Player Matchup

The Morrigan
The Morrigan
Gold IV
ABigSlimySlug
The Morrigan
Gold IV
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
123W - 117L
1,520 MMR
Party 1
Heimdallr
Heimdallr
Gold II
IHaveBrainDamage
Heimdallr
Gold II
Level 156
God Stats
12W - 6L
1,692 SR
Queue Stats
93W - 89L
1,736 MMR
Party 1
Ares
Ares
Gold II
StankyKui
Ares
Gold II
Level 128
God Stats
11W - 14L
1,553 SR
Queue Stats
165W - 164L
1,616 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Vampish
Erlang Shen
Gold IV
Level 159
God Stats
10W - 3L
1,688 SR
Queue Stats
70W - 48L
1,772 MMR
Party 3
Chang'e
Chang'e
Bronze III
joseahb29
Chang'e
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 47L
1,466 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,587 SR
1,622 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 157
1,578 SR
1,623 MMR
Raijin
Raijin
Gold II
BallsIn2Deep
Raijin
Gold II
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 184L
1,630 MMR
Solo
Bellona
Bellona
Gold II
Joel5911
Bellona
Gold II
Level 160
God Stats
10W - 5L
1,868 SR
Queue Stats
105W - 94L
1,757 MMR
Party 2
Sobek
Sobek
Platinum V
JokerMentality
Sobek
Platinum V
Level 159
God Stats
5W - 9L
1,289 SR
Queue Stats
407W - 413L
1,473 MMR
Party 2
Fenrir
Fenrir
Gold III
micdeca
Fenrir
Gold III
Level 148
God Stats
29W - 20L
1,524 SR
Queue Stats
185W - 161L
1,622 MMR
Solo
Anhur
Anhur
Gold I
okjosie
Anhur
Gold I
Level 158
God Stats
14W - 10L
1,711 SR
Queue Stats
61W - 56L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ABigSlimySlug
The Morrigan
20
6 / 4 / 3
12,711
578
10,483
11,868
5,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
18
2 / 5 / 1
10,916
496
6,162
16,032
6,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
11
0 / 11 / 1
7,805
355
5,969
21,113
11,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Vampish
Erlang Shen
18
2 / 9 / 3
10,704
487
10,783
21,656
10,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
joseahb29
Chang'e
15
0 / 7 / 3
9,666
439
13,196
20,175
16,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ScyllaSetDanzaburouTsukuyomiApollo

VS

Bans
JanusAo KuangNu WaCu ChulainnPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
6 / 3 / 7
13,413
610
13,926
13,234
5,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Joel5911
Bellona
19
6 / 1 / 11
13,411
610
16,886
28,853
29,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 1 / 17
12,138
552
7,863
20,612
26,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
micdeca
Fenrir
19
10 / 1 / 14
13,426
610
14,902
15,406
10,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
okjosie
Anhur
20
10 / 4 / 4
14,519
660
16,782
20,137
8,481
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
89
10
Kills
36
36
Deaths
10
11
Assists
53
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ABigSlimySlug
The Morrigan
6
4
3
1.88
W
Raijin
6
3
7
3.17
L
Heimdallr
2
5
1
0.5
W
Bellona
Joel5911
Bellona
6
1
11
11.5
W
4
1
17
12.5
L
Ares
0
11
1
0.05
L
Erlang Shen
Vampish
Erlang Shen
2
9
3
0.39
L
Chang'e
joseahb29
Chang'e
0
7
3
0.21
W
Fenrir
micdeca
Fenrir
10
1
14
17
W
Anhur
okjosie
Anhur
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,593
Damage
70,359
90,844
Taken
98,242
50,945
Mitigated
80,473
20,266
Healing
47,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ABigSlimySlug
The Morrigan
10,483
1,871
0
1,590
11,868
5,340
0
1,643
10,191
70,764
6,596
W
Raijin
13,926
1,617
140
4,361
13,234
5,741
2,506
3,165
10,056
98,218
0
L
Heimdallr
6,162
2,413
0
4,034
16,032
6,827
1,376
2,054
13,942
0
74,077
W
Bellona
Joel5911
Bellona
16,886
9,991
0
20,210
28,853
29,399
3,867
9,884
18,892
0
83,988
W
7,863
648
0
8,275
20,612
26,553
841
6,259
14,237
34,478
0
L
Ares
5,969
229
0
2,599
21,113
11,065
0
7,727
13,290
17,378
0
L
Erlang Shen
Vampish
Erlang Shen
10,783
5,466
0
6,430
21,656
10,818
678
5,056
16,482
0
73,029
L
Chang'e
joseahb29
Chang'e
13,196
916
484
5,129
20,175
16,895
0
4,845
15,150
65,617
0
W
Fenrir
micdeca
Fenrir
14,902
3,353
0
6,782
15,406
10,299
4,134
4,191
11,159
0
77,899
W
Anhur
okjosie
Anhur
16,782
7,824
0
7,444
20,137
8,481
6,336
2,601
17,504
0
126,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,802
Gold Earned
66,907
569
Minions Killed
631
0
Camps Cleared
0
2,005,527
Distance Traveled
2,151,888
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
12,711
578
157
7
0
419,080
0
W
Raijin
13,413
610
174
8
0
362,336
4
L
Heimdallr
10,916
496
142
6
0
398,973
2
W
Bellona
13,411
610
142
6
0
486,722
5
W
Sobek
12,138
552
37
2
0
446,458
8
L
Ares
7,805
355
8
0
0
362,183
0
L
Erlang Shen
10,704
487
131
6
0
413,331
8
L
Chang'e
9,666
439
131
6
0
411,960
3
W
Fenrir
13,426
610
101
5
0
474,074
5
W
Anhur
14,519
660
177
8
0
382,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role