Player Matchup

Danzaburou
Danzaburou
DamitsDavid
Danzaburou
Level 23
God Stats
5W - 3L
1,616 SR
Queue Stats
8W - 4L
1,583 Elo+
Party 1
Sun Wukong
Sun Wukong
RagexVirus
Sun Wukong
Level 85
God Stats
18W - 22L
1,409 SR
Queue Stats
68W - 70L
1,588 Elo+
Party 2
Cerberus
Cerberus
Rizukka
Cerberus
Level 7
God Stats
3W - 5L
1,303 SR
Queue Stats
50W - 52L
1,577 Elo+
Party 2
Nemesis
Nemesis
ShredGANG_Z28
Nemesis
Level 23
God Stats
1W - 1L
1,703 SR
Queue Stats
2W - 1L
1,771 Elo+
Party 1
Neith
Neith
loudpack_707
Neith
Level 23
God Stats
7W - 3L
1,696 SR
Queue Stats
8W - 4L
1,583 Elo+
Party 1
Team Averages
Level 32
1,545 SR
1,620 Elo+

VS

Team Averages
Level 21
1,670 SR
1,618 Elo+
Neith
Neith
Errknee
Neith
Level 5
God Stats
3W - 4L
1,756 SR
Queue Stats
7W - 11L
1,686 Elo+
Solo
Chang'e
Chang'e
MLBowSeR
Chang'e
Level 15
God Stats
5W - 1L
1,723 SR
Queue Stats
44W - 38L
1,593 Elo+
Solo
Bakasura
Bakasura
Textual64
Bakasura
Level 28
God Stats
172W - 144L
1,567 SR
Queue Stats
345W - 312L
1,589 Elo+
Solo
Izanami
Izanami
oEzR
Izanami
Level 27
God Stats
17W - 8L
1,674 SR
Queue Stats
41W - 22L
1,705 Elo+
Solo
Nox
Nox
peluso-333
Nox
Level 28
God Stats
38W - 32L
1,632 SR
Queue Stats
600W - 644L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DamitsDavid
Danzaburou
15
1 / 3 / 2
9,517
952
7,669
13,563
5,541
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
RagexVirus
Sun Wukong
16
3 / 6 / 2
10,183
1,018
9,511
16,861
11,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Rizukka
Cerberus
16
1 / 5 / 5
10,356
1,036
10,305
20,282
19,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
15
1 / 3 / 1
9,470
947
6,516
10,328
4,224
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 5
10,001
1,000
7,744
10,336
3,947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

178

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Errknee
Neith
15
2 / 1 / 7
9,939
994
5,581
7,721
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MLBowSeR
Chang'e
16
2 / 1 / 9
9,744
974
11,953
7,162
2,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Textual64
Bakasura
17
7 / 1 / 7
11,472
1,147
17,717
14,302
5,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
oEzR
Izanami
17
6 / 1 / 5
11,194
1,119
17,365
7,369
2,727
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 3 / 7
10,570
1,057
10,161
8,686
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
7
Kills
20
20
Deaths
7
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DamitsDavid
Danzaburou
1
3
2
0.67
W
Neith
Errknee
Neith
2
1
7
5.5
W
Chang'e
MLBowSeR
Chang'e
2
1
9
6.5
L
Sun Wukong
RagexVirus
Sun Wukong
3
6
2
0.67
L
Cerberus
Rizukka
Cerberus
1
5
5
0.7
L
Nemesis
1
3
1
0.5
W
Bakasura
Textual64
Bakasura
7
1
7
10.5
L
1
3
5
1.17
W
Izanami
oEzR
Izanami
6
1
5
8.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,745
Damage
62,777
71,370
Taken
45,240
44,914
Mitigated
17,900
8,931
Healing
13,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DamitsDavid
Danzaburou
7,669
1,447
621
2,293
13,563
5,541
0
4,801
8,222
0
25,426
W
Neith
Errknee
Neith
5,581
2,579
0
1,122
7,721
2,976
0
1,454
6,267
0
7,614
W
Chang'e
MLBowSeR
Chang'e
11,953
1,660
3,636
3,207
7,162
2,828
0
1,495
5,667
22,238
0
L
Sun Wukong
RagexVirus
Sun Wukong
9,511
1,158
0
1,438
16,861
11,404
0
5,979
9,945
0
29,327
L
Cerberus
Rizukka
Cerberus
10,305
1,109
0
3,418
20,282
19,798
0
5,922
13,000
22,008
0
L
Nemesis
6,516
1,593
0
1,016
10,328
4,224
0
2,695
7,068
0
19,057
W
Bakasura
Textual64
Bakasura
17,717
13,035
127
5,022
14,302
5,878
0
3,376
10,926
0
21,809
L
7,744
6,133
0
145
10,336
3,947
0
2,717
6,983
0
37,610
W
Izanami
oEzR
Izanami
17,365
14,091
0
647
7,369
2,727
0
1,559
5,810
0
49,923
W
10,161
424
0
0
8,686
3,491
0
2,421
6,265
25,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,527
Gold Earned
52,919
204
Minions Killed
189
8
Camps Cleared
4
991,492
Distance Traveled
994,035
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,517
952
36
4
1
194,354
1
W
Neith
9,939
994
8
1
0
161,225
0
W
Chang'e
9,744
974
25
3
0
213,111
0
L
Sun Wukong
10,183
1,018
40
4
2
223,668
2
L
Cerberus
10,356
1,036
20
2
0
199,112
0
L
Nemesis
9,470
947
30
3
4
198,604
0
W
Bakasura
11,472
1,147
28
3
3
235,515
0
L
Neith
10,001
1,000
78
8
1
175,754
0
W
Izanami
11,194
1,119
76
8
1
170,664
0
W
Nox
10,570
1,057
52
5
0
213,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role