Player Matchup

Achilles
Achilles
Draygun1
Achilles
Level 44
God Stats
4W - 10L
1,772 SR
Queue Stats
11W - 23L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
PiccaloB
Cthulhu
Level 62
God Stats
6W - 6L
1,523 SR
Queue Stats
40W - 45L
1,290 Elo+
Party 1
He Bo
He Bo
primeblakes
He Bo
Level 102
God Stats
0W - 1L
1,124 SR
Queue Stats
15W - 33L
1,205 Elo+
Party 1
Team Averages
Level 69
1,473 SR
1,360 Elo+

VS

Team Averages
Level 65
1,578 SR
1,641 Elo+
Artemis
Artemis
JDGM7428
Artemis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,716 Elo+
Solo
Nox
Nox
Keres90
Nox
Level 108
God Stats
7W - 4L
1,745 SR
Queue Stats
500W - 392L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
xxFisherxKingxx
Cthulhu
Level 69
God Stats
1W - 0L
1,490 SR
Queue Stats
114W - 104L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Draygun1
Achilles
14
5 / 6 / 5
11,485
676
10,963
18,036
15,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
PiccaloB
Cthulhu
15
6 / 8 / 2
11,655
686
12,094
20,979
11,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 8 / 11
10,431
614
11,167
12,657
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JDGM7428
Artemis
16
9 / 6 / 9
12,701
747
13,473
14,342
5,037
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
16
7 / 2 / 11
12,392
729
13,887
8,819
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 15
13,047
767
11,859
20,563
16,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
11
Kills
22
22
Deaths
11
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
Draygun1
Achilles
5
6
5
1.25
W
Artemis
JDGM7428
Artemis
9
6
9
2.25
W
Nox
7
2
11
6.25
L
Cthulhu
PiccaloB
Cthulhu
6
8
2
0.88
L
0
8
11
0.69
W
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,224
Damage
39,219
51,672
Taken
43,724
31,234
Mitigated
24,671
2,297
Healing
9,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Draygun1
Achilles
10,963
4,021
0
1,058
18,036
15,918
220
7,626
10,108
0
28,520
W
Artemis
JDGM7428
Artemis
13,473
8,614
622
3,024
14,342
5,037
1,295
9,126
5,091
0
63,591
W
Nox
13,887
1,809
267
2,132
8,819
3,586
1,690
6,004
2,740
55,697
0
L
Cthulhu
PiccaloB
Cthulhu
12,094
440
577
329
20,979
11,082
0
9,983
10,752
51,866
0
L
11,167
800
0
333
12,657
4,234
0
7,357
5,040
31,161
0
W
11,859
1,731
259
3,441
20,563
16,048
185
8,235
12,022
34,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,571
Gold Earned
38,140
142
Minions Killed
206
0
Camps Cleared
0
778,540
Distance Traveled
841,149
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,485
676
38
2
0
276,956
0
W
Artemis
12,701
747
67
4
0
255,915
2
W
Nox
12,392
729
100
6
0
284,084
0
L
Cthulhu
11,655
686
73
4
0
278,917
0
L
He Bo
10,431
614
31
2
0
222,667
1
W
Cthulhu
13,047
767
39
2
0
301,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role