Player Matchup

Artemis
Artemis
KSI_Sparky
Artemis
Level 109
God Stats
3W - 7L
1,284 SR
Queue Stats
134W - 129L
1,585 Elo+
Party 2
Achilles
Achilles
Lazy_marshin
Achilles
Level 80
God Stats
5W - 7L
1,312 SR
Queue Stats
279W - 277L
1,472 Elo+
Party 3
Nu Wa
Nu Wa
TheKingArthR
Nu Wa
Level 108
God Stats
0W - 2L
1,311 SR
Queue Stats
26W - 38L
1,529 Elo+
Party 2
Nemesis
Nemesis
ThePeachPython
Nemesis
Level 128
God Stats
2W - 1L
1,743 SR
Queue Stats
62W - 53L
1,560 Elo+
Solo
Sylvanus
Sylvanus
westernlizard
Sylvanus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 119L
1,620 Elo+
Party 3
Team Averages
Level 106
1,430 SR
1,553 Elo+

VS

Team Averages
Level 105
1,598 SR
1,465 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Martichampion
Nu Wa
Level 104
God Stats
14W - 3L
1,855 SR
Queue Stats
221W - 206L
1,536 Elo+
Party 1
Hun Batz
Hun Batz
TheLeftHand777
Hun Batz
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 49L
1,242 Elo+
Solo
Osiris
Osiris
ethunoguess
Osiris
Level 127
God Stats
12W - 12L
1,500 SR
Queue Stats
724W - 661L
1,492 Elo+
Party 1
Artio
Artio
ipossitiveZJN
Artio
Level 96
God Stats
23W - 12L
1,637 SR
Queue Stats
676W - 582L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KSI_Sparky
Artemis
14
0 / 3 / 6
8,515
473
9,871
8,888
3,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Lazy_marshin
Achilles
13
0 / 1 / 0
7,910
439
4,480
11,775
11,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 2
8,849
492
7,698
9,255
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 1 / 1
9,512
528
9,730
14,331
5,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
westernlizard
Sylvanus
10
3 / 3 / 0
7,449
414
4,793
7,214
5,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 5 / 6
8,202
456
4,600
11,540
3,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 1 / 5
9,652
536
12,343
7,412
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
14
1 / 4 / 2
8,579
477
3,539
13,842
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
17
1 / 0 / 1
9,350
519
7,553
11,461
9,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 0 / 4
9,477
527
6,046
13,469
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
12
12
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
5
6
0.6
L
Artemis
KSI_Sparky
Artemis
0
3
6
1
L
Achilles
Lazy_marshin
Achilles
0
1
0
0
W
5
1
5
7.5
L
2
4
2
0.75
W
Hun Batz
1
4
2
0.5
L
5
1
1
5.5
W
Osiris
1
0
1
1.5
W
5
0
4
7
L
Sylvanus
westernlizard
Sylvanus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,572
Damage
34,081
51,463
Taken
57,724
29,569
Mitigated
26,973
18,286
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,600
1,516
0
2,015
11,540
3,189
384
2,454
8,970
0
48,347
L
Artemis
KSI_Sparky
Artemis
9,871
4,560
0
2,027
8,888
3,823
758
2,803
5,941
0
55,949
L
Achilles
Lazy_marshin
Achilles
4,480
758
0
4,041
11,775
11,630
104
2,596
8,975
57
38,429
W
12,343
4,052
145
1,899
7,412
1,974
854
1,820
5,377
63,901
0
L
7,698
1,841
0
1,293
9,255
3,122
530
5,370
3,489
56,367
0
W
Hun Batz
3,539
1,123
0
4,720
13,842
4,497
121
1,857
11,797
0
56,208
L
9,730
2,824
503
8,027
14,331
5,185
0
4,012
10,267
0
66,413
W
Osiris
7,553
2,635
0
3,882
11,461
9,721
460
1,840
9,089
110
60,196
W
6,046
430
1,059
7,001
13,469
7,592
35
3,499
9,822
37,715
0
L
Sylvanus
westernlizard
Sylvanus
4,793
2,150
371
2,024
7,214
5,809
0
2,639
4,346
24,156
5,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,235
Gold Earned
45,260
451
Minions Killed
473
0
Camps Cleared
0
1,461,306
Distance Traveled
1,739,009
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,202
456
88
5
0
319,311
3
L
Artemis
8,515
473
99
6
0
277,806
3
L
Achilles
7,910
439
73
4
0
304,005
2
W
Nu Wa
9,652
536
123
7
0
345,774
3
L
Nu Wa
8,849
492
107
6
0
312,309
0
W
Hun Batz
8,579
477
92
5
0
355,322
4
L
Nemesis
9,512
528
114
6
0
388,474
1
W
Osiris
9,350
519
115
6
0
371,746
1
W
Artio
9,477
527
55
3
0
346,856
2
L
Sylvanus
7,449
414
58
3
0
178,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role