Player Matchup

Sylvanus
Sylvanus
Aliway
Sylvanus
Level 159
God Stats
12W - 9L
1,465 SR
Queue Stats
663W - 632L
1,568 Elo+
Party 3
Izanami
Izanami
Crypten
Izanami
Level 157
God Stats
3W - 0L
1,851 SR
Queue Stats
115W - 46L
1,860 Elo+
Party 3
Osiris
Osiris
Kaseen475
Osiris
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 83L
1,515 Elo+
Party 3
Discordia
Discordia
Rōze
Discordia
Level 78
God Stats
6W - 9L
1,213 SR
Queue Stats
98W - 145L
1,511 Elo+
Party 3
Chang'e
Chang'e
WillEXE
Chang'e
Level 149
God Stats
3W - 0L
1,824 SR
Queue Stats
290W - 268L
1,570 Elo+
Party 3
Team Averages
Level 114
1,571 SR
1,605 Elo+

VS

Team Averages
Level 58
1,822 SR
1,596 Elo+
Olorun
Olorun
BoooRadley
Olorun
Level 29
God Stats
4W - 1L
1,870 SR
Queue Stats
46W - 41L
1,575 Elo+
Party 1
Ne Zha
Ne Zha
LannaRhoddes
Ne Zha
Level 29
God Stats
3W - 1L
1,910 SR
Queue Stats
11W - 9L
1,595 Elo+
Party 2
Erlang Shen
Erlang Shen
MadoxRiper
Erlang Shen
Level 128
God Stats
5W - 3L
1,874 SR
Queue Stats
248W - 246L
1,550 Elo+
Party 2
Anubis
Anubis
Nodoko99
Anubis
Level 43
God Stats
1W - 1L
1,690 SR
Queue Stats
87W - 75L
1,669 Elo+
Party 1
Hercules
Hercules
RancidThermos
Hercules
Level 60
God Stats
7W - 3L
1,768 SR
Queue Stats
72W - 53L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aliway
Sylvanus
16
1 / 3 / 11
11,941
519
7,328
16,622
16,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Crypten
Izanami
20
13 / 3 / 5
15,960
694
27,369
23,343
10,891
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
Kaseen475
Osiris
18
2 / 5 / 4
12,266
533
7,753
16,672
15,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Rōze
Discordia
16
2 / 4 / 5
11,104
483
10,119
11,923
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
WillEXE
Chang'e
19
6 / 2 / 7
12,561
546
15,171
15,013
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BoooRadley
Olorun
16
4 / 7 / 7
10,244
445
13,726
18,262
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
17
3 / 3 / 4
10,658
463
8,280
14,622
10,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
MadoxRiper
Erlang Shen
17
3 / 4 / 5
10,971
477
9,426
20,926
10,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Nodoko99
Anubis
18
5 / 5 / 5
11,357
494
11,295
19,168
9,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
RancidThermos
Hercules
15
2 / 5 / 4
10,300
448
7,275
19,987
15,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
24
Kills
17
17
Deaths
24
32
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aliway
Sylvanus
1
3
11
2.17
L
Olorun
BoooRadley
Olorun
4
7
7
1.07
W
Izanami
Crypten
Izanami
13
3
5
5.17
W
Osiris
Kaseen475
Osiris
2
5
4
0.8
L
Ne Zha
3
3
4
1.67
L
Erlang Shen
MadoxRiper
Erlang Shen
3
4
5
1.38
L
Anubis
Nodoko99
Anubis
5
5
5
1.5
L
Hercules
RancidThermos
Hercules
2
5
4
0.8
W
Discordia
Rōze
Discordia
2
4
5
1.13
W
Chang'e
WillEXE
Chang'e
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,740
Damage
50,002
83,573
Taken
92,965
53,621
Mitigated
52,141
31,542
Healing
37,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aliway
Sylvanus
7,328
1,391
2,268
5,858
16,622
16,751
610
8,245
8,377
22,735
0
L
Olorun
BoooRadley
Olorun
13,726
8,198
381
7,091
18,262
6,110
624
5,969
12,239
64,083
0
W
Izanami
Crypten
Izanami
27,369
21,339
0
10,592
23,343
10,891
8,054
7,735
15,608
0
172,330
W
Osiris
Kaseen475
Osiris
7,753
2,413
0
1,476
16,672
15,593
1,711
4,206
12,466
0
64,827
L
Ne Zha
8,280
2,980
0
6,780
14,622
10,024
0
4,645
9,880
0
63,188
L
Erlang Shen
MadoxRiper
Erlang Shen
9,426
4,035
0
8,338
20,926
10,979
0
3,276
17,419
0
85,270
L
Anubis
Nodoko99
Anubis
11,295
1,022
0
8,820
19,168
9,820
369
11,485
7,521
75,358
0
L
Hercules
RancidThermos
Hercules
7,275
2,994
0
6,238
19,987
15,208
339
6,539
13,288
0
30,562
W
Discordia
Rōze
Discordia
10,119
1,008
0
2,016
11,923
4,220
874
5,934
5,989
61,933
0
W
Chang'e
WillEXE
Chang'e
15,171
1,783
3,109
6,223
15,013
6,166
1,204
1,966
13,047
90,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,832
Gold Earned
53,530
618
Minions Killed
537
0
Camps Cleared
0
2,075,054
Distance Traveled
2,056,265
35
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,941
519
32
1
0
448,190
10
L
Olorun
10,244
445
101
4
0
361,027
5
W
Izanami
15,960
694
234
10
0
420,695
6
W
Osiris
12,266
533
124
5
0
361,301
6
L
Ne Zha
10,658
463
114
5
0
456,554
3
L
Erlang Shen
10,971
477
119
5
0
465,707
3
L
Anubis
11,357
494
153
7
0
364,132
4
L
Hercules
10,300
448
50
2
0
408,845
1
W
Discordia
11,104
483
93
4
0
407,315
8
W
Chang'e
12,561
546
135
6
0
437,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role