Player Matchup

Cthulhu
Cthulhu
AlphaPredator96
Cthulhu
Level 17
God Stats
6W - 3L
1,408 SR
Queue Stats
15W - 17L
1,538 Elo+
Party 1
Arachne
Arachne
Dinklenug
Arachne
Level 29
God Stats
16W - 5L
1,821 SR
Queue Stats
156W - 200L
1,538 Elo+
Solo
Terra
Terra
KenseiMidow
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,529 Elo+
Party 1
Zeus
Zeus
RONBURGUNDYy
Zeus
Level 18
God Stats
1W - 5L
1,351 SR
Queue Stats
28W - 43L
1,570 Elo+
Solo
Cerberus
Cerberus
godtierslayer99
Cerberus
Level 22
God Stats
0W - 1L
1,728 SR
Queue Stats
23W - 21L
1,538 Elo+
Party 1
Team Averages
Level 18
1,562 SR
1,542 Elo+

VS

Team Averages
Level 19
1,426 SR
1,537 Elo+
Hel
Hel
LuluCrazyKiller
Hel
Level 6
God Stats
1W - 3L
1,281 SR
Queue Stats
13W - 13L
1,507 Elo+
Solo
Neith
Neith
Oh Jeebs
Neith
Level 26
God Stats
7W - 4L
1,591 SR
Queue Stats
41W - 47L
1,404 Elo+
Solo
Aphrodite
Aphrodite
Peppa_The_Pig00
Aphrodite
Level 20
God Stats
3W - 2L
1,691 SR
Queue Stats
36W - 36L
1,532 Elo+
Solo
Fenrir
Fenrir
Sistrum23
Fenrir
Level 28
God Stats
4W - 12L
1,068 SR
Queue Stats
202W - 202L
1,562 Elo+
Solo
Odin
Odin
SullyKin
Odin
Level 15
God Stats
6W - 5L
1,500 SR
Queue Stats
192W - 164L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 7
11,514
960
11,776
17,298
17,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
Dinklenug
Arachne
16
8 / 14 / 2
12,627
1,052
17,191
28,141
11,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
1 / 2 / 5
11,106
926
3,070
10,837
12,483
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
0 / 7 / 8
10,853
904
19,973
11,720
10,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
18
5 / 5 / 7
12,126
1,011
17,104
20,940
20,426
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

113

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 12
11,238
937
7,061
16,338
6,066
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Oh Jeebs
Neith
20
2 / 1 / 19
12,430
1,036
12,479
11,529
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Peppa_The_Pig00
Aphrodite
19
6 / 2 / 18
12,707
1,059
11,555
13,604
7,710
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Sistrum23
Fenrir
18
7 / 2 / 10
12,391
1,033
10,221
12,816
6,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
20
17 / 5 / 12
14,948
1,246
39,102
20,926
8,363
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
104
16
Kills
33
33
Deaths
16
29
Assists
71
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Arachne
Dinklenug
Arachne
8
14
2
0.64
L
1
2
5
1.75
W
1
6
12
1.17
W
Neith
Oh Jeebs
Neith
2
1
19
11.5
W
Aphrodite
Peppa_The_Pig00
Aphrodite
6
2
18
7.5
L
0
7
8
0.57
W
Fenrir
Sistrum23
Fenrir
7
2
10
6
W
Odin
17
5
12
4.6
L
Cerberus
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,114
Damage
80,418
88,936
Taken
75,213
72,167
Mitigated
33,285
20,481
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,776
2,172
255
1,861
17,298
17,813
0
4,234
13,064
36,905
0
L
Arachne
Dinklenug
Arachne
17,191
14,197
498
6,479
28,141
11,194
0
3,957
24,184
0
25,760
L
3,070
878
2,095
3,827
10,837
12,483
0
4,233
6,604
11,758
0
W
7,061
1,093
3,151
4,299
16,338
6,066
0
11,982
4,228
27,483
0
W
Neith
Oh Jeebs
Neith
12,479
6,632
0
2,852
11,529
4,654
0
7,822
3,657
0
38,352
W
Aphrodite
Peppa_The_Pig00
Aphrodite
11,555
1,590
6,663
5,876
13,604
7,710
0
11,262
2,142
23,535
0
L
19,973
1,647
0
0
11,720
10,251
0
1,449
10,271
56,098
0
W
Fenrir
Sistrum23
Fenrir
10,221
4,548
0
1,402
12,816
6,492
0
6,715
5,975
0
17,140
W
Odin
39,102
13,888
0
0
20,926
8,363
0
13,438
7,288
0
62,630
L
Cerberus
17,104
1,116
267
5,199
20,940
20,426
0
4,743
16,197
33,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,226
Gold Earned
63,714
206
Minions Killed
215
7
Camps Cleared
8
1,014,309
Distance Traveled
1,146,451
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,514
960
46
4
1
194,954
0
L
Arachne
12,627
1,052
22
2
2
201,797
0
L
Terra
11,106
926
10
1
2
194,943
0
W
Hel
11,238
937
60
5
1
192,429
2
W
Neith
12,430
1,036
60
5
1
239,346
0
W
Aphrodite
12,707
1,059
33
3
1
247,735
0
L
Zeus
10,853
904
80
7
1
189,001
3
W
Fenrir
12,391
1,033
11
1
3
217,613
0
W
Odin
14,948
1,246
51
4
2
249,328
0
L
Cerberus
12,126
1,011
48
4
1
233,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role