Player Matchup

Janus
Janus
Ahuonder28
Janus
Level 44
God Stats
10W - 3L
1,916 SR
Queue Stats
275W - 241L
1,609 Elo+
Solo
Cerberus
Cerberus
Azgariar
Cerberus
Level 68
God Stats
3W - 2L
1,791 SR
Queue Stats
156W - 133L
1,655 Elo+
Party 2
Bellona
Bellona
Methuselah969
Bellona
Level 47
God Stats
8W - 7L
1,791 SR
Queue Stats
122W - 120L
1,574 Elo+
Party 2
Team Averages
Level 53
1,833 SR
1,613 Elo+

VS

Team Averages
Level 72
1,585 SR
1,546 Elo+
Cabrakan
Cabrakan
Emmitlikescats
Cabrakan
Level 44
God Stats
1W - 1L
1,756 SR
Queue Stats
29W - 24L
1,544 Elo+
Party 1
Bacchus
Bacchus
KushAhoy33
Bacchus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
Sylvanus
Sylvanus
SpardaXIII
Sylvanus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
10 / 2 / 9
14,810
705
27,857
7,174
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Azgariar
Cerberus
18
7 / 4 / 13
14,029
668
22,959
28,278
31,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
16
4 / 3 / 15
13,365
636
16,068
14,559
16,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
4 / 8 / 2
12,391
590
14,106
24,230
16,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KushAhoy33
Bacchus
15
2 / 4 / 5
11,872
565
10,957
27,935
40,392
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
SpardaXIII
Sylvanus
15
3 / 9 / 6
12,790
609
10,561
28,264
35,666
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
21
Kills
9
9
Deaths
21
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
10
2
9
7.25
W
Cerberus
Azgariar
Cerberus
7
4
13
3.38
L
Cabrakan
4
8
2
0.63
L
Bacchus
KushAhoy33
Bacchus
2
4
5
1.13
W
Bellona
4
3
15
3.83
L
Sylvanus
SpardaXIII
Sylvanus
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,884
Damage
35,624
50,011
Taken
80,429
52,206
Mitigated
92,296
14,675
Healing
18,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
27,857
1,596
0
1,865
7,174
4,223
1,033
5,441
1,697
96,291
0
W
Cerberus
Azgariar
Cerberus
22,959
1,259
0
10,073
28,278
31,089
602
18,480
9,105
68,194
0
L
Cabrakan
14,106
1,381
1,118
4,054
24,230
16,238
0
15,040
8,542
49,867
0
L
Bacchus
KushAhoy33
Bacchus
10,957
1,349
1,172
2,812
27,935
40,392
0
16,022
10,725
37,170
0
W
Bellona
16,068
6,012
777
1,960
14,559
16,894
922
10,280
4,131
0
43,460
L
Sylvanus
SpardaXIII
Sylvanus
10,561
2,453
3,910
5,218
28,264
35,666
0
17,020
10,311
44,909
11,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,204
Gold Earned
37,053
324
Minions Killed
188
0
Camps Cleared
0
1,085,659
Distance Traveled
884,508
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,810
705
134
6
0
337,366
0
W
Cerberus
14,029
668
151
7
0
377,073
0
L
Cabrakan
12,391
590
82
4
0
266,493
3
L
Bacchus
11,872
565
35
2
0
350,908
2
W
Bellona
13,365
636
39
2
0
371,220
0
L
Sylvanus
12,790
609
71
3
0
267,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role