Player Matchup

Athena
Athena
Jdstarks
Athena
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 74L
1,411 Elo+
Party 1
Artemis
Artemis
More To Me
Artemis
Level 107
God Stats
5W - 3L
1,714 SR
Queue Stats
20W - 14L
1,569 Elo+
Party 1
King Arthur
King Arthur
T 8 JOHNSON
King Arthur
Level 109
God Stats
17W - 14L
1,729 SR
Queue Stats
307W - 267L
1,549 Elo+
Party 2
Chang'e
Chang'e
The Sscary Door
Chang'e
Level 129
God Stats
12W - 10L
1,622 SR
Queue Stats
331W - 283L
1,539 Elo+
Party 2
Nemesis
Nemesis
vonta100
Nemesis
Level 129
God Stats
10W - 5L
1,614 SR
Queue Stats
162W - 131L
1,525 Elo+
Party 1
Team Averages
Level 120
1,636 SR
1,519 Elo+

VS

Team Averages
Level 96
1,497 SR
1,494 Elo+
Nu Wa
Nu Wa
CosmicAs16
Nu Wa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 85L
1,496 Elo+
Party 4
Horus
Horus
HCS Jester
Horus
Level 103
God Stats
0W - 2L
1,449 SR
Queue Stats
67W - 60L
1,550 Elo+
Party 3
Cerberus
Cerberus
JimmyThe turtle
Cerberus
Level 87
God Stats
52W - 57L
1,604 SR
Queue Stats
342W - 292L
1,559 Elo+
Solo
Danzaburou
Danzaburou
TurboFister1774
Danzaburou
Level 58
God Stats
5W - 9L
1,431 SR
Queue Stats
14W - 25L
1,366 Elo+
Party 3
Fenrir
Fenrir
oreoxwolf
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jdstarks
Athena
13
3 / 2 / 9
8,494
566
4,049
11,292
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
More To Me
Artemis
12
3 / 1 / 4
7,331
489
5,833
4,565
1,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
T 8 JOHNSON
King Arthur
14
1 / 2 / 2
8,070
538
4,504
8,474
5,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
7 / 3 / 5
8,993
600
10,255
9,885
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
vonta100
Nemesis
14
7 / 1 / 4
8,566
571
8,897
10,475
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 6 / 3
7,182
479
5,265
8,151
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
1 / 4 / 3
6,561
437
3,024
12,194
5,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
14
3 / 3 / 0
7,974
532
5,717
10,888
7,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
TurboFister1774
Danzaburou
11
2 / 4 / 3
7,344
490
6,507
8,708
2,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
oreoxwolf
Fenrir
11
1 / 4 / 1
6,843
456
4,631
12,276
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
21
Kills
8
9
Deaths
21
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
6
3
0.42
L
Horus
1
4
3
0.63
W
Athena
Jdstarks
Athena
3
2
9
3.75
L
Cerberus
3
3
0
1
W
Artemis
More To Me
Artemis
3
1
4
5
W
King Arthur
T 8 JOHNSON
King Arthur
1
2
2
1
W
7
3
5
3.17
L
Danzaburou
TurboFister1774
Danzaburou
2
4
3
0.88
L
Fenrir
oreoxwolf
Fenrir
1
4
1
0.38
W
Nemesis
vonta100
Nemesis
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,538
Damage
25,144
44,691
Taken
52,217
19,624
Mitigated
22,385
12,701
Healing
14,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
5,265
682
0
977
8,151
2,399
660
2,796
5,149
33,365
0
L
Horus
3,024
1,316
1,310
3,888
12,194
5,735
35
3,117
8,943
0
16,756
W
Athena
Jdstarks
Athena
4,049
1,799
0
1,431
11,292
6,250
539
1,591
9,493
27,704
0
L
Cerberus
5,717
393
0
3,612
10,888
7,232
0
570
10,018
43,476
0
W
Artemis
More To Me
Artemis
5,833
2,054
0
1,572
4,565
1,115
297
684
3,701
0
29,772
W
King Arthur
T 8 JOHNSON
King Arthur
4,504
306
0
3,010
8,474
5,245
0
3,522
4,774
0
40,691
W
10,255
397
975
4,755
9,885
2,791
0
967
8,838
53,233
0
L
Danzaburou
TurboFister1774
Danzaburou
6,507
1,883
0
1,099
8,708
2,775
98
3,202
5,390
0
38,213
L
Fenrir
oreoxwolf
Fenrir
4,631
1,574
0
3,974
12,276
4,244
380
3,995
8,113
0
35,337
W
Nemesis
vonta100
Nemesis
8,897
5,046
0
958
10,475
4,223
834
3,334
6,903
0
53,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,454
Gold Earned
35,904
342
Minions Killed
313
0
Camps Cleared
0
1,389,425
Distance Traveled
1,293,525
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,182
479
62
4
0
266,880
3
L
Horus
6,561
437
36
2
0
275,078
1
W
Athena
8,494
566
37
2
0
303,967
4
L
Cerberus
7,974
532
90
6
0
221,519
0
W
Artemis
7,331
489
42
3
0
267,233
3
W
King Arthur
8,070
538
93
6
0
240,623
1
W
Chang'e
8,993
600
90
6
0
277,969
2
L
Danzaburou
7,344
490
61
4
0
256,829
2
L
Fenrir
6,843
456
64
4
0
273,219
0
W
Nemesis
8,566
571
80
5
0
299,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role