Player Matchup

Medusa
Medusa
Shayders
Medusa
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
275W - 274L
1,541 Elo+
Party 2
Ymir
Ymir
Th3F4ll3n
Ymir
Level 13
God Stats
0W - 2L
1,318 SR
Queue Stats
4W - 8L
1,368 Elo+
Party 3
Nike
Nike
TheGreatNorse
Nike
Level 56
God Stats
14W - 17L
1,500 SR
Queue Stats
336W - 359L
1,455 Elo+
Party 2
Fenrir
Fenrir
kydrahzx
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,341 Elo+
Party 3
Zeus
Zeus
linguiniQC
Zeus
Level 24
God Stats
32W - 48L
1,400 SR
Queue Stats
177W - 210L
1,338 Elo+
Party 2
Team Averages
Level 28
1,444 SR
1,409 Elo+

VS

Team Averages
Level 21
1,565 SR
1,372 Elo+
Agni
Agni
D33zedNutZ
Agni
Level 29
God Stats
3W - 1L
1,758 SR
Queue Stats
11W - 14L
1,373 Elo+
Party 1
Amaterasu
Amaterasu
H0tpepperz
Amaterasu
Level 22
God Stats
14W - 8L
1,711 SR
Queue Stats
260W - 284L
1,496 Elo+
Solo
Thor
Thor
KingsDisease
Thor
Level 13
God Stats
5W - 7L
1,344 SR
Queue Stats
10W - 15L
1,336 Elo+
Party 1
Medusa
Medusa
SPICY JM
Medusa
Level 14
God Stats
8W - 10L
1,430 SR
Queue Stats
11W - 17L
1,331 Elo+
Party 1
Sylvanus
Sylvanus
TheRoyalFetus
Sylvanus
Level 28
God Stats
6W - 4L
1,584 SR
Queue Stats
12W - 17L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Shayders
Medusa
8
1 / 2 / 0
4,802
480
5,712
5,363
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
7
1 / 0 / 0
4,980
498
2,974
5,851
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 0
6,362
636
5,061
5,745
3,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
kydrahzx
Fenrir
3
0 / 2 / 0
3,803
380
727
2,381
532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 3 / 0
4,771
477
2,442
5,071
1,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 1
6,132
613
4,370
2,686
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
H0tpepperz
Amaterasu
8
0 / 4 / 1
4,733
473
1,748
6,011
2,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 5
5,508
551
4,778
6,530
1,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
SPICY JM
Medusa
8
0 / 1 / 2
4,705
471
2,547
5,000
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sylvanus
TheRoyalFetus
Sylvanus
8
2 / 0 / 0
5,301
530
1,914
5,584
2,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
6
Kills
7
8
Deaths
6
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Amaterasu
H0tpepperz
Amaterasu
0
4
1
0.13
W
1
1
5
3.5
W
Medusa
SPICY JM
Medusa
0
1
2
1
L
Medusa
Shayders
Medusa
1
2
0
0.5
L
Ymir
1
0
0
1
L
3
1
0
3
W
Sylvanus
TheRoyalFetus
Sylvanus
2
0
0
2
L
Fenrir
kydrahzx
Fenrir
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,916
Damage
15,357
24,411
Taken
25,811
8,615
Mitigated
9,247
5,398
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,370
545
0
0
2,686
736
448
767
1,869
19,328
0
W
Amaterasu
H0tpepperz
Amaterasu
1,748
670
0
1,087
6,011
2,931
0
291
5,427
0
11,397
W
4,778
1,537
0
2,626
6,530
1,898
608
1,767
4,738
0
22,116
W
Medusa
SPICY JM
Medusa
2,547
856
0
1,367
5,000
1,426
120
1,322
3,678
0
18,536
L
Medusa
Shayders
Medusa
5,712
2,365
0
2,207
5,363
1,259
0
1,322
4,041
0
21,796
L
Ymir
2,974
1,046
0
574
5,851
2,428
0
1,667
4,163
10,893
0
L
5,061
1,309
0
975
5,745
3,019
414
1,637
3,983
0
35,505
W
Sylvanus
TheRoyalFetus
Sylvanus
1,914
584
2,421
2,970
5,584
2,256
279
1,269
4,315
10,617
0
L
Fenrir
kydrahzx
Fenrir
727
289
0
795
2,381
532
0
130
2,251
0
4,626
L
2,442
157
0
847
5,071
1,377
0
1,528
3,543
10,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,718
Gold Earned
26,379
171
Minions Killed
171
0
Camps Cleared
0
847,970
Distance Traveled
1,028,468
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,132
613
41
4
0
214,204
0
W
Amaterasu
4,733
473
28
3
0
217,522
1
W
Thor
5,508
551
36
4
0
208,525
3
W
Medusa
4,705
471
42
4
0
206,058
1
L
Medusa
4,802
480
37
4
0
182,587
1
L
Ymir
4,980
498
14
1
0
221,739
1
L
Nike
6,362
636
84
8
0
184,811
2
W
Sylvanus
5,301
530
24
2
0
182,159
1
L
Fenrir
3,803
380
11
1
0
72,240
0
L
Zeus
4,771
477
25
3
0
186,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role