Player Matchup

Baron Samedi
Baron Samedi
SPETRO_158
Baron Samedi
Level 84
God Stats
10W - 9L
1,627 SR
Queue Stats
105W - 97L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
SamuelJCruz
Cthulhu
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 112L
1,483 Elo+
Party 2
Arachne
Arachne
XXitachiXX1
Arachne
Level 91
God Stats
80W - 63L
1,704 SR
Queue Stats
172W - 164L
1,730 Elo+
Party 2
Sol
Sol
babydoII666
Sol
Level 34
God Stats
43W - 51L
1,542 SR
Queue Stats
71W - 84L
1,606 Elo+
Party 2
Cupid
Cupid
jokerswildcard53
Cupid
Level 122
God Stats
21W - 16L
1,610 SR
Queue Stats
50W - 49L
1,546 Elo+
Party 2
Team Averages
Level 81
1,597 SR
1,595 Elo+

VS

Team Averages
Level 64
1,526 SR
1,516 Elo+
King Arthur
King Arthur
Campeon-Esclavo
King Arthur
Level 17
God Stats
4W - 2L
1,429 SR
Queue Stats
11W - 6L
1,653 Elo+
Party 1
Scylla
Scylla
Daniel_Wolf-300
Scylla
Level 69
God Stats
2W - 2L
1,423 SR
Queue Stats
149W - 126L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
Mdaug55
Cthulhu
Level 23
God Stats
1W - 0L
1,612 SR
Queue Stats
7W - 4L
1,306 Elo+
Party 3
Olorun
Olorun
Zestfuls
Olorun
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
bnasti97
Cupid
Level 104
God Stats
1W - 0L
1,666 SR
Queue Stats
23W - 23L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SPETRO_158
Baron Samedi
18
0 / 7 / 10
11,513
959
16,077
23,580
10,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
SamuelJCruz
Cthulhu
16
2 / 11 / 3
11,027
919
14,296
22,566
21,216
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
XXitachiXX1
Arachne
17
7 / 12 / 5
12,712
1,059
17,594
27,099
13,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 5 / 8
11,505
959
13,122
19,895
8,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
4 / 8 / 6
12,754
1,063
14,330
22,044
10,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Campeon-Esclavo
King Arthur
20
6 / 3 / 19
12,529
1,044
15,103
22,724
17,175
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
6 / 2 / 19
12,592
1,049
17,545
7,596
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Mdaug55
Cthulhu
20
5 / 2 / 26
13,319
1,110
23,413
18,323
22,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Zestfuls
Olorun
20
14 / 4 / 12
14,652
1,221
27,618
17,734
7,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
bnasti97
Cupid
20
12 / 3 / 19
14,552
1,213
27,511
16,276
6,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
138
14
Kills
43
43
Deaths
14
32
Assists
95
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Campeon-Esclavo
King Arthur
6
3
19
5.17
W
6
2
19
7.75
W
Cthulhu
Mdaug55
Cthulhu
5
2
26
9
L
Baron Samedi
SPETRO_158
Baron Samedi
0
7
10
0.71
L
Cthulhu
SamuelJCruz
Cthulhu
2
11
3
0.32
L
Arachne
XXitachiXX1
Arachne
7
12
5
0.79
W
Olorun
Zestfuls
Olorun
14
4
12
5
L
1
5
8
1
W
Cupid
bnasti97
Cupid
12
3
19
7.17
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,419
Damage
111,190
115,184
Taken
82,653
64,021
Mitigated
55,933
18,488
Healing
24,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Campeon-Esclavo
King Arthur
15,103
355
0
4,822
22,724
17,175
0
12,907
9,042
324
24,685
W
17,545
927
0
0
7,596
2,969
0
3,402
4,194
30,957
0
W
Cthulhu
Mdaug55
Cthulhu
23,413
581
2,795
1,083
18,323
22,190
0
8,953
9,370
44,179
0
L
Baron Samedi
SPETRO_158
Baron Samedi
16,077
839
1,714
3,713
23,580
10,895
0
14,812
8,768
44,387
0
L
Cthulhu
SamuelJCruz
Cthulhu
14,296
849
306
363
22,566
21,216
0
12,825
9,741
23,611
0
L
Arachne
XXitachiXX1
Arachne
17,594
13,658
0
3,839
27,099
13,158
0
17,123
9,976
0
22,309
W
Olorun
Zestfuls
Olorun
27,618
17,103
696
9,224
17,734
7,166
0
10,467
7,267
58,647
0
L
13,122
4,539
0
4,322
19,895
8,358
0
13,100
6,795
32,622
0
W
Cupid
bnasti97
Cupid
27,511
14,072
234
5,370
16,276
6,433
0
7,766
8,510
0
69,592
L
14,330
7,874
423
3,808
22,044
10,394
0
11,040
11,004
0
56,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,511
Gold Earned
67,644
240
Minions Killed
285
5
Camps Cleared
8
1,041,110
Distance Traveled
1,179,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,529
1,044
20
2
0
261,960
0
W
Scylla
12,592
1,049
45
4
0
230,362
0
W
Cthulhu
13,319
1,110
64
5
3
260,546
0
L
Baron Samedi
11,513
959
65
5
1
210,013
0
L
Cthulhu
11,027
919
20
2
0
195,294
0
L
Arachne
12,712
1,059
4
0
1
244,931
0
W
Olorun
14,652
1,221
63
5
2
201,599
0
L
Sol
11,505
959
41
3
2
190,742
0
W
Cupid
14,552
1,213
93
8
3
224,745
0
L
Cupid
12,754
1,063
110
9
1
200,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role