
Queue Stats
75W - 58L
1,727 Elo+
Solo
Team Averages
Level 19
1,460 SR
1,647 Elo+

VS

Team Averages
Level 24
1,620 SR
1,792 Elo+
Eset
Eset
BoundedSine02
Eset
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 15L
1,904 Elo+
Party 1
Bellona
Bellona
Doctor Toots
Bellona
Level 15
God Stats
7W - 4L
1,498 SR
Queue Stats
28W - 27L
1,599 Elo+
Solo
Cthulhu
Cthulhu
HectickMoose
Cthulhu
Level 25
God Stats
40W - 34L
1,675 SR
Queue Stats
654W - 669L
1,589 Elo+
Solo
Bakasura
Bakasura
MoreDeeze
Bakasura
Level 24
God Stats
9W - 2L
1,927 SR
Queue Stats
61W - 18L
1,934 Elo+
Party 1
Chernobog
Chernobog
Timmy2thumbs505
Chernobog
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 21L
1,934 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alvinorino
Hercules
14
0 / 5 / 0
8,034
402
2,727
14,194
9,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Isobue
Scylla
13
1 / 7 / 0
7,942
397
3,049
11,200
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 11 / 2
7,347
367
6,017
23,773
11,542
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
SaradasCream
Thanatos
13
0 / 5 / 2
7,983
399
3,254
11,011
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 7 / 1
8,368
418
9,029
13,296
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 5
12,670
634
13,246
6,569
2,620
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Doctor Toots
Bellona
19
5 / 0 / 3
11,956
598
10,598
10,091
9,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
HectickMoose
Cthulhu
16
4 / 2 / 14
11,077
554
6,169
12,354
9,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
MoreDeeze
Bakasura
20
11 / 1 / 2
12,777
639
11,277
14,294
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
Timmy2thumbs505
Chernobog
19
8 / 0 / 12
12,429
621
12,684
13,851
5,146
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
71
4
Kills
35
35
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alvinorino
Hercules
0
5
0
0
W
7
1
5
9.5
W
Bellona
Doctor Toots
Bellona
5
0
3
6.5
W
Cthulhu
HectickMoose
Cthulhu
4
2
14
5.5
L
Scylla
Isobue
Scylla
1
7
0
0.14
W
Bakasura
MoreDeeze
Bakasura
11
1
2
12
L
1
11
2
0.18
L
Thanatos
SaradasCream
Thanatos
0
5
2
0.2
W
Chernobog
Timmy2thumbs505
Chernobog
8
0
12
14
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,076
Damage
53,974
73,474
Taken
57,159
35,245
Mitigated
32,994
14,843
Healing
26,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alvinorino
Hercules
2,727
906
0
2,396
14,194
9,593
0
604
12,798
300
33,306
W
13,246
931
1,115
3,559
6,569
2,620
501
1,807
4,644
99,386
0
W
Bellona
Doctor Toots
Bellona
10,598
4,393
0
1,602
10,091
9,491
1,780
1,099
8,625
0
78,267
W
Cthulhu
HectickMoose
Cthulhu
6,169
935
6
1,013
12,354
9,710
269
3,335
9,009
32,544
0
L
Scylla
Isobue
Scylla
3,049
525
0
101
11,200
3,428
0
6,818
3,886
35,677
0
W
Bakasura
MoreDeeze
Bakasura
11,277
7,833
0
9,584
14,294
6,027
274
421
13,873
0
89,517
L
6,017
416
192
1,594
23,773
11,542
0
8,304
15,009
31,495
0
L
Thanatos
SaradasCream
Thanatos
3,254
525
0
8,139
11,011
5,905
0
1,409
9,215
0
55,457
W
Chernobog
Timmy2thumbs505
Chernobog
12,684
9,914
0
9,953
13,851
5,146
990
2,511
11,312
0
94,960
L
9,029
3,759
0
2,421
13,296
4,777
265
1,770
10,681
0
53,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,674
Gold Earned
60,909
378
Minions Killed
697
0
Camps Cleared
0
1,686,623
Distance Traveled
2,036,980
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,034
402
67
3
0
371,746
2
W
Eset
12,670
634
188
9
0
396,461
9
W
Bellona
11,956
598
139
7
0
399,940
4
W
Cthulhu
11,077
554
56
3
0
417,753
0
L
Scylla
7,942
397
85
4
0
285,906
1
W
Bakasura
12,777
639
174
9
0
438,609
4
L
Ares
7,347
367
56
3
0
333,342
6
L
Thanatos
7,983
399
93
5
0
392,739
2
W
Chernobog
12,429
621
140
7
0
384,217
3
L
Anhur
8,368
418
77
4
0
302,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role