Player Matchup

Skadi
Skadi
Edwin_805zh
Skadi
Level 138
God Stats
8W - 3L
1,500 SR
Queue Stats
175W - 153L
1,565 Elo+
Party 2
Guan Yu
Guan Yu
Hebephrenia
Guan Yu
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
425W - 369L
1,668 Elo+
Party 1
Terra
Terra
aronitsu
Terra
Level 80
God Stats
8W - 4L
1,705 SR
Queue Stats
18W - 19L
1,599 Elo+
Solo
Janus
Janus
cR ChiChin
Janus
Level 151
God Stats
12W - 8L
1,500 SR
Queue Stats
71W - 57L
1,604 Elo+
Party 1
Da Ji
Da Ji
omsar__
Da Ji
Level 157
God Stats
12W - 3L
1,933 SR
Queue Stats
354W - 323L
1,668 Elo+
Party 2
Team Averages
Level 137
1,628 SR
1,621 Elo+

VS

Team Averages
Level 120
1,677 SR
1,624 Elo+
Merlin
Merlin
EmiliaClarkes
Merlin
Level 101
God Stats
44W - 33L
1,755 SR
Queue Stats
143W - 116L
1,646 Elo+
Solo
Cerberus
Cerberus
Jakel23l
Cerberus
Level 160
God Stats
0W - 2L
1,622 SR
Queue Stats
222W - 234L
1,636 Elo+
Solo
Chiron
Chiron
Not Zapman
Chiron
Level 85
God Stats
46W - 28L
1,803 SR
Queue Stats
331W - 269L
1,686 Elo+
Solo
Sylvanus
Sylvanus
SmeejPanda
Sylvanus
Level 126
God Stats
4W - 4L
1,752 SR
Queue Stats
72W - 61L
1,607 Elo+
Solo
Nemesis
Nemesis
TxPenguin1
Nemesis
Level 127
God Stats
41W - 41L
1,451 SR
Queue Stats
355W - 363L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 3
12,856
584
14,422
15,130
6,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Hebephrenia
Guan Yu
16
3 / 1 / 8
10,507
478
15,031
24,256
24,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Terra
aronitsu
Terra
19
3 / 3 / 5
11,891
541
11,497
23,021
21,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
19
5 / 2 / 3
12,027
547
17,016
16,186
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
omsar__
Da Ji
16
4 / 4 / 3
10,542
479
10,876
21,170
7,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 2
10,426
474
12,588
14,972
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Jakel23l
Cerberus
18
5 / 1 / 3
11,425
519
16,871
21,815
19,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
Not Zapman
Chiron
17
0 / 6 / 2
10,313
469
8,978
17,177
5,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
SmeejPanda
Sylvanus
14
0 / 2 / 8
9,350
425
9,036
19,663
21,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
TxPenguin1
Nemesis
18
4 / 5 / 3
10,771
490
16,632
19,473
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
19
Kills
11
11
Deaths
19
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
2
5
2
0.6
W
Guan Yu
Hebephrenia
Guan Yu
3
1
8
7
L
Cerberus
Jakel23l
Cerberus
5
1
3
6.5
L
Chiron
Not Zapman
Chiron
0
6
2
0.17
L
Sylvanus
SmeejPanda
Sylvanus
0
2
8
2
L
Nemesis
TxPenguin1
Nemesis
4
5
3
1.1
W
Terra
aronitsu
Terra
3
3
5
1.83
W
Janus
5
2
3
3.25
W
Da Ji
omsar__
Da Ji
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,842
Damage
64,105
99,763
Taken
93,100
66,116
Mitigated
60,470
42,757
Healing
35,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,422
5,697
0
1,729
15,130
6,530
2,254
1,754
13,376
0
108,188
L
12,588
414
0
2,225
14,972
5,983
0
4,560
10,290
86,561
0
W
Guan Yu
Hebephrenia
Guan Yu
15,031
2,748
1,475
11,171
24,256
24,490
146
9,328
14,810
132
38,545
L
Cerberus
Jakel23l
Cerberus
16,871
1,652
0
12,804
21,815
19,612
0
6,410
15,293
89,143
0
L
Chiron
Not Zapman
Chiron
8,978
4,402
726
6,352
17,177
5,492
0
1,659
15,319
0
77,511
L
Sylvanus
SmeejPanda
Sylvanus
9,036
2,330
4,304
6,915
19,663
21,200
0
8,899
10,426
27,828
0
L
Nemesis
TxPenguin1
Nemesis
16,632
9,495
0
2,386
19,473
8,183
0
6,142
13,199
0
95,030
W
Terra
aronitsu
Terra
11,497
1,419
1,974
10,683
23,021
21,967
232
9,155
13,776
75,104
9,273
W
Janus
17,016
1,692
403
6,923
16,186
5,450
382
9,767
5,989
96,672
0
W
Da Ji
omsar__
Da Ji
10,876
2,222
0
8,399
21,170
7,679
0
7,964
13,103
0
69,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,823
Gold Earned
52,285
687
Minions Killed
684
0
Camps Cleared
0
2,185,636
Distance Traveled
1,984,911
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,856
584
204
9
0
405,075
6
L
Merlin
10,426
474
155
7
0
406,294
8
W
Guan Yu
10,507
478
45
2
0
500,152
2
L
Cerberus
11,425
519
215
10
0
402,223
6
L
Chiron
10,313
469
156
7
0
361,936
6
L
Sylvanus
9,350
425
25
1
0
391,163
5
L
Nemesis
10,771
490
133
6
0
423,295
1
W
Terra
11,891
541
154
7
0
428,377
1
W
Janus
12,027
547
174
8
0
459,456
1
W
Da Ji
10,542
479
110
5
0
392,576
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role