Player Matchup

Sobek
Sobek
PeachGobler
Sobek
Level 28
God Stats
3W - 4L
1,510 SR
Queue Stats
77W - 70L
1,586 Elo+
Party 1
Fenrir
Fenrir
Pruz420
Fenrir
Level 28
God Stats
21W - 19L
1,649 SR
Queue Stats
169W - 154L
1,608 Elo+
Party 1
The Morrigan
The Morrigan
TysonGranger
The Morrigan
Level 24
God Stats
0W - 3L
1,383 SR
Queue Stats
40W - 23L
1,684 Elo+
Solo
Bellona
Bellona
deathsythe98
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,641 Elo+
Solo
Xbalanque
Xbalanque
doorknoblicker
Xbalanque
Level 8
God Stats
8W - 8L
1,670 SR
Queue Stats
34W - 34L
1,820 Elo+
Solo
Team Averages
Level 18
1,542 SR
1,668 Elo+

VS

Team Averages
Level 16
1,622 SR
1,724 Elo+
Ares
Ares
ALVDrCosta
Ares
Level 25
God Stats
7W - 11L
1,509 SR
Queue Stats
100W - 102L
1,748 Elo+
Solo
Loki
Loki
Darkshadow2564
Loki
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
198W - 168L
1,705 Elo+
Solo
Cthulhu
Cthulhu
M忽悠Y
Cthulhu
Level 11
God Stats
6W - 2L
1,702 SR
Queue Stats
206W - 177L
1,591 Elo+
Solo
Medusa
Medusa
fadedghost01
Medusa
Level 8
God Stats
2W - 0L
1,725 SR
Queue Stats
224W - 198L
1,618 Elo+
Solo
Ra
Ra
rpgp18
Ra
Level 9
God Stats
5W - 3L
1,676 SR
Queue Stats
66W - 65L
1,958 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
7,053
470
3,682
12,043
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Pruz420
Fenrir
12
4 / 4 / 3
7,251
483
5,091
10,366
4,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Morrigan
TysonGranger
The Morrigan
15
4 / 3 / 4
8,894
593
10,607
7,177
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
deathsythe98
Bellona
10
0 / 6 / 1
5,953
397
1,598
9,954
6,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
doorknoblicker
Xbalanque
13
5 / 5 / 3
7,532
502
8,682
10,657
3,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 9
7,148
477
6,013
11,019
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
12 / 0 / 2
9,894
660
8,807
8,228
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
M忽悠Y
Cthulhu
13
1 / 2 / 3
7,788
519
4,994
8,316
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
12
3 / 4 / 6
7,377
492
8,295
9,292
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
14
4 / 4 / 4
8,318
555
3,870
7,639
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
14
Kills
20
20
Deaths
14
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
4
9
1.13
W
12
0
2
13
W
Cthulhu
M忽悠Y
Cthulhu
1
2
3
1.25
L
1
2
6
2
L
Fenrir
Pruz420
Fenrir
4
4
3
1.38
L
The Morrigan
TysonGranger
The Morrigan
4
3
4
2
L
Bellona
deathsythe98
Bellona
0
6
1
0.08
L
Xbalanque
doorknoblicker
Xbalanque
5
5
3
1.3
W
Medusa
3
4
6
1.5
W
Ra
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,660
Damage
31,979
50,197
Taken
44,494
27,018
Mitigated
24,053
10,895
Healing
12,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,013
155
0
2,898
11,019
8,042
0
2,515
8,439
21,641
0
W
8,807
3,019
0
3,903
8,228
3,031
0
1,598
6,574
0
71,443
W
Cthulhu
M忽悠Y
Cthulhu
4,994
406
0
1,890
8,316
7,853
1,059
2,693
5,385
43,571
0
L
3,682
414
0
3,758
12,043
9,430
136
2,962
9,081
12,306
0
L
Fenrir
Pruz420
Fenrir
5,091
1,418
0
2,717
10,366
4,901
138
4,043
6,298
0
28,088
L
The Morrigan
TysonGranger
The Morrigan
10,607
3,173
0
1,210
7,177
2,719
0
2,466
4,625
66,136
1,530
L
Bellona
deathsythe98
Bellona
1,598
486
0
552
9,954
6,408
104
3,362
6,367
0
20,694
L
Xbalanque
doorknoblicker
Xbalanque
8,682
4,609
0
2,658
10,657
3,560
546
1,719
8,938
0
59,514
W
Medusa
8,295
2,537
0
2,815
9,292
2,538
0
1,685
7,542
0
33,232
W
Ra
3,870
482
84
1,374
7,639
2,589
0
3,806
3,569
48,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,683
Gold Earned
40,525
365
Minions Killed
399
0
Camps Cleared
0
1,360,468
Distance Traveled
1,432,367
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,148
477
32
2
0
286,250
3
W
Loki
9,894
660
136
9
0
331,022
1
W
Cthulhu
7,788
519
91
6
0
269,929
2
L
Sobek
7,053
470
16
1
0
285,282
1
L
Fenrir
7,251
483
54
4
0
300,787
5
L
The Morrigan
8,894
593
138
9
0
262,548
5
L
Bellona
5,953
397
48
3
0
269,231
1
L
Xbalanque
7,532
502
109
7
0
242,620
1
W
Medusa
7,377
492
47
3
0
281,473
2
W
Ra
8,318
555
93
6
0
263,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role