Player Matchup

Rama
Rama
FarrahFlowers
Rama
Level 40
God Stats
1W - 4L
1,732 SR
Queue Stats
8W - 12L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
Honcho Mutty
Cthulhu
Level 65
God Stats
0W - 2L
1,640 SR
Queue Stats
18W - 15L
1,362 Elo+
Party 1
Fenrir
Fenrir
HoshiwaYukio
Fenrir
Level 4
God Stats
1W - 1L
1,776 SR
Queue Stats
5W - 4L
1,548 Elo+
Party 1
Team Averages
Level 36
1,716 SR
1,424 Elo+

VS

Team Averages
Level 59
1,527 SR
1,800 Elo+
Cerberus
Cerberus
BigDMK_
Cerberus
Level 29
God Stats
22W - 19L
1,582 SR
Queue Stats
50W - 49L
1,798 Elo+
Party 2
Kukulkan
Kukulkan
smoggywhitefolk
Kukulkan
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
26W - 21L
1,744 Elo+
Party 2
Fenrir
Fenrir
strikerbot7
Fenrir
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
170W - 160L
1,858 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
7,994
615
5,750
8,177
2,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Honcho Mutty
Cthulhu
11
0 / 5 / 5
8,631
664
8,766
17,156
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
11
5 / 6 / 0
9,092
699
4,551
10,664
3,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigDMK_
Cerberus
14
6 / 1 / 8
10,757
827
7,890
10,714
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
13
3 / 1 / 8
9,412
724
12,472
4,083
1,453
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
6 / 3 / 9
10,324
794
9,650
11,277
4,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
5
Kills
15
15
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigDMK_
Cerberus
6
1
8
10
L
0
4
5
0.63
L
Cthulhu
Honcho Mutty
Cthulhu
0
5
5
0.5
L
Fenrir
5
6
0
0.83
W
Kukulkan
3
1
8
7
W
Fenrir
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,067
Damage
30,012
35,997
Taken
26,074
15,940
Mitigated
13,774
6,025
Healing
3,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigDMK_
Cerberus
7,890
41
0
3,318
10,714
7,900
426
3,853
6,861
26,298
0
L
5,750
4,605
513
687
8,177
2,667
0
5,455
2,722
0
32,166
L
Cthulhu
Honcho Mutty
Cthulhu
8,766
358
179
3,889
17,156
10,070
0
9,719
7,437
30,375
0
L
Fenrir
4,551
1,393
0
757
10,664
3,203
0
5,286
5,378
0
14,256
W
Kukulkan
12,472
829
0
0
4,083
1,453
1,456
1,346
2,737
44,428
0
W
Fenrir
9,650
1,701
0
667
11,277
4,421
1,190
3,636
7,641
0
42,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,717
Gold Earned
30,493
121
Minions Killed
171
0
Camps Cleared
0
712,675
Distance Traveled
722,646
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,757
827
40
3
0
241,124
3
L
Rama
7,994
615
56
4
0
214,795
0
L
Cthulhu
8,631
664
44
3
0
261,151
2
L
Fenrir
9,092
699
21
2
0
236,729
3
W
Kukulkan
9,412
724
74
6
0
240,455
0
W
Fenrir
10,324
794
57
4
0
241,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role