Player Matchup

Nox
Nox
An Bad Goblin
Nox
Level 146
God Stats
4W - 1L
1,715 SR
Queue Stats
428W - 410L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
MustacheDuck4W
Sun Wukong
Level 22
God Stats
17W - 11L
1,604 SR
Queue Stats
55W - 53L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
WSJ Breeze
Nu Wa
Level 22
God Stats
6W - 3L
1,500 SR
Queue Stats
346W - 342L
1,535 Elo+
Solo
Chernobog
Chernobog
Wormierwalnut
Chernobog
Level 15
God Stats
15W - 14L
1,484 SR
Queue Stats
24W - 26L
1,460 Elo+
Party 1
Janus
Janus
luis_pelosp
Janus
Level 28
God Stats
20W - 9L
1,689 SR
Queue Stats
62W - 59L
1,528 Elo+
Solo
Team Averages
Level 47
1,598 SR
1,530 Elo+

VS

Team Averages
Level 10
1,468 SR
1,457 Elo+
King Arthur
King Arthur
Arcwar_24
King Arthur
Level 25
God Stats
1W - 3L
1,339 SR
Queue Stats
19W - 20L
1,455 Elo+
Solo
Nemesis
Nemesis
Ayln
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,238 Elo+
Solo
Set
Set
Dokabe
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Favpurple
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,397 Elo+
Party 2
Neith
Neith
officiallydark
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 8
7,564
582
4,862
8,364
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
MustacheDuck4W
Sun Wukong
12
5 / 1 / 4
7,529
579
3,474
7,462
4,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
12
4 / 1 / 3
7,274
560
7,179
5,802
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Wormierwalnut
Chernobog
13
7 / 2 / 3
8,330
641
4,777
6,124
2,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 1 / 10
8,452
650
7,555
7,027
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arcwar_24
King Arthur
8
0 / 5 / 3
5,390
415
3,643
9,302
5,265
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Ayln
Nemesis
2
0 / 4 / 0
4,106
316
277
2,825
529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
Dokabe
Set
10
2 / 2 / 0
6,043
465
4,696
8,434
4,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Favpurple
Olorun
6
0 / 7 / 1
4,806
370
1,213
9,931
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 10 / 1
5,562
428
4,989
10,748
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
26
Kills
3
5
Deaths
28
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
King Arthur
Arcwar_24
King Arthur
0
5
3
0.3
L
Nemesis
Ayln
Nemesis
0
4
0
0
L
Set
Dokabe
Set
2
2
0
1
L
Olorun
Favpurple
Olorun
0
7
1
0.07
W
Sun Wukong
MustacheDuck4W
Sun Wukong
5
1
4
7
W
Nu Wa
4
1
3
5.5
W
Chernobog
Wormierwalnut
Chernobog
7
2
3
4.25
W
7
1
10
12
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,847
Damage
14,818
34,779
Taken
41,240
14,641
Mitigated
15,153
13,945
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,862
1,001
0
3,340
8,364
4,648
495
342
7,797
24,938
0
L
King Arthur
Arcwar_24
King Arthur
3,643
779
123
940
9,302
5,265
0
4,387
4,816
0
16,645
L
Nemesis
Ayln
Nemesis
277
122
0
0
2,825
529
0
1,194
1,606
0
891
L
Set
Dokabe
Set
4,696
2,045
0
3,219
8,434
4,030
490
5,108
3,301
0
23,420
L
Olorun
Favpurple
Olorun
1,213
617
0
1,826
9,931
2,440
0
3,141
6,765
14,208
0
W
Sun Wukong
MustacheDuck4W
Sun Wukong
3,474
685
0
3,639
7,462
4,116
73
396
6,941
0
26,668
W
Nu Wa
7,179
2,172
0
2,193
5,802
1,619
28
267
5,310
39,954
0
W
Chernobog
Wormierwalnut
Chernobog
4,777
3,007
0
1,960
6,124
2,363
3,406
208
5,891
0
40,033
W
7,555
1,427
474
2,339
7,027
1,895
618
0
6,877
49,866
0
L
4,989
2,870
0
1,402
10,748
2,889
0
5,766
4,857
0
18,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,149
Gold Earned
25,907
344
Minions Killed
107
0
Camps Cleared
0
1,232,789
Distance Traveled
994,949
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,564
582
31
2
0
258,530
1
L
King Arthur
5,390
415
23
2
0
238,515
0
L
Nemesis
4,106
316
0
0
0
89,509
0
L
Set
6,043
465
48
4
0
223,526
0
L
Olorun
4,806
370
17
1
0
228,220
3
W
Sun Wukong
7,529
579
62
5
0
241,600
0
W
Nu Wa
7,274
560
64
5
0
232,944
1
W
Chernobog
8,330
641
88
7
0
222,273
0
W
Janus
8,452
650
99
8
0
277,442
0
L
Neith
5,562
428
19
1
0
215,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role