Player Matchup

Kuzenbo
Kuzenbo
AngeljrCM-Z-
Kuzenbo
Level 32
God Stats
18W - 15L
1,190 SR
Queue Stats
521W - 551L
1,447 Elo+
Party 3
Hou Yi
Hou Yi
FredxX23
Hou Yi
Level 23
God Stats
0W - 2L
1,604 SR
Queue Stats
16W - 18L
1,624 Elo+
Party 3
Erlang Shen
Erlang Shen
Lykos159
Erlang Shen
Level 102
God Stats
1W - 2L
1,635 SR
Queue Stats
65W - 44L
1,539 Elo+
Party 3
Danzaburou
Danzaburou
nikolenp
Danzaburou
Level 15
God Stats
4W - 14L
1,242 SR
Queue Stats
172W - 231L
1,431 Elo+
Party 3
Poseidon
Poseidon
strikeman31
Poseidon
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
322W - 275L
1,398 Elo+
Party 3
Team Averages
Level 53
1,434 SR
1,488 Elo+

VS

Team Averages
Level 66
1,540 SR
1,547 Elo+
Sol
Sol
DixieDamelio282
Sol
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 55L
1,651 Elo+
Party 2
Neith
Neith
FrozenRunner
Neith
Level 23
God Stats
31W - 21L
1,480 SR
Queue Stats
137W - 111L
1,593 Elo+
Party 2
Fenrir
Fenrir
Nitroxygen_
Fenrir
Level 42
God Stats
98W - 84L
1,508 SR
Queue Stats
806W - 793L
1,488 Elo+
Party 1
Vamana
Vamana
mommaslilgamer
Vamana
Level 129
God Stats
7W - 4L
1,741 SR
Queue Stats
298W - 266L
1,532 Elo+
Party 2
Horus
Horus
whiteshadow_1000
Horus
Level 109
God Stats
6W - 8L
1,472 SR
Queue Stats
847W - 800L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AngeljrCM-Z-
Kuzenbo
14
3 / 5 / 4
9,883
494
6,653
21,063
25,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
FredxX23
Hou Yi
14
0 / 7 / 3
8,344
417
5,956
17,337
6,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Lykos159
Erlang Shen
14
2 / 10 / 3
8,695
435
8,145
16,983
9,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
nikolenp
Danzaburou
15
0 / 7 / 3
8,837
442
4,355
10,303
4,486
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
strikeman31
Poseidon
16
5 / 5 / 2
10,180
509
9,828
12,538
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 11
11,346
567
18,332
14,820
7,081
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 1 / 7
11,773
589
6,394
11,917
5,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
8 / 3 / 11
10,951
548
11,156
16,033
9,908
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
12 / 2 / 3
13,030
652
17,244
24,506
19,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
6 / 4 / 6
10,842
542
10,475
12,927
8,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
72
10
Kills
34
34
Deaths
12
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AngeljrCM-Z-
Kuzenbo
3
5
4
1
W
4
2
11
4.75
L
Hou Yi
FredxX23
Hou Yi
0
7
3
0.21
W
4
1
7
7.5
L
Erlang Shen
Lykos159
Erlang Shen
2
10
3
0.35
W
Fenrir
8
3
11
4.5
W
12
2
3
6.75
L
Danzaburou
nikolenp
Danzaburou
0
7
3
0.21
L
Poseidon
strikeman31
Poseidon
5
5
2
1.2
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,937
Damage
63,601
78,224
Taken
80,203
50,536
Mitigated
49,841
8,480
Healing
35,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AngeljrCM-Z-
Kuzenbo
6,653
1,810
0
1,781
21,063
25,876
0
3,616
17,447
17,208
0
W
18,332
8,400
0
8,587
14,820
7,081
4,191
3,001
11,583
92,923
0
L
Hou Yi
FredxX23
Hou Yi
5,956
2,876
0
4,600
17,337
6,342
0
2,020
15,317
0
41,231
W
6,394
3,062
0
6,543
11,917
5,026
4,996
2,504
9,381
0
79,007
L
Erlang Shen
Lykos159
Erlang Shen
8,145
3,563
0
985
16,983
9,102
0
6,537
10,446
0
46,426
W
Fenrir
11,156
3,211
1,349
4,952
16,033
9,908
596
4,556
11,368
0
38,066
W
17,244
8,700
0
12,050
24,506
19,358
906
3,241
21,137
0
97,823
L
Danzaburou
nikolenp
Danzaburou
4,355
1,209
0
274
10,303
4,486
824
837
9,466
0
40,792
L
Poseidon
strikeman31
Poseidon
9,828
535
0
840
12,538
4,730
0
5,322
7,216
66,169
0
W
10,475
5,909
344
1,226
12,927
8,468
876
2,586
10,253
0
82,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,939
Gold Earned
57,942
375
Minions Killed
653
0
Camps Cleared
0
1,694,696
Distance Traveled
1,826,375
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,883
494
15
1
0
394,546
1
W
Sol
11,346
567
162
8
0
346,677
2
L
Hou Yi
8,344
417
74
4
0
291,307
0
W
Neith
11,773
589
137
7
0
333,602
4
L
Erlang Shen
8,695
435
74
4
0
351,875
0
W
Fenrir
10,951
548
57
3
0
375,188
2
W
Vamana
13,030
652
186
9
0
389,833
0
L
Danzaburou
8,837
442
86
4
0
312,683
0
L
Poseidon
10,180
509
126
6
0
344,285
2
W
Horus
10,842
542
111
6
0
381,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role