Player Matchup

Ravana
Ravana
Gold I
Bokita
Ravana
Gold I
Level 160
God Stats
1W - 2L
1,858 SR
Queue Stats
137W - 107L
1,867 MMR
Party 1
Ra
Ra
Gold V
CrazyGranny
Ra
Gold V
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
97W - 84L
1,648 MMR
Party 1
Artio
Artio
Gold II
DragoEviilTriger
Artio
Gold II
Level 160
God Stats
13W - 12L
1,529 SR
Queue Stats
466W - 463L
1,756 MMR
Solo
Sobek
Sobek
Platinum II
Unranker
Sobek
Platinum II
Level 129
God Stats
3W - 5L
1,790 SR
Queue Stats
315W - 307L
1,717 MMR
Solo
Rama
Rama
Gold I
ΞShinoharaLTMΞ
Rama
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,636 SR
1,698 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,690 SR
1,750 MMR
Nox
Nox
Gold I
DyWellYT
Nox
Gold I
Level 159
God Stats
16W - 22L
1,599 SR
Queue Stats
371W - 367L
1,654 MMR
Solo
Khepri
Khepri
Gold I
GabrielCABJ
Khepri
Gold I
Level 149
God Stats
4W - 1L
1,811 SR
Queue Stats
97W - 87L
1,686 MMR
Solo
Nu Wa
Nu Wa
Gold III
TreeTrox
Nu Wa
Gold III
Level 68
God Stats
6W - 2L
1,850 SR
Queue Stats
203W - 188L
1,725 MMR
Party 2
Anhur
Anhur
Gold I
VaIKnut
Anhur
Gold I
Level 158
God Stats
17W - 19L
1,631 SR
Queue Stats
167W - 155L
1,589 MMR
Party 2
Susano
Susano
Diamond V
elreyferchu
Susano
Diamond V
Level 154
God Stats
13W - 13L
1,560 SR
Queue Stats
140W - 117L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bokita
Ravana
9
1 / 0 / 0
4,735
592
1,514
3,307
1,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 0 / 1
4,792
599
689
2,466
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 2 / 0
4,823
603
2,896
6,325
3,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
Unranker
Sobek
6
0 / 3 / 1
4,190
524
1,186
5,218
1,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
5 / 0 / 0
5,876
735
3,892
6,519
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SetDanzaburouApolloPersephoneJanus

VS

Bans
ScyllaChang'eOsirisAphroditeGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
4,994
624
3,614
3,919
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
8
0 / 2 / 2
4,471
559
2,007
3,987
1,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
TreeTrox
Nu Wa
9
1 / 1 / 1
4,815
602
2,942
2,582
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
VaIKnut
Anhur
7
1 / 3 / 0
4,329
541
2,855
4,669
962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Susano
8
1 / 0 / 0
4,694
587
673
4,495
1,292
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
7
Kills
5
5
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
Bokita
Ravana
1
0
0
1
L
0
0
1
0.5
L
1
2
0
0.5
W
2
1
0
2
W
Khepri
0
2
2
0.5
W
Nu Wa
TreeTrox
Nu Wa
1
1
1
1.5
L
Sobek
Unranker
Sobek
0
3
1
0.17
W
Anhur
VaIKnut
Anhur
1
3
0
0.33
W
Susano
1
0
0
1
L
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,177
Damage
12,091
23,835
Taken
19,652
8,610
Mitigated
5,533
12,265
Healing
5,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Bokita
Ravana
1,514
386
0
2,212
3,307
1,002
0
605
2,640
0
24,770
L
689
162
230
1,463
2,466
711
0
986
1,390
27,949
0
L
2,896
488
0
2,022
6,325
3,722
0
3,472
2,425
16,780
0
W
3,614
494
0
1,388
3,919
1,265
0
2,826
1,093
20,062
0
W
Khepri
2,007
663
0
1,625
3,987
1,393
0
674
3,313
12,188
0
W
Nu Wa
TreeTrox
Nu Wa
2,942
887
0
640
2,582
621
87
504
2,006
25,891
0
L
Sobek
Unranker
Sobek
1,186
291
0
1,748
5,218
1,801
0
1,422
3,682
5,541
0
W
Anhur
VaIKnut
Anhur
2,855
2,218
0
1,156
4,669
962
0
447
4,222
0
20,093
W
Susano
673
114
0
200
4,495
1,292
0
228
4,247
0
26,912
L
3,892
3,280
0
4,590
6,519
1,374
932
1,348
5,135
0
31,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,416
Gold Earned
23,303
247
Minions Killed
246
0
Camps Cleared
0
728,581
Distance Traveled
773,781
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,735
592
63
8
0
174,444
2
L
Ra
4,792
599
77
10
0
149,568
2
L
Artio
4,823
603
37
5
0
163,955
1
W
Nox
4,994
624
45
6
0
143,175
3
W
Khepri
4,471
559
16
2
0
175,368
2
W
Nu Wa
4,815
602
65
8
0
152,692
4
L
Sobek
4,190
524
8
1
0
105,129
1
W
Anhur
4,329
541
51
6
0
135,056
1
W
Susano
4,694
587
69
9
0
167,490
2
L
Rama
5,876
735
62
8
0
135,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role