Player Matchup

Cthulhu
Cthulhu
Grombaldor
Cthulhu
Level 27
God Stats
4W - 7L
1,486 SR
Queue Stats
109W - 140L
1,175 Elo+
Party 1
Sun Wukong
Sun Wukong
Malzahrar
Sun Wukong
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Seawrong
Raijin
Level 103
God Stats
5W - 6L
1,500 SR
Queue Stats
124W - 173L
1,414 Elo+
Party 1
Team Averages
Level 60
1,495 SR
1,363 Elo+

VS

Team Averages
Level 72
1,427 SR
1,344 Elo+
Nemesis
Nemesis
Jovikea
Nemesis
Level 9
God Stats
8W - 24L
1,231 SR
Queue Stats
11W - 31L
1,199 Elo+
Party 2
Pele
Pele
VividnLucid
Pele
Level 105
God Stats
1W - 3L
1,551 SR
Queue Stats
36W - 54L
1,393 Elo+
Party 2
Poseidon
Poseidon
Weascree
Poseidon
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
277W - 265L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grombaldor
Cthulhu
11
3 / 1 / 9
8,222
822
2,106
4,557
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Malzahrar
Sun Wukong
12
7 / 1 / 8
8,631
863
6,627
8,074
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
Seawrong
Raijin
12
5 / 0 / 10
8,276
828
7,288
3,812
1,580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jovikea
Nemesis
9
1 / 4 / 0
6,678
668
1,049
5,213
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 0
5,996
600
1,832
7,308
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
Weascree
Poseidon
10
1 / 6 / 1
7,246
725
3,693
6,539
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
2
2
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Grombaldor
Cthulhu
3
1
9
7.5
L
Nemesis
Jovikea
Nemesis
1
4
0
0.25
W
Sun Wukong
Malzahrar
Sun Wukong
7
1
8
11
W
Raijin
Seawrong
Raijin
5
0
10
10
L
0
5
0
0
L
Poseidon
Weascree
Poseidon
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,021
Damage
6,574
16,443
Taken
19,060
13,705
Mitigated
7,971
4,845
Healing
1,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Grombaldor
Cthulhu
2,106
37
240
686
4,557
5,085
355
579
3,859
9,108
0
L
Nemesis
Jovikea
Nemesis
1,049
185
0
411
5,213
2,411
0
3,308
1,861
0
7,236
W
Sun Wukong
Malzahrar
Sun Wukong
6,627
768
0
1,818
8,074
7,040
447
1,292
6,598
7,807
23,540
W
Raijin
Seawrong
Raijin
7,288
834
0
2,101
3,812
1,580
788
1,429
2,251
39,906
0
L
1,832
378
0
396
7,308
3,501
0
3,951
3,247
0
16,694
L
Poseidon
Weascree
Poseidon
3,693
300
0
750
6,539
2,059
0
3,333
3,031
24,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,129
Gold Earned
19,920
135
Minions Killed
96
0
Camps Cleared
0
599,326
Distance Traveled
541,303
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,222
822
14
1
0
204,768
0
L
Nemesis
6,678
668
14
1
0
185,983
0
W
Sun Wukong
8,631
863
54
5
0
206,522
1
W
Raijin
8,276
828
67
7
0
188,036
3
L
Pele
5,996
600
25
3
0
179,262
3
L
Poseidon
7,246
725
57
6
0
176,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role