Player Matchup

Awilix
Awilix
Anarchy_Angel92
Awilix
Level 29
God Stats
8W - 6L
1,813 SR
Queue Stats
41W - 40L
1,573 Elo+
Solo
Thanatos
Thanatos
ChiefQueeefSaIsa
Thanatos
Level 29
God Stats
26W - 15L
1,618 SR
Queue Stats
53W - 33L
1,679 Elo+
Solo
Poseidon
Poseidon
Kaiju_Calamity
Poseidon
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,674 Elo+
Solo
Artio
Artio
ReeceHendrix_
Artio
Level 29
God Stats
61W - 48L
1,626 SR
Queue Stats
90W - 86L
1,585 Elo+
Solo
Neith
Neith
xllNAMELESSllx
Neith
Level 21
God Stats
12W - 11L
1,525 SR
Queue Stats
185W - 151L
1,625 Elo+
Solo
Team Averages
Level 27
1,616 SR
1,627 Elo+

VS

Team Averages
Level 31
1,576 SR
1,610 Elo+
Cupid
Cupid
A Moldy Sack
Cupid
Level 18
God Stats
25W - 26L
1,763 SR
Queue Stats
31W - 32L
1,732 Elo+
Solo
Jormungandr
Jormungandr
Bunbun21
Jormungandr
Level 105
God Stats
1W - 1L
1,274 SR
Queue Stats
96W - 86L
1,537 Elo+
Party 1
Neith
Neith
El Nashty14
Neith
Level 6
God Stats
6W - 8L
1,731 SR
Queue Stats
6W - 14L
1,630 Elo+
Solo
Ymir
Ymir
Fl6r1366
Ymir
Level 16
God Stats
20W - 14L
1,613 SR
Queue Stats
26W - 29L
1,542 Elo+
Party 1
Bastet
Bastet
x55ViperFang55x
Bastet
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 1 / 8
14,677
1,334
26,707
14,115
6,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 2 / 16
12,100
1,100
13,200
12,316
5,727
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
19
2 / 7 / 20
11,422
1,038
16,995
10,850
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 2 / 17
11,522
1,047
8,168
17,339
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 1 / 14
11,706
1,064
16,677
7,512
3,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

191

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 10
10,390
945
11,632
13,527
5,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
Bunbun21
Jormungandr
16
2 / 8 / 4
10,100
918
12,921
18,570
15,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 7 / 8
11,169
1,015
10,667
16,277
7,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
16
5 / 8 / 6
10,926
993
11,003
23,573
15,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 8 / 4
9,627
875
7,371
13,352
7,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
45
35
Kills
13
13
Deaths
35
75
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
4
10
1.5
W
20
1
8
24
L
Jormungandr
Bunbun21
Jormungandr
2
8
4
0.5
W
7
2
16
7.5
L
3
7
8
1
L
Ymir
5
8
6
1
W
Poseidon
2
7
20
1.71
W
1
2
17
4.75
L
2
8
4
0.5
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,747
Damage
53,594
62,132
Taken
85,299
30,182
Mitigated
52,048
21,394
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,632
5,645
340
1,126
13,527
5,885
0
1,335
12,192
0
45,430
W
26,707
16,876
383
2,330
14,115
6,783
0
4,129
9,911
0
37,685
L
Jormungandr
Bunbun21
Jormungandr
12,921
3,037
402
1,123
18,570
15,658
0
6,465
12,105
29,464
0
W
13,200
5,465
420
6,173
12,316
5,727
0
4,807
7,409
0
26,920
L
10,667
7,300
0
2,002
16,277
7,549
0
3,573
12,704
0
38,000
L
Ymir
11,003
958
154
2,029
23,573
15,944
0
9,699
13,874
25,044
0
W
Poseidon
16,995
3,000
0
463
10,850
4,098
0
4,387
6,438
40,183
0
W
8,168
844
2,522
7,267
17,339
10,353
0
7,550
9,514
24,181
0
L
7,371
2,514
0
0
13,352
7,012
0
4,091
9,261
0
10,855
W
16,677
8,403
0
1,836
7,512
3,221
0
2,551
4,936
0
41,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,427
Gold Earned
52,212
189
Minions Killed
205
10
Camps Cleared
1
1,048,140
Distance Traveled
845,169
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,390
945
72
7
0
172,516
0
W
Awilix
14,677
1,334
21
2
1
266,070
1
L
Jormungandr
10,100
918
27
2
0
148,596
1
W
Thanatos
12,100
1,100
22
2
3
232,965
0
L
Neith
11,169
1,015
72
7
0
168,909
1
L
Ymir
10,926
993
25
2
1
144,698
0
W
Poseidon
11,422
1,038
60
5
1
201,678
0
W
Artio
11,522
1,047
33
3
0
194,742
0
L
Bastet
9,627
875
9
1
0
210,450
0
W
Neith
11,706
1,064
53
5
5
152,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role